// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; // get field values SceneObjectValueData data = SceneObjectValue.GetValue(heroKitObject, 0, 1, false); GameObject[] targetObject = HeroKitCommonRuntime.GetGameObjectsFromSceneObjects(data); Vector3 position = new Vector3(); bool changeX = false; bool changeY = false; bool changeZ = false; bool runThis = (targetObject != null && targetObject.Length > 0); // get value from first game object in list if (runThis) { position = targetObject[0].transform.localEulerAngles; changeX = BoolValue.GetValue(heroKitObject, 2); if (changeX) { FloatFieldValue.SetValueB(heroKitObject, 3, position.x); } changeY = BoolValue.GetValue(heroKitObject, 4); if (changeY) { FloatFieldValue.SetValueB(heroKitObject, 5, position.y); } changeZ = BoolValue.GetValue(heroKitObject, 6); if (changeZ) { FloatFieldValue.SetValueB(heroKitObject, 7, position.z); } } //----------------------------------------- // debugging stuff //----------------------------------------- if (heroKitObject.debugHeroObject) { string xStr = (changeX) ? "X: " + position.x + " " : ""; string yStr = (changeY) ? "Y: " + position.y + " " : ""; string zStr = (changeZ) ? "Z: " + position.z + " " : ""; string debugMessage = "Rotation coordinates: " + xStr + yStr + zStr; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; string valueName = StringFieldValue.GetValueA(heroKitObject, 2); int valueType = DropDownListValue.GetValue(heroKitObject, 0); bool runThis = (PlayerPrefs.HasKey(valueName)); if (runThis) { // integer if (valueType == 1) { int value = PlayerPrefs.GetInt(valueName); IntegerFieldValue.SetValueB(heroKitObject, 1, value); } // float else if (valueType == 2) { float value = PlayerPrefs.GetFloat(valueName); FloatFieldValue.SetValueB(heroKitObject, 1, value); } // bool else if (valueType == 3) { int value = PlayerPrefs.GetInt(valueName); bool newValue = (value == 0) ? true : false; BoolFieldValue.SetValueB(heroKitObject, 1, newValue); } // string else if (valueType == 4) { string value = PlayerPrefs.GetString(valueName); StringFieldValue.SetValueB(heroKitObject, 1, value); } } else { Debug.LogWarning(valueName + " was not found in player preferences."); } // debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Value Type (1=int, 2=float, 3=bool, 4=string): " + valueType + "\n" + "Value Name: " + valueName; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; float bottom = FloatFieldValue.GetValueA(heroKitObject, 0); float top = FloatFieldValue.GetValueA(heroKitObject, 1); float result = HeroKitCommonRuntime.GetRandomFloat(bottom, top); FloatFieldValue.SetValueB(heroKitObject, 2, result); // show debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Float: " + result + "\n" + "Bottom: " + bottom + "\n" + "Top: " + top; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; float intA = FloatFieldValue.GetValueB(heroKitObject, 0); float intB = FloatFieldValue.GetValueA(heroKitObject, 2); int operation = DropDownListValue.GetValue(heroKitObject, 1); float result = HeroActionCommonRuntime.PerformMathOnFloats(operation, intA, intB); FloatFieldValue.SetValueB(heroKitObject, 0, result); // show debug message if (heroKitObject.debugHeroObject) { string debugMessage = "A: " + intA + "\n" + "B: " + intB + "\n" + "Result (A): " + result; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; HeroObject heroObject = HeroObjectFieldValue.GetValueC(heroKitObject, 0); float getThisObject = 0f; bool runThis = (heroObject != null); if (runThis) { getThisObject = FloatFieldValue.GetValueC(heroKitObject, 1, heroObject); FloatFieldValue.SetValueB(heroKitObject, 2, getThisObject); } // show debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Float: " + getThisObject; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; SceneObjectValueData objectData = SceneObjectValue.GetValue(heroKitObject, 0, 1, false); Slider slider = null; // object is hero kit object if (objectData.heroKitObject != null) { slider = objectData.heroKitObject[0].GetHeroComponent <Slider>("Slider"); } // object is game object else if (objectData.gameObject != null) { slider = heroKitObject.GetGameObjectComponent <Slider>("Slider", false, objectData.gameObject[0]); } if (slider != null) { FloatFieldValue.SetValueB(heroKitObject, 2, slider.value); } //------------------------------------ // debug message //------------------------------------ if (heroKitObject.debugHeroObject) { string strGO = (slider != null) ? slider.gameObject.name : ""; string strValue = (slider != null) ? slider.value.ToString() : ""; string debugMessage = "Game Object: " + strGO + "\n" + "Value: " + strValue; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }