public void acidDamageSubscribe(FloatAdjuster observer) { if (!acidDamageObservers.Contains(observer)) { acidDamageObservers.Add(observer); } observer.connect(acidDamageObservers); }
public void poisonDamageSubscribe(FloatAdjuster observer) { if (!poisonDamageObservers.Contains(observer)) { poisonDamageObservers.Add(observer); } observer.connect(poisonDamageObservers); }
public void fireDamageSubscribe(FloatAdjuster observer) { if (!fireDamageObservers.Contains(observer)) { fireDamageObservers.Add(observer); } observer.connect(fireDamageObservers); }
public void electricDamageSubscribe(FloatAdjuster observer) { if (!electricDamageObservers.Contains(observer)) { electricDamageObservers.Add(observer); } observer.connect(electricDamageObservers); }
public void bludgeoningDamageSubscribe(FloatAdjuster observer) { if (!bludgeoningDamageObservers.Contains(observer)) { bludgeoningDamageObservers.Add(observer); } observer.connect(bludgeoningDamageObservers); }
public void slashingDamageSubscribe(FloatAdjuster observer) { if (!slashingDamageObservers.Contains(observer)) { slashingDamageObservers.Add(observer); } observer.connect(slashingDamageObservers); }
public void rawDamageSubscribe(FloatAdjuster observer) { if (!rawDamageObservers.Contains(observer)) { rawDamageObservers.Add(observer); } observer.connect(rawDamageObservers); }
public void mechHealingDamageSubscribe(FloatAdjuster observer) { if (!mechHealingDamageObservers.Contains(observer)) { mechHealingDamageObservers.Add(observer); } observer.connect(mechHealingDamageObservers); }
public void drainingDamageSubscribe(FloatAdjuster observer) { if (!drainingDamageObservers.Contains(observer)) { drainingDamageObservers.Add(observer); } observer.connect(drainingDamageObservers); }
public void occultDamageSubscribe(FloatAdjuster observer) { if (!occultDamageObservers.Contains(observer)) { occultDamageObservers.Add(observer); } observer.connect(occultDamageObservers); }
public void magicDamageSubscribe(FloatAdjuster observer) { if (!magicDamageObservers.Contains(observer)) { magicDamageObservers.Add(observer); } observer.connect(magicDamageObservers); }