예제 #1
0
        // 创建生命条
        FloatText createFloatText(Transform trans, int val)
        {
            GameObject gameObject = Instantiate(prefab, Root, false);
            FloatText  floatText  = gameObject.GetComponent <FloatText>();

            floatText.OnUse(trans, val.ToString());
            return(floatText);
        }
예제 #2
0
    // Token: 0x06000033 RID: 51 RVA: 0x00002FBC File Offset: 0x000011BC
    private void _CreateFloatText(Vector3 pos, string text, Color color)
    {
        FloatText orCreateText = this.GetOrCreateText();

        orCreateText.mgr   = this;
        orCreateText.color = color;
        this.runingTexts.Add(orCreateText);
        orCreateText.OnUse(pos, text);
    }