예제 #1
0
        /// <summary>
        /// 艦隊の状態の情報をもとにラベルを更新します。
        /// </summary>
        /// <param name="label">更新するラベル。</param>
        /// <param name="state">艦隊の状態。</param>
        /// <param name="timer">日時。</param>
        public static void RefreshFleetState(ImageLabel label, FleetStates state, DateTime timer)
        {
            switch (state)
            {
            case FleetStates.Damaged:
            case FleetStates.SortieDamaged:
                label.BackColor = DateTime.Now.Second % 2 == 0 ? Color.LightCoral : Color.Transparent;
                break;

            case FleetStates.Docking:
                label.Text = FleetRes.Docking + DateTimeHelper.ToTimeRemainString(timer);
                break;

            case FleetStates.Expedition:
                label.Text = FleetRes.OnExped + DateTimeHelper.ToTimeRemainString(timer);
                break;

            case FleetStates.Tired:
                label.Text = FleetRes.Fatigued + DateTimeHelper.ToTimeRemainString(timer);
                break;

            case FleetStates.AnchorageRepairing:
                label.Text = FleetRes.AnchorageRepairing + DateTimeHelper.ToTimeElapsedString(KCDatabase.Instance.Fleet.AnchorageRepairingTimer);
                break;
            }
        }
예제 #2
0
 public void SetInformation(FleetStates state, string text, string shortenedText, int imageIndex, Color backColor)
 {
     State         = state;
     Text          = text;
     ShortenedText = shortenedText;
     UpdateText();
     Label.ImageIndex = imageIndex;
     Label.BackColor  = backColor;
 }
 public void SetInformation(FleetStates state, string text, string shortenedText, int imageIndex, Color backColor)
 {
     State         = state;
     Text          = text;
     ShortenedText = shortenedText;
     UpdateText();
     Label.ImageIndex = imageIndex;
     Label.BackColor  = backColor;
     Label.ForeColor  = (backColor == Color.Transparent) ? Color.White : SystemColors.ControlText;
 }
예제 #4
0
        /// <summary>
        /// 艦隊の状態の情報をもとにラベルを更新します。
        /// </summary>
        /// <param name="label">更新するラベル。</param>
        /// <param name="state">艦隊の状態。</param>
        /// <param name="timer">日時。</param>
        public static void RefreshFleetState(ImageLabel label, FleetStates state, DateTime timer)
        {
            switch (state)
            {
            case FleetStates.Damaged:
            case FleetStates.SortieDamaged:
                label.BackColor = DateTime.Now.Second % 2 == 0 ? Color.LightCoral : Color.Transparent;
                break;

            case FleetStates.Docking:
                label.Text = FleetRes.Docking + DateTimeHelper.ToTimeRemainString(timer);
                if (Utility.Configuration.Config.FormFleet.BlinkAtCompletion && (timer - DateTime.Now).TotalMilliseconds <= Utility.Configuration.Config.NotifierRepair.AccelInterval)
                {
                    label.BackColor = DateTime.Now.Second % 2 == 0 ? Color.LightGreen : Color.Transparent;
                }
                break;

            case FleetStates.Expedition:
                label.Text = FleetRes.OnExped + DateTimeHelper.ToTimeRemainString(timer);
                if (Utility.Configuration.Config.FormFleet.BlinkAtCompletion && (timer - DateTime.Now).TotalMilliseconds <= Utility.Configuration.Config.NotifierExpedition.AccelInterval)
                {
                    label.BackColor = DateTime.Now.Second % 2 == 0 ? Color.LightGreen : Color.Transparent;
                }
                break;

            case FleetStates.Tired:
                label.Text = FleetRes.Fatigued + DateTimeHelper.ToTimeRemainString(timer);
                if (Utility.Configuration.Config.FormFleet.BlinkAtCompletion && (timer - DateTime.Now).TotalMilliseconds <= 0)
                {
                    label.BackColor = DateTime.Now.Second % 2 == 0 ? Color.LightGreen : Color.Transparent;
                }
                break;

            case FleetStates.AnchorageRepairing:
                label.Text = FleetRes.AnchorageRepairing + DateTimeHelper.ToTimeElapsedString(KCDatabase.Instance.Fleet.AnchorageRepairingTimer);
                break;
            }
        }
예제 #5
0
        /// <summary>
        /// 艦隊の状態の情報をラベルに適用します。
        /// </summary>
        /// <param name="fleet">艦隊データ。</param>
        /// <param name="label">適用するラベル。</param>
        /// <param name="tooltip">適用するツールチップ。</param>
        /// <param name="prevstate">前回の状態。</param>
        /// <param name="timer">日時。</param>
        /// <returns>艦隊の状態を表す定数。</returns>
        public static FleetStates UpdateFleetState(FleetData fleet, ImageLabel label, ToolTip tooltip, FleetStates prevstate, ref DateTime timer)
        {
            KCDatabase db = KCDatabase.Instance;


            //初期化
            tooltip.SetToolTip(label, null);
            label.BackColor = Color.Transparent;



            //所属艦なし
            if (fleet == null || fleet.Members.Count(id => id != -1) == 0)
            {
                label.Text       = FleetRes.NoShips;
                label.ImageIndex = (int)ResourceManager.IconContent.FleetNoShip;

                return(FleetStates.NoShip);
            }

            {                   //入渠中
                long ntime = db.Docks.Values.Max(
                    dock => {
                    if (dock.State == 1 && fleet.Members.Count((id => id == dock.ShipID)) > 0)
                    {
                        return(dock.CompletionTime.Ticks);
                    }
                    else
                    {
                        return(0);
                    }
                }
                    );

                if (ntime > 0)                          //入渠中

                {
                    timer            = new DateTime(ntime);
                    label.Text       = FleetRes.Docking + DateTimeHelper.ToTimeRemainString(timer);
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetDocking;

                    tooltip.SetToolTip(label, FleetRes.CompletionTime + ": " + timer);

                    return(FleetStates.Docking);
                }
            }


            if (fleet.IsInSortie)
            {
                //大破出撃中
                if (fleet.MembersInstance.Count(s =>
                                                (s != null && !fleet.EscapedShipList.Contains(s.MasterID) && (double)s.HPCurrent / s.HPMax <= 0.25)
                                                ) > 0)
                {
                    label.Text       = FleetRes.CriticalDamageAdvance;
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetSortieDamaged;

                    return(FleetStates.SortieDamaged);
                }
                else                            //出撃中

