예제 #1
0
    private void OnLoadScene(Scene scene, LoadSceneMode mode)
    {
        if (this != _instance)
        {
            return;
        }

        product = new FloatProduct(base_timescale);
        Instance.UpdateTimeScale();
    }
예제 #2
0
 private void Initialize()
 {
     product = new FloatProduct();
     default_timescale_id = new UID();
     SetFactor(default_timescale, default_timescale_id);
 }