public override void Enter() { SceneManager.LoadScene("scene1"); fleetManager = owner.GetComponent <FleetManager>(); // Get VideoManager videoManager = GameObject.Find("VideoManager").GetComponent <VideoManager>(); // Set the first 3 ships to attack for (int i = 0; i < fleetManager.ships.Count && i < 3; i++) { Boid ship = fleetManager.ships[i]; ship.GetComponent <StateMachine>().ChangeState(new AttackState(fleetManager.borg)); ship.maxSpeed = Random.Range(20.0f, 30.0f); ship.StartCoroutine(ship.ChangeSpeed()); } // Change Camera Target FollowCamera mainCamera = Camera.main.GetComponent <FollowCamera>(); mainCamera.target = fleetManager.GetComponent <GameObject>(); videoPlayed = false; fleetManager.audioSource.Stop(); fleetManager.audioSource.clip = fleetManager.battleMusic; fleetManager.audioSource.loop = true; fleetManager.audioSource.Play(); //foreach (Ship ship in fleetManager.shipComp) { // ship.audioSource.loop = true; // ship.audioSource.clip = fleetManager.flybySound; // ship.audioSource.Play(); //} }