                {
                    label.Text       = FleetRes.OnSortie;
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetSortie;

                    return(FleetStates.Sortie);
                }
            }


            //遠征中
            if (fleet.ExpeditionState != 0)
            {
                timer            = fleet.ExpeditionTime;
                label.Text       = FleetRes.OnExped + DateTimeHelper.ToTimeRemainString(timer);
                label.ImageIndex = (int)ResourceManager.IconContent.FleetExpedition;

                tooltip.SetToolTip(label, string.Format("{0} : {1}\r\n" + FleetRes.CompletionTime + " : {2}", KCDatabase.Instance.Mission[fleet.ExpeditionDestination].ID, KCDatabase.Instance.Mission[fleet.ExpeditionDestination].Name, timer));

                return(FleetStates.Expedition);
            }

            //大破艦あり
            if (fleet.MembersInstance.Count(s =>
                                            (s != null && !fleet.EscapedShipList.Contains(s.MasterID) && (double)s.HPCurrent / s.HPMax <= 0.25)
                                            ) > 0)
            {
                label.Text       = FleetRes.CriticallyDamagedShip;
                label.ImageIndex = (int)ResourceManager.IconContent.FleetDamaged;
                //label.BackColor = Color.LightCoral;

                return(FleetStates.Damaged);
            }

            //泊地修理中
            {
                if (fleet.CanAnchorageRepairing &&
                    fleet.MembersInstance.Take(2 + KCDatabase.Instance.Ships[fleet[0]].SlotInstanceMaster.Count(eq => eq != null && eq.CategoryType == 31))
                    .Any(s => s != null && s.HPRate <1.0 && s.HPRate> 0.5 && s.RepairingDockID == -1))
                {
                    label.Text       = FleetRes.AnchorageRepairing + DateTimeHelper.ToTimeElapsedString(KCDatabase.Instance.Fleet.AnchorageRepairingTimer);
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetAnchorageRepairing;

                    tooltip.SetToolTip(label, string.Format(FleetRes.StartTime + ": {0}", KCDatabase.Instance.Fleet.AnchorageRepairingTimer));

                    return(FleetStates.AnchorageRepairing);
                }
            }

            //未補給
            {
                int fuel     = fleet.MembersInstance.Sum(ship => ship == null ? 0 : (int)((ship.FuelMax - ship.Fuel) * (ship.IsMarried ? 0.85 : 1.00)));
                int ammo     = fleet.MembersInstance.Sum(ship => ship == null ? 0 : (int)((ship.AmmoMax - ship.Ammo) * (ship.IsMarried ? 0.85 : 1.00)));
                int aircraft = fleet.MembersInstance.Sum(
                    ship => {
                    if (ship == null)
                    {
                        return(0);
                    }
                    else
                    {
                        int c = 0;
                        for (int i = 0; i < ship.Slot.Count; i++)
                        {
                            c += ship.MasterShip.Aircraft[i] - ship.Aircraft[i];
                        }
                        return(c);
                    }
                });
                int bauxite = aircraft * 5;

                if (fuel > 0 || ammo > 0 || bauxite > 0)
                {
                    label.Text       = FleetRes.SupplyNeeded;
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetNotReplenished;

                    tooltip.SetToolTip(label, string.Format(FleetRes.ResupplyTooltip, fuel, ammo, bauxite, aircraft));

                    return(FleetStates.NotReplenished);
                }
            }

            //疲労
            {
                int cond = fleet.MembersInstance.Min(s => s == null ? 100 : s.Condition);

                if (cond < Configuration.Config.Control.ConditionBorder && fleet.ConditionTime != null)
                {
                    timer = (DateTime)fleet.ConditionTime;


                    label.Text = FleetRes.Fatigued + DateTimeHelper.ToTimeRemainString(timer);

                    if (cond < 20)
                    {
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionVeryTired;
                    }
                    else if (cond < 30)
                    {
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionTired;
                    }
                    else
                    {
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionLittleTired;
                    }


                    tooltip.SetToolTip(label, string.Format(FleetRes.EstimatedRecoveryTime + ": {0}", timer));

                    return(FleetStates.Tired);
                }
                else if (cond >= 50)                                    //戦意高揚

                {
                    label.Text       = FleetRes.FightingSpiritHigh;
                    label.ImageIndex = (int)ResourceManager.IconContent.ConditionSparkle;
                    tooltip.SetToolTip(label, string.Format(FleetRes.SparkledTooltip, cond, Math.Ceiling((cond - 49) / 3.0)));
                    return(FleetStates.Sparkled);
                }
            }

            //出撃可能!
            {
                label.Text       = FleetRes.ReadyToSortie;
                label.ImageIndex = (int)ResourceManager.IconContent.FleetReady;

                return(FleetStates.Ready);
            }
        }
 public void SetInformation(FleetStates state, string text, string shortenedText, int imageIndex)
 {
     SetInformation(state, text, shortenedText, imageIndex, Color.Transparent);
 }
예제 #7
0
        /// <summary>
        /// 艦隊の状態の情報をラベルに適用します。
        /// </summary>
        /// <param name="fleet">艦隊データ。</param>
        /// <param name="label">適用するラベル。</param>
        /// <param name="tooltip">適用するツールチップ。</param>
        /// <param name="prevstate">前回の状態。</param>
        /// <param name="timer">日時。</param>
        /// <returns>艦隊の状態を表す定数。</returns>
        public static FleetStates UpdateFleetState(FleetData fleet, ImageLabel label, ToolTip tooltip, FleetStates prevstate, ref DateTime timer)
        {
            KCDatabase db = KCDatabase.Instance;


            //初期化
            tooltip.SetToolTip(label, null);
            label.BackColor = Color.Transparent;



            //所属艦なし
            if (fleet == null || fleet.Members.Count(id => id != -1) == 0)
            {
                label.Text       = "所属艦なし";
                label.ImageIndex = (int)ResourceManager.IconContent.FleetNoShip;

                return(FleetStates.NoShip);
            }

            {                   //入渠中
                long ntime = db.Docks.Values.Max(
                    dock => {
                    if (dock.State == 1 && fleet.Members.Count((id => id == dock.ShipID)) > 0)
                    {
                        return(dock.CompletionTime.Ticks);
                    }
                    else
                    {
                        return(0);
                    }
                }
                    );

                if (ntime > 0)                          //入渠中

                {
                    timer            = new DateTime(ntime);
                    label.Text       = "入渠中 " + DateTimeHelper.ToTimeRemainString(timer);
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetDocking;

                    tooltip.SetToolTip(label, "完了日時 : " + timer);

                    return(FleetStates.Docking);
                }
            }


            if (fleet.IsInSortie)
            {
                //大破出撃中
                if (fleet.MembersInstance.Count(s =>
                                                (s != null && !fleet.EscapedShipList.Contains(s.MasterID) && (double)s.HPCurrent / s.HPMax <= 0.25)
                                                ) > 0)
                {
                    label.Text       = "!!大破進撃中!!";
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetSortieDamaged;

                    return(FleetStates.SortieDamaged);
                }
                else                            //出撃中

