public PlanetControllerImpl(FleetController fleetCont, Transform mapObj, GameGameObject game, GameObject baseFleet) { fleetController = fleetCont; mapObject = mapObj; this.game = game; this.baseFleet = baseFleet; }
public bool DetectTarget() { bool result = false; currentTarget = null; foreach (FleetController fleet in playerFleets) { if (fleet.RemainingBoats != 0) { if (!currentTarget) { if (Vector3.Distance(fleet.Position, Position) <= detectionRange) { result = true; currentTarget = fleet; } } else { if (Vector3.Distance(fleet.Position, Position) < Vector3.Distance(currentTarget.Position, Position)) { result = true; currentTarget = fleet; } } } } return(result); }
void DecreasePlayerFleet(FleetController target) { remainingPlayerFleets--; if (remainingPlayerFleets == 0) { onLose.Invoke(); } }
public void setUniverseGenerator(Game game, FleetController fleetController, PlanetController planetController, ShipDesigner shipDesigner, TechStore techStore) { this.game.setGame(game); this.fleetController = fleetController; this.planetController = planetController; this.shipDesigner = shipDesigner; this.techStore = techStore; }
public void CreateFleet(FleetData FD, Vector3 Position) { GameObject fleet = ResourceManager.instance.CreateFleet(Position, Quaternion.identity); FleetController FleetScript = fleet.GetComponent <FleetController>(); FleetScript.SetFleetData(FD); fleets.Add(FleetScript); }
public void AddToSelection(FleetController fleet) { if (!selectedFleets.Contains(fleet)) { selectedFleets.Add(fleet); fleet.ToggleLineRender(true); } }
void DecreaseEnemyFleet(FleetController target) { remainingEnemyFleets--; if (remainingEnemyFleets == 0) { onWin.Invoke(); } }
public bool ValidateTarget() { if (currentTarget.RemainingBoats == 0) { currentTarget = null; return(false); } return(true); }
public void DeslectFleets() { foreach (FleetController fleet in selectedFleets) { fleet.ToggleLineRender(false); } selectedFleets.Clear(); selectedOtherFleet = null; }
void UnselectFleet() { if (!ControlledFleet) { return; } ControlledFleet.Unselect(); ControlledFleet = null; }
void SelectFleet(FleetController target) { if (ControlledFleet == target || target.GetComponentInParent <TeamManager>().team != gameManager.team) { return; } UnselectFleet(); ControlledFleet = target; ControlledFleet.Select(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); FleetController myScript = (FleetController)target; if (GUILayout.Button("KILL")) { myScript.