public void Start()
    {
        driver = GameObject.FindObjectOfType<FlippyDriver>();
        player = GameObject.FindGameObjectWithTag("Player").transform;

        // put the current bg just ahead of the player, to invoke the swap soon
        bgCurrent = (GameObject.Instantiate(bgPrefab[driver.Stage]) as GameObject).transform;
        bgCurrent.name = bgPrefab[driver.Stage].name;
        bgCurrent.transform.parent = transform;
        bgCurrent.transform.position = new Vector2(-BackgroundWidth / 2, 0);

        // bgOther will get placed ahead of bgCurrent in a second
        bgOther = (GameObject.Instantiate(bgPrefab[driver.Stage]) as GameObject).transform;
        bgOther.name = bgPrefab[driver.Stage].name;
        bgOther.transform.parent = transform;
        bgOther.transform.position = new Vector2(BackgroundWidth / 2, 0);
    }
예제 #2
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 public void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     driver = GameObject.FindObjectOfType<FlippyDriver>();
 }
예제 #3
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 public void Start()
 {
     driver = GameObject.FindObjectOfType<FlippyDriver>().GetComponent<FlippyDriver>();
 }
예제 #4
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 public void Start()
 {
     driver = GameObject.FindObjectOfType<FlippyDriver>();
     player = GameObject.FindObjectOfType<FlippyPlayer>();
 }