                {
                    label.Text       = "出撃中";
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetSortie;

                    return(FleetStates.Sortie);
                }
            }


            //遠征中
            if (fleet.ExpeditionState != 0)
            {
                timer            = fleet.ExpeditionTime;
                label.Text       = "遠征中 " + DateTimeHelper.ToTimeRemainString(timer);
                label.ImageIndex = (int)ResourceManager.IconContent.FleetExpedition;

                tooltip.SetToolTip(label, string.Format("{0} : {1}\r\n完了日時 : {2}", KCDatabase.Instance.Mission[fleet.ExpeditionDestination].ID, KCDatabase.Instance.Mission[fleet.ExpeditionDestination].Name, timer));

                return(FleetStates.Expedition);
            }

            //大破艦あり
            if (fleet.MembersInstance.Count(s =>
                                            (s != null && !fleet.EscapedShipList.Contains(s.MasterID) && (double)s.HPCurrent / s.HPMax <= 0.25)
                                            ) > 0)
            {
                label.Text       = "大破艦あり!";
                label.ImageIndex = (int)ResourceManager.IconContent.FleetDamaged;
                //label.BackColor = Color.LightCoral;

                return(FleetStates.Damaged);
            }

            //泊地修理中
            {
                if (fleet.IsAnchorageRepairing)
                {
                    label.Text       = "泊地修理中 " + DateTimeHelper.ToTimeElapsedString(KCDatabase.Instance.Fleet.AnchorageRepairingTimer);
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetAnchorageRepairing;

                    tooltip.SetToolTip(label, string.Format("開始日時 : {0}", KCDatabase.Instance.Fleet.AnchorageRepairingTimer));

                    return(FleetStates.AnchorageRepairing);
                }
            }

            //未補給
            {
                int fuel     = fleet.MembersInstance.Sum(ship => ship == null ? 0 : (int)((ship.MasterShip.Fuel - ship.Fuel) * (ship.IsMarried ? 0.85 : 1.00)));
                int ammo     = fleet.MembersInstance.Sum(ship => ship == null ? 0 : (int)((ship.MasterShip.Ammo - ship.Ammo) * (ship.IsMarried ? 0.85 : 1.00)));
                int aircraft = fleet.MembersInstance.Sum(
                    ship => {
                    if (ship == null)
                    {
                        return(0);
                    }
                    else
                    {
                        int c = 0;
                        for (int i = 0; i < ship.Slot.Count; i++)
                        {
                            c += ship.MasterShip.Aircraft[i] - ship.Aircraft[i];
                        }
                        return(c);
                    }
                });
                int bauxite = aircraft * 5;

                if (fuel > 0 || ammo > 0 || bauxite > 0)
                {
                    label.Text       = "未補給";
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetNotReplenished;

                    tooltip.SetToolTip(label, string.Format("燃 : {0}\r\n弾 : {1}\r\nボ : {2} ({3}機)", fuel, ammo, bauxite, aircraft));

                    return(FleetStates.NotReplenished);
                }
            }

            //疲労
            {
                int cond = fleet.MembersInstance.Min(s => s == null ? 100 : s.Condition);

                if (cond < Configuration.Config.Control.ConditionBorder && fleet.ConditionTime != null)
                {
                    timer = (DateTime)fleet.ConditionTime;


                    label.Text = "疲労 " + DateTimeHelper.ToTimeRemainString(timer);

                    if (cond < 20)
                    {
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionVeryTired;
                    }
                    else if (cond < 30)
                    {
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionTired;
                    }
                    else
                    {
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionLittleTired;
                    }


                    tooltip.SetToolTip(label, string.Format("回復目安日時: {0}", timer));

                    return(FleetStates.Tired);
                }
                else if (cond >= 50)                                    //戦意高揚

                {
                    label.Text       = "戦意高揚!";
                    label.ImageIndex = (int)ResourceManager.IconContent.ConditionSparkle;
                    tooltip.SetToolTip(label, string.Format("最低cond: {0}\r\nあと {1} 回遠征可能", cond, Math.Ceiling((cond - 49) / 3.0)));
                    return(FleetStates.Sparkled);
                }
            }

            //出撃可能!
            {
                label.Text       = "出撃可能!";
                label.ImageIndex = (int)ResourceManager.IconContent.FleetReady;

                return(FleetStates.Ready);
            }
        }
예제 #8
0
        /// <summary>
        /// 艦隊の状態の情報をラベルに適用します。
        /// </summary>
        /// <param name="fleet">艦隊データ。</param>
        /// <param name="label">適用するラベル。</param>
        /// <param name="tooltip">適用するツールチップ。</param>
        /// <param name="prevstate">前回の状態。</param>
        /// <param name="timer">日時。</param>
        /// <returns>艦隊の状態を表す定数。</returns>
        public static FleetStates UpdateFleetState(FleetData fleet, ImageLabel label, ToolTip tooltip, FleetStates prevstate, ref DateTime timer)
        {
            KCDatabase db = KCDatabase.Instance;


            //初期化
            tooltip.SetToolTip(label, null);
            label.BackColor = Color.Transparent;



            //所属艦なし
            if (fleet == null || fleet.Members.Count(id => id != -1) == 0)
            {
                label.Text       = "所属艦なし";
                label.ImageIndex = (int)ResourceManager.IconContent.FleetNoShip;

                return(FleetStates.NoShip);
            }

            {                   //入渠中
                long ntime = db.Docks.Values.Max(
                    dock => {
                    if (dock.State == 1 && fleet.Members.Count((id => id == dock.ShipID)) > 0)
                    {
                        return(dock.CompletionTime.Ticks);
                    }
                    else
                    {
                        return(0);
                    }
                }
                    );

                if (ntime > 0)                          //入渠中

                {
                    timer            = new DateTime(ntime);
                    label.Text       = "入渠中 " + DateTimeHelper.ToTimeRemainString(timer);
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetDocking;

                    tooltip.SetToolTip(label, "完了日時 : " + DateTimeHelper.TimeToCSVString(timer));

                    return(FleetStates.Docking);
                }
            }


            if (fleet.IsInSortie)
            {
                //大破出撃中
                if (fleet.MembersInstance.Count(s =>
                                                (s != null && !fleet.EscapedShipList.Contains(s.MasterID) && (double)s.HPCurrent / s.HPMax <= 0.25)
                                                ) > 0)
                {
                    label.Text       = "!!大破進撃中!!";
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetSortieDamaged;

                    return(FleetStates.SortieDamaged);
                }
                else                            //出撃中

