private void SpeedAdjustment() { //Car cam speed settings float currentSpeedPercentage = carCamSpeedCurve.Evaluate(_cpMain.speedData.ForwardSpeedPercent); currentVCam.m_Lens.FieldOfView = fov.GetCurrentWithPercent(currentSpeedPercentage); zPos.GetCurrentWithPercent(currentSpeedPercentage); currentTransposer.m_FollowOffset = new Vector3(0, 5, zPos.current); currentTransposer.m_YDamping = yDamp.GetCurrentWithPercent(currentSpeedPercentage); currentTransposer.m_ZDamping = zDamp.GetCurrentWithPercent(currentSpeedPercentage); }