// Use this for initialization void Start() { fo = GetComponent <FlipOut>(); proj = GetComponent <Projector>(); Material mat = new Material(proj.material); mat.SetTexture("_ShadowTex", images.pickRandom()); proj.material = mat; }
void Awake() { S = this; }
private void button1_Click(object sender, RoutedEventArgs e) { FlipOut.Begin(); }
// Use this for initialization void Start() { fo = GetComponent <FlipOut>(); }