                {
                    label.Text       = "出撃中";
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetSortie;

                    return(FleetStates.Sortie);
                }
            }


            //遠征中
            if (fleet.ExpeditionState != 0)
            {
                timer            = fleet.ExpeditionTime;
                label.Text       = "遠征中 " + DateTimeHelper.ToTimeRemainString(timer);
                label.ImageIndex = (int)ResourceManager.IconContent.FleetExpedition;

                tooltip.SetToolTip(label, string.Format("{0} : {1}\r\n完了日時 : {2}",
                                                        KCDatabase.Instance.Mission[fleet.ExpeditionDestination].ID,
                                                        KCDatabase.Instance.Mission[fleet.ExpeditionDestination].Name,
                                                        DateTimeHelper.TimeToCSVString(timer)));

                return(FleetStates.Expedition);
            }

            //大破艦あり
            if (fleet.MembersInstance.Count(s =>
                                            (s != null && !fleet.EscapedShipList.Contains(s.MasterID) && (double)s.HPCurrent / s.HPMax <= 0.25)
                                            ) > 0)
            {
                label.Text       = "大破艦あり!";
                label.ImageIndex = (int)ResourceManager.IconContent.FleetDamaged;
                //label.BackColor = Color.LightCoral;

                return(FleetStates.Damaged);
            }

            //泊地修理中
            {
                if (fleet.CanAnchorageRepairing &&
                    fleet.MembersInstance.Take(2 + KCDatabase.Instance.Ships[fleet[0]].SlotInstanceMaster.Count(eq => eq != null && eq.CategoryType == 31))
                    .Any(s => s != null && s.HPRate <1.0 && s.HPRate> 0.5 && s.RepairingDockID == -1))
                {
                    label.Text       = "泊地修理中 " + DateTimeHelper.ToTimeElapsedString(KCDatabase.Instance.Fleet.AnchorageRepairingTimer);
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetAnchorageRepairing;

                    StringBuilder sb = new StringBuilder();
                    sb.AppendFormat("開始日時 : {0}\r\n修理時間 :\r\n",
                                    DateTimeHelper.TimeToCSVString(KCDatabase.Instance.Fleet.AnchorageRepairingTimer));

                    for (int i = 0; i < fleet.Members.Count; i++)
                    {
                        var ship = fleet.MembersInstance[i];
                        if (ship != null && ship.HPRate < 1.0)
                        {
                            var totaltime = DateTimeHelper.FromAPITimeSpan(ship.RepairTime);
                            var unittime  = Calculator.CalculateDockingUnitTime(ship);
                            sb.AppendFormat("#{0} : {1:00}:{2:00}:{3:00} @ {4:00}:{5:00}:{6:00} x -{7} HP\r\n",
                                            i + 1,
                                            (int)totaltime.TotalHours,
                                            totaltime.Minutes,
                                            totaltime.Seconds,
                                            (int)unittime.TotalHours,
                                            unittime.Minutes,
                                            unittime.Seconds,
                                            ship.HPMax - ship.HPCurrent
                                            );
                        }
                        else
                        {
                            sb.Append("#").Append(i + 1).Append(" : ----\r\n");
                        }
                    }

                    tooltip.SetToolTip(label, sb.ToString());

                    return(FleetStates.AnchorageRepairing);
                }
            }

            //未補給
            {
                int fuel     = fleet.MembersInstance.Sum(ship => ship == null ? 0 : (int)((ship.FuelMax - ship.Fuel) * (ship.IsMarried ? 0.85 : 1.00)));
                int ammo     = fleet.MembersInstance.Sum(ship => ship == null ? 0 : (int)((ship.AmmoMax - ship.Ammo) * (ship.IsMarried ? 0.85 : 1.00)));
                int aircraft = fleet.MembersInstance.Sum(
                    ship => {
                    if (ship == null)
                    {
                        return(0);
                    }
                    else
                    {
                        int c = 0;
                        for (int i = 0; i < ship.Slot.Count; i++)
                        {
                            c += ship.MasterShip.Aircraft[i] - ship.Aircraft[i];
                        }
                        return(c);
                    }
                });
                int bauxite = aircraft * 5;

                if (fuel > 0 || ammo > 0 || bauxite > 0)
                {
                    label.Text       = "未補給";
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetNotReplenished;

                    tooltip.SetToolTip(label, string.Format("燃 : {0}\r\n弾 : {1}\r\nボ : {2} ({3}機)", fuel, ammo, bauxite, aircraft));

                    return(FleetStates.NotReplenished);
                }
            }

            //疲労
            {
                int cond = fleet.MembersInstance.Min(s => s == null ? 100 : s.Condition);

                if (cond < Configuration.Config.Control.ConditionBorder && fleet.ConditionTime != null)
                {
                    timer = (DateTime)fleet.ConditionTime;


                    label.Text = "疲労 " + DateTimeHelper.ToTimeRemainString(timer);

                    if (cond < 20)
                    {
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionVeryTired;
                    }
                    else if (cond < 30)
                    {
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionTired;
                    }
                    else
                    {
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionLittleTired;
                    }


                    tooltip.SetToolTip(label, string.Format("回復目安日時: {0}", DateTimeHelper.TimeToCSVString(timer)));

                    return(FleetStates.Tired);
                }
                else if (cond >= 50)                                    //戦意高揚

                {
                    label.Text       = "戦意高揚!";
                    label.ImageIndex = (int)ResourceManager.IconContent.ConditionSparkle;
                    tooltip.SetToolTip(label, string.Format("最低cond: {0}\r\nあと {1} 回遠征可能", cond, Math.Ceiling((cond - 49) / 3.0)));
                    return(FleetStates.Sparkled);
                }
            }

