예제 #1
0
 public UnityEngine.Vector2 Convert()
 {
     return(new UnityEngine.Vector2(x.ToFloat(), y.ToFloat()));
 }
예제 #2
0
 public UnityEngine.Quaternion Convert()
 {
     return(new UnityEngine.Quaternion(x.ToFloat(), y.ToFloat(), z.ToFloat(), w.ToFloat()));
 }