예제 #1
0
        protected override void SpellAction(List <BaseCard> targets)
        {
            var enemyHand = Player.OppositePlayer.Hand.Cards.Select(card => card.gameObject).ToList();

            if (Player.IsLocalPlayer)
            {
                var tween = new FlipCardsTween
                {
                    Targets            = enemyHand.ToList(),
                    Flip               = FlipState.FaceUp,
                    TimeUntilNextTween = 1f
                };
                GameManager.TweenQueue.AddTweenToQueue(tween);
            }

            var lesson = Player.OppositePlayer.Hand.Lessons.FirstOrDefault();

            if (lesson != null)
            {
                Player.OppositePlayer.Discard.Add(lesson);
                enemyHand.Remove(lesson.gameObject);
            }

            if (Player.IsLocalPlayer)
            {
                var tween = new FlipCardsTween
                {
                    Targets = enemyHand,
                    Flip    = FlipState.FaceDown
                };
                GameManager.TweenQueue.AddTweenToQueue(tween);
            }
        }
예제 #2
0
        protected override void SpellAction(List <BaseCard> targets)
        {
            int handCount = Player.Hand.Cards.Count;

            var hand = Player.Hand.Cards.Select(card => card.gameObject).ToList();

            if (!Player.IsLocalPlayer)
            {
                var tween = new FlipCardsTween
                {
                    Targets            = hand.ToList(),
                    Flip               = FlipState.FaceUp,
                    TimeUntilNextTween = 1f
                };
                GameManager.TweenQueue.AddTweenToQueue(tween);
            }

            for (int i = handCount - 1; i >= 0; i--)
            {
                var card = Player.Hand.Cards[i];

                if (card.Type != Type.Lesson)
                {
                    continue;
                }

                Player.InPlay.Add(card);

                hand.Remove(card.gameObject);
            }

            if (!Player.IsLocalPlayer)
            {
                var tween = new FlipCardsTween
                {
                    Targets = hand,
                    Flip    = FlipState.FaceDown
                };
                GameManager.TweenQueue.AddTweenToQueue(tween);
            }
        }