            //出撃可能!
            {
                label.Text       = "出撃可能!";
                label.ImageIndex = (int)ResourceManager.IconContent.FleetReady;

                return(FleetStates.Ready);
            }
        }
예제 #9
0
 /// <summary>
 /// 艦隊の状態の情報をもとにラベルを更新します。
 /// </summary>
 /// <param name="label">更新するラベル。</param>
 /// <param name="state">艦隊の状態。</param>
 /// <param name="timer">日時。</param>
 public static void RefreshFleetState( ImageLabel label, FleetStates state, DateTime timer )
 {
     switch ( state ) {
         case FleetStates.Damaged:
         case FleetStates.SortieDamaged:
             label.BackColor = DateTime.Now.Second % 2 == 0 ? Color.LightCoral : Color.Transparent;
             break;
         case FleetStates.Docking:
             label.Text = FleetRes.Docking + DateTimeHelper.ToTimeRemainString( timer );
             break;
         case FleetStates.Expedition:
             label.Text = FleetRes.OnExped + DateTimeHelper.ToTimeRemainString( timer );
             break;
         case FleetStates.Tired:
             label.Text = FleetRes.Fatigued + DateTimeHelper.ToTimeRemainString( timer );
             break;
         case FleetStates.AnchorageRepairing:
             label.Text = FleetRes.AnchorageRepairing + DateTimeHelper.ToTimeElapsedString( KCDatabase.Instance.Fleet.AnchorageRepairingTimer );
             break;
     }
 }
예제 #10
0
        /// <summary>
        /// 艦隊の状態の情報をラベルに適用します。
        /// </summary>
        /// <param name="fleet">艦隊データ。</param>
        /// <param name="label">適用するラベル。</param>
        /// <param name="tooltip">適用するツールチップ。</param>
        /// <param name="prevstate">前回の状態。</param>
        /// <param name="timer">日時。</param>
        /// <returns>艦隊の状態を表す定数。</returns>
        public static FleetStates UpdateFleetState( FleetData fleet, ImageLabel label, ToolTip tooltip, FleetStates prevstate, ref DateTime timer )
        {
            KCDatabase db = KCDatabase.Instance;

            //初期化
            tooltip.SetToolTip( label, null );
            label.BackColor = Color.Transparent;

            //所属艦なし
            if ( fleet == null || fleet.Members.Count( id => id != -1 ) == 0 ) {
                label.Text = FleetRes.NoShips;
                label.ImageIndex = (int)ResourceManager.IconContent.FleetNoShip;

                return FleetStates.NoShip;
            }

            {	//入渠中
                long ntime = db.Docks.Values.Max(
                        dock => {
                            if ( dock.State == 1 && fleet.Members.Count( ( id => id == dock.ShipID ) ) > 0 )
                                return dock.CompletionTime.Ticks;
                            else return 0;
                        }
                        );

                if ( ntime > 0 ) {	//入渠中

                    timer = new DateTime( ntime );
                    label.Text = FleetRes.Docking + DateTimeHelper.ToTimeRemainString( timer );
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetDocking;

                    tooltip.SetToolTip( label, FleetRes.CompletionTime + ": " + timer );

                    return FleetStates.Docking;
                }

            }

            if ( fleet.IsInSortie ) {

                //大破出撃中
                if ( fleet.MembersInstance.Count( s =>
                        ( s != null && !fleet.EscapedShipList.Contains( s.MasterID ) && (double)s.HPCurrent / s.HPMax <= 0.25 )
                     ) > 0 ) {

                    label.Text = FleetRes.CriticalDamageAdvance;
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetSortieDamaged;

                    return FleetStates.SortieDamaged;

                } else {	//出撃中

                    label.Text = FleetRes.OnSortie;
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetSortie;

                    return FleetStates.Sortie;
                }

            }

            //遠征中
            if ( fleet.ExpeditionState != 0 ) {

                timer = fleet.ExpeditionTime;
                label.Text = FleetRes.OnExped + DateTimeHelper.ToTimeRemainString( timer );
                label.ImageIndex = (int)ResourceManager.IconContent.FleetExpedition;

                tooltip.SetToolTip( label, string.Format( "{0} : {1}\r\n" + FleetRes.CompletionTime + " : {2}", KCDatabase.Instance.Mission[fleet.ExpeditionDestination].ID, KCDatabase.Instance.Mission[fleet.ExpeditionDestination].Name, timer ) );

                return FleetStates.Expedition;
            }

            //大破艦あり
            if ( fleet.MembersInstance.Count( s =>
                ( s != null && !fleet.EscapedShipList.Contains( s.MasterID ) && (double)s.HPCurrent / s.HPMax <= 0.25 )
             ) > 0 ) {

                label.Text = FleetRes.CriticallyDamagedShip;
                label.ImageIndex = (int)ResourceManager.IconContent.FleetDamaged;
                //label.BackColor = Color.LightCoral;

                return FleetStates.Damaged;
            }

            //泊地修理中
            {
                if ( fleet.IsAnchorageRepairing ) {

                    label.Text = FleetRes.AnchorageRepairing + DateTimeHelper.ToTimeElapsedString( KCDatabase.Instance.Fleet.AnchorageRepairingTimer );
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetAnchorageRepairing;

                    tooltip.SetToolTip( label, string.Format( FleetRes.StartTime + ": {0}", KCDatabase.Instance.Fleet.AnchorageRepairingTimer ) );

                    return FleetStates.AnchorageRepairing;
                }
            }

            //未補給
            {
                int fuel = fleet.MembersInstance.Sum( ship => ship == null ? 0 : (int)( ( ship.MasterShip.Fuel - ship.Fuel ) * ( ship.IsMarried ? 0.85 : 1.00 ) ) );
                int ammo = fleet.MembersInstance.Sum( ship => ship == null ? 0 : (int)( ( ship.MasterShip.Ammo - ship.Ammo ) * ( ship.IsMarried ? 0.85 : 1.00 ) ) );
                int aircraft = fleet.MembersInstance.Sum(
                    ship => {
                        if ( ship == null ) return 0;
                        else {
                            int c = 0;
                            for ( int i = 0; i < ship.Slot.Count; i++ ) {
                                c += ship.MasterShip.Aircraft[i] - ship.Aircraft[i];
                            }
                            return c;
                        }
                    } );
                int bauxite = aircraft * 5;

                if ( fuel > 0 || ammo > 0 || bauxite > 0 ) {

                    label.Text = FleetRes.SupplyNeeded;
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetNotReplenished;

                    tooltip.SetToolTip( label, string.Format( FleetRes.ResupplyTooltip, fuel, ammo, bauxite, aircraft ) );

                    return FleetStates.NotReplenished;
                }
            }

            //疲労
            {
                int cond = fleet.MembersInstance.Min( s => s == null ? 100 : s.Condition );

                if ( cond < Configuration.Config.Control.ConditionBorder && fleet.ConditionTime != null ) {

                    timer = (DateTime)fleet.ConditionTime;

                    label.Text = FleetRes.Fatigued + DateTimeHelper.ToTimeRemainString( timer );

                    if ( cond < 20 )
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionVeryTired;
                    else if ( cond < 30 )
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionTired;
                    else
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionLittleTired;

                    tooltip.SetToolTip( label, string.Format( FleetRes.EstimatedRecoveryTime + ": {0}", timer ) );

                    return FleetStates.Tired;

                } else if ( cond >= 50 ) {		//戦意高揚

                    label.Text = FleetRes.FightingSpiritHigh;
                    label.ImageIndex = (int)ResourceManager.IconContent.ConditionSparkle;
                    tooltip.SetToolTip( label, string.Format( FleetRes.SparkledTooltip, cond, Math.Ceiling( ( cond - 49 ) / 3.0 ) ) );
                    return FleetStates.Sparkled;

