private void FixedUpdate()
        {
            _climbing.ClimbAction(_vertical);
            _mover.HorizontalMove(_horizontal);
            _flip.FlipCharacter(_horizontal);

            if (_isJump)
            {
                _jump.JumpAction();
                _isJump = false;
            }
        }
예제 #2
0
        private void LateUpdate()
        {
            if (_health.IsDead)
            {
                return;
            }

            if (_onReachedEdge.ReachedEdge())
            {
                _direction *= -1;
                _flip.FlipCharacter(_direction);
            }
        }