                }

            }

            //出撃可能!
            {
                label.Text = FleetRes.ReadyToSortie;
                label.ImageIndex = (int)ResourceManager.IconContent.FleetReady;

                return FleetStates.Ready;
            }
        }
예제 #11
0
 public void SetInformation(FleetStates state, string text, string shortenedText, int imageIndex)
 {
     SetInformation(state, text, shortenedText, imageIndex, Color.Transparent, Utility.Configuration.Config.UI.ForeColor);
 }
예제 #12
0
		/// <summary>
		/// 艦隊の状態の情報をもとにラベルを更新します。
		/// </summary>
		/// <param name="label">更新するラベル。</param>
		/// <param name="state">艦隊の状態。</param>
		/// <param name="timer">日時。</param>
		public static void RefreshFleetState( ImageLabel label, FleetStates state, DateTime timer ) {

			switch ( state ) {
				case FleetStates.Damaged:
				case FleetStates.SortieDamaged:
					label.BackColor = DateTime.Now.Second % 2 == 0 ? Color.LightCoral : Color.Transparent;
					break;
				case FleetStates.Docking:
					label.Text = "入渠中 " + DateTimeHelper.ToTimeRemainString( timer );
					if ( Utility.Configuration.Config.FormFleet.BlinkAtCompletion && ( timer - DateTime.Now ).TotalMilliseconds <= Utility.Configuration.Config.NotifierRepair.AccelInterval )
						label.BackColor = DateTime.Now.Second % 2 == 0 ? Color.LightGreen : Color.Transparent;
					break;
				case FleetStates.Expedition:
					label.Text = "遠征中 " + DateTimeHelper.ToTimeRemainString( timer );
					if ( Utility.Configuration.Config.FormFleet.BlinkAtCompletion && ( timer - DateTime.Now ).TotalMilliseconds <= Utility.Configuration.Config.NotifierExpedition.AccelInterval )
						label.BackColor = DateTime.Now.Second % 2 == 0 ? Color.LightGreen : Color.Transparent;
					break;
				case FleetStates.Tired:
					label.Text = "疲労 " + DateTimeHelper.ToTimeRemainString( timer );
					if ( Utility.Configuration.Config.FormFleet.BlinkAtCompletion && ( timer - DateTime.Now ).TotalMilliseconds <= 0 )
						label.BackColor = DateTime.Now.Second % 2 == 0 ? Color.LightGreen : Color.Transparent;
					break;
				case FleetStates.AnchorageRepairing:
					label.Text = "泊地修理中 " + DateTimeHelper.ToTimeElapsedString( KCDatabase.Instance.Fleet.AnchorageRepairingTimer );
					break;
			}

		}
예제 #13
0
		/// <summary>
		/// 艦隊の状態の情報をラベルに適用します。
		/// </summary>
		/// <param name="fleet">艦隊データ。</param>
		/// <param name="label">適用するラベル。</param>
		/// <param name="tooltip">適用するツールチップ。</param>
		/// <param name="prevstate">前回の状態。</param>
		/// <param name="timer">日時。</param>
		/// <returns>艦隊の状態を表す定数。</returns>
		public static FleetStates UpdateFleetState( FleetData fleet, ImageLabel label, ToolTip tooltip, FleetStates prevstate, ref DateTime timer ) {

			KCDatabase db = KCDatabase.Instance;


			//初期化
			tooltip.SetToolTip( label, null );
			label.BackColor = Color.Transparent;



			//所属艦なし
			if ( fleet == null || fleet.Members.Count( id => id != -1 ) == 0 ) {
				label.Text = "所属艦なし";
				label.ImageIndex = (int)ResourceManager.IconContent.FleetNoShip;

				return FleetStates.NoShip;
			}

			// その他の状態は設定した順番に判定
			foreach ( var key in Configuration.Config.FormFleetPlus.FleetIconOrder.List ) {
				var result = fleetStateFuncs[(int)key]( fleet, label, tooltip, prevstate );
				if (result != null ) {
					if ( result.Item2 != null ) {
						timer = result.Item2.Value;
					}
					return result.Item1;
				}
			}

			//出撃可能!
			{
				label.Text = "出撃可能!";
				label.ImageIndex = (int)ResourceManager.IconContent.FleetReady;

				return FleetStates.Ready;
			}

		}
예제 #14
0
        /// <summary>
        /// 艦隊の状態の情報をラベルに適用します。
        /// </summary>
        /// <param name="fleet">艦隊データ。</param>
        /// <param name="label">適用するラベル。</param>
        /// <param name="tooltip">適用するツールチップ。</param>
        /// <param name="prevstate">前回の状態。</param>
        /// <param name="timer">日時。</param>
        /// <returns>艦隊の状態を表す定数。</returns>
        public static FleetStates UpdateFleetState( FleetData fleet, ImageLabel label, ToolTip tooltip, FleetStates prevstate, ref DateTime timer )
        {
            KCDatabase db = KCDatabase.Instance;

            //初期化
            tooltip.SetToolTip( label, null );
            label.BackColor = Color.Transparent;

            //所属艦なし
            if ( fleet == null || fleet.Members.Count( id => id != -1 ) == 0 ) {
                label.Text = "所属艦なし";
                label.ImageIndex = (int)ResourceManager.IconContent.FleetNoShip;

                return FleetStates.NoShip;
            }

            {	//入渠中
                long ntime = db.Docks.Values.Max(
                        dock => {
                            if ( dock.State == 1 && fleet.Members.Count( ( id => id == dock.ShipID ) ) > 0 )
                                return dock.CompletionTime.Ticks;
                            else return 0;
                        }
                        );

                if ( ntime > 0 ) {	//入渠中

                    timer = new DateTime( ntime );
                    label.Text = "入渠中 " + DateTimeHelper.ToTimeRemainString( timer );
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetDocking;

                    tooltip.SetToolTip( label, "完了日時 : " + DateTimeHelper.TimeToCSVString( timer ) );

                    return FleetStates.Docking;
                }

            }

            if ( fleet.IsInSortie ) {

                //大破出撃中
                if ( fleet.MembersInstance.Count( s =>
                        ( s != null && !fleet.EscapedShipList.Contains( s.MasterID ) && (double)s.HPCurrent / s.HPMax <= 0.25 )
                     ) > 0 ) {

                    label.Text = "!!大破進撃中!!";
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetSortieDamaged;

                    return FleetStates.SortieDamaged;

                } else {	//出撃中

                    label.Text = "出撃中";
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetSortie;

                    return FleetStates.Sortie;
                }

            }

            //遠征中
            if ( fleet.ExpeditionState != 0 ) {

                timer = fleet.ExpeditionTime;
                label.Text = "遠征中 " + DateTimeHelper.ToTimeRemainString( timer );
                label.ImageIndex = (int)ResourceManager.IconContent.FleetExpedition;

                tooltip.SetToolTip( label, string.Format( "{0} : {1}\r\n完了日時 : {2}",
                    KCDatabase.Instance.Mission[fleet.ExpeditionDestination].ID,
                    KCDatabase.Instance.Mission[fleet.ExpeditionDestination].Name,
                    DateTimeHelper.TimeToCSVString( timer ) ) );

                return FleetStates.Expedition;
            }

            //大破艦あり
            if ( fleet.MembersInstance.Count( s =>
                ( s != null && !fleet.EscapedShipList.Contains( s.MasterID ) && (double)s.HPCurrent / s.HPMax <= 0.25 )
             ) > 0 ) {

                label.Text = "大破艦あり!";
                label.ImageIndex = (int)ResourceManager.IconContent.FleetDamaged;
                //label.BackColor = Color.LightCoral;

                return FleetStates.Damaged;
            }

            //泊地修理中
            {
                if ( fleet.CanAnchorageRepairing &&
                    fleet.MembersInstance.Take( 2 + KCDatabase.Instance.Ships[fleet[0]].SlotInstanceMaster.Count( eq => eq != null && eq.CategoryType == 31 ) )
                    .Any( s => s != null && s.HPRate < 1.0 && s.HPRate > 0.5 && s.RepairingDockID == -1 ) ) {

                    label.Text = "泊地修理中 " + DateTimeHelper.ToTimeElapsedString( KCDatabase.Instance.Fleet.AnchorageRepairingTimer );
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetAnchorageRepairing;

                    tooltip.SetToolTip( label, string.Format( "開始日時 : {0}",
                        DateTimeHelper.TimeToCSVString( KCDatabase.Instance.Fleet.AnchorageRepairingTimer ) ) );

                    return FleetStates.AnchorageRepairing;
                }
            }

            //未補給
            {
                int fuel = fleet.MembersInstance.Sum( ship => ship == null ? 0 : (int)( ( ship.FuelMax - ship.Fuel ) * ( ship.IsMarried ? 0.85 : 1.00 ) ) );
                int ammo = fleet.MembersInstance.Sum( ship => ship == null ? 0 : (int)( ( ship.AmmoMax - ship.Ammo ) * ( ship.IsMarried ? 0.85 : 1.00 ) ) );
                int aircraft = fleet.MembersInstance.Sum(
                    ship => {
                        if ( ship == null ) return 0;
                        else {
                            int c = 0;
                            for ( int i = 0; i < ship.Slot.Count; i++ ) {
                                c += ship.MasterShip.Aircraft[i] - ship.Aircraft[i];
                            }
                            return c;
                        }
                    } );
                int bauxite = aircraft * 5;

                if ( fuel > 0 || ammo > 0 || bauxite > 0 ) {

                    label.Text = "未補給";
                    label.ImageIndex = (int)ResourceManager.IconContent.FleetNotReplenished;

                    tooltip.SetToolTip( label, string.Format( "燃 : {0}\r\n弾 : {1}\r\nボ : {2} ({3}機)", fuel, ammo, bauxite, aircraft ) );

                    return FleetStates.NotReplenished;
                }
            }

            //疲労
            {
                int cond = fleet.MembersInstance.Min( s => s == null ? 100 : s.Condition );

                if ( cond < Configuration.Config.Control.ConditionBorder && fleet.ConditionTime != null ) {

                    timer = (DateTime)fleet.ConditionTime;

                    label.Text = "疲労 " + DateTimeHelper.ToTimeRemainString( timer );

                    if ( cond < 20 )
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionVeryTired;
                    else if ( cond < 30 )
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionTired;
                    else
                        label.ImageIndex = (int)ResourceManager.IconContent.ConditionLittleTired;

                    tooltip.SetToolTip( label, string.Format( "回復目安日時: {0}", DateTimeHelper.TimeToCSVString( timer ) ) );

                    return FleetStates.Tired;

                } else if ( cond >= 50 ) {		//戦意高揚

                    label.Text = "戦意高揚!";
                    label.ImageIndex = (int)ResourceManager.IconContent.ConditionSparkle;
                    tooltip.SetToolTip( label, string.Format( "最低cond: {0}\r\nあと {1} 回遠征可能", cond, Math.Ceiling( ( cond - 49 ) / 3.0 ) ) );
                    return FleetStates.Sparkled;

                }

            }

            //出撃可能!
            {
                label.Text = "出撃可能!";
                label.ImageIndex = (int)ResourceManager.IconContent.FleetReady;

                return FleetStates.Ready;
            }
        }
예제 #15
0
		/// <summary>
		/// 艦隊の状態の情報をラベルに適用します。
		/// </summary>
		/// <param name="fleet">艦隊データ。</param>
		/// <param name="label">適用するラベル。</param>
		/// <param name="tooltip">適用するツールチップ。</param>
		/// <param name="prevstate">前回の状態。</param>
		/// <param name="timer">日時。</param>
		/// <returns>艦隊の状態を表す定数。</returns>
		public static FleetStates UpdateFleetState( FleetData fleet, ImageLabel label, ToolTip tooltip, FleetStates prevstate, ref DateTime timer ) {

			KCDatabase db = KCDatabase.Instance;


			//初期化
			tooltip.SetToolTip( label, null );
			label.BackColor = Color.Transparent;



			//所属艦なし
			if ( fleet == null || fleet.Members.Count( id => id != -1 ) == 0 ) {
				label.Text = FleetRes.NoShips;
				label.ImageIndex = (int)ResourceManager.IconContent.FleetNoShip;

				return FleetStates.NoShip;
			}

			{	//入渠中
				long ntime = db.Docks.Values.Max(
						dock => {
							if ( dock.State == 1 && fleet.Members.Count( ( id => id == dock.ShipID ) ) > 0 )
								return dock.CompletionTime.Ticks;
							else return 0;
						}
						);

				if ( ntime > 0 ) {	//入渠中

					timer = new DateTime( ntime );
					label.Text = FleetRes.Docking + DateTimeHelper.ToTimeRemainString( timer );
					label.ImageIndex = (int)ResourceManager.IconContent.FleetDocking;

					tooltip.SetToolTip( label, FleetRes.CompletionTime + DateTimeHelper.TimeToCSVString( timer ) );

					return FleetStates.Docking;
				}

			}


			if ( fleet.IsInSortie ) {

				//大破出撃中
				if ( fleet.MembersInstance.Count( s =>
						( s != null && !fleet.EscapedShipList.Contains( s.MasterID ) && (double)s.HPCurrent / s.HPMax <= 0.25 )
					 ) > 0 ) {

					label.Text = FleetRes.CriticalDamageAdvance;
					label.ImageIndex = (int)ResourceManager.IconContent.FleetSortieDamaged;

					return FleetStates.SortieDamaged;

				} else {	//出撃中

					label.Text = FleetRes.OnSortie;
					label.ImageIndex = (int)ResourceManager.IconContent.FleetSortie;

					return FleetStates.Sortie;
				}

			}


			//遠征中
			if ( fleet.ExpeditionState != 0 ) {

				timer = fleet.ExpeditionTime;
				label.Text = FleetRes.OnExped + DateTimeHelper.ToTimeRemainString( timer );
				label.ImageIndex = (int)ResourceManager.IconContent.FleetExpedition;

				tooltip.SetToolTip( label, string.Format( "{0} : {1}\r\n" + FleetRes.CompletionTime + " {2}",
					KCDatabase.Instance.Mission[fleet.ExpeditionDestination].ID,
					KCDatabase.Instance.Mission[fleet.ExpeditionDestination].Name,
					DateTimeHelper.TimeToCSVString( timer ) ) );

				return FleetStates.Expedition;
			}

			//大破艦あり
			if ( fleet.MembersInstance.Count( s =>
				( s != null && !fleet.EscapedShipList.Contains( s.MasterID ) && (double)s.HPCurrent / s.HPMax <= 0.25 )
			 ) > 0 ) {

				label.Text = FleetRes.CriticallyDamagedShip;
				label.ImageIndex = (int)ResourceManager.IconContent.FleetDamaged;
				//label.BackColor = Color.LightCoral;

				return FleetStates.Damaged;
			}

			//泊地修理中
			{
				if ( fleet.CanAnchorageRepairing &&
					fleet.MembersInstance.Take( 2 + KCDatabase.Instance.Ships[fleet[0]].SlotInstanceMaster.Count( eq => eq != null && eq.CategoryType == 31 ) )
					.Any( s => s != null && s.HPRate < 1.0 && s.HPRate > 0.5 && s.RepairingDockID == -1 ) ) {

					label.Text = FleetRes.AnchorageRepairing + DateTimeHelper.ToTimeElapsedString( KCDatabase.Instance.Fleet.AnchorageRepairingTimer );
					label.ImageIndex = (int)ResourceManager.IconContent.FleetAnchorageRepairing;

					StringBuilder sb = new StringBuilder();
					sb.AppendFormat( FleetRes.StartTime,
						DateTimeHelper.TimeToCSVString( KCDatabase.Instance.Fleet.AnchorageRepairingTimer ) );

					for ( int i = 0; i < fleet.Members.Count; i++ ) {
						var ship = fleet.MembersInstance[i];
						if ( ship != null && ship.HPRate < 1.0 ) {
							var totaltime = DateTimeHelper.FromAPITimeSpan( ship.RepairTime );
							var unittime = Calculator.CalculateDockingUnitTime( ship );
							sb.AppendFormat( "#{0} : {1:00}:{2:00}:{3:00} @ {4:00}:{5:00}:{6:00} x -{7} HP\r\n",
								i + 1,
								(int)totaltime.TotalHours,
								totaltime.Minutes,
								totaltime.Seconds,
								(int)unittime.TotalHours,
								unittime.Minutes,
								unittime.Seconds,
								ship.HPMax - ship.HPCurrent
								);
						} else {
							sb.Append( "#" ).Append( i + 1 ).Append( " : ----\r\n" );
						}
					}

					tooltip.SetToolTip( label, sb.ToString() );

					return FleetStates.AnchorageRepairing;
				}
			}

			//未補給
			{
				int fuel = fleet.MembersInstance.Sum( ship => ship == null ? 0 : (int)( ( ship.FuelMax - ship.Fuel ) * ( ship.IsMarried ? 0.85 : 1.00 ) ) );
				int ammo = fleet.MembersInstance.Sum( ship => ship == null ? 0 : (int)( ( ship.AmmoMax - ship.Ammo ) * ( ship.IsMarried ? 0.85 : 1.00 ) ) );
				int aircraft = fleet.MembersInstance.Sum(
					ship => {
						if ( ship == null ) return 0;
						else {
							int c = 0;
							for ( int i = 0; i < ship.Slot.Count; i++ ) {
								c += ship.MasterShip.Aircraft[i] - ship.Aircraft[i];
							}
							return c;
						}
					} );
				int bauxite = aircraft * 5;

				if ( fuel > 0 || ammo > 0 || bauxite > 0 ) {

					label.Text = FleetRes.SupplyNeeded;
					label.ImageIndex = (int)ResourceManager.IconContent.FleetNotReplenished;

					tooltip.SetToolTip( label, string.Format( FleetRes.ResupplyTooltip, fuel, ammo, bauxite, aircraft ) );

					return FleetStates.NotReplenished;
				}
			}

			//疲労
			{
				int cond = fleet.MembersInstance.Min( s => s == null ? 100 : s.Condition );

				if ( cond < Configuration.Config.Control.ConditionBorder && fleet.ConditionTime != null ) {

					timer = (DateTime)fleet.ConditionTime;


					label.Text = FleetRes.Fatigued + DateTimeHelper.ToTimeRemainString( timer );

					if ( cond < 20 )
						label.ImageIndex = (int)ResourceManager.IconContent.ConditionVeryTired;
					else if ( cond < 30 )
						label.ImageIndex = (int)ResourceManager.IconContent.ConditionTired;
					else
						label.ImageIndex = (int)ResourceManager.IconContent.ConditionLittleTired;


					tooltip.SetToolTip( label, string.Format( FleetRes.EstimatedRecoveryTime + ": {0}", DateTimeHelper.TimeToCSVString( timer ) ) );

					return FleetStates.Tired;


				} else if ( cond >= 50 ) {		//戦意高揚

					label.Text = FleetRes.FightingSpiritHigh;
					label.ImageIndex = (int)ResourceManager.IconContent.ConditionSparkle;
					tooltip.SetToolTip( label, string.Format( FleetRes.SparkledTooltip, cond, Math.Ceiling( ( cond - 49 ) / 3.0 ) ) );
					return FleetStates.Sparkled;

				}

			}

			//出撃可能!
			{
				label.Text = FleetRes.ReadyToSortie;
				label.ImageIndex = (int)ResourceManager.IconContent.FleetReady;

				return FleetStates.Ready;
			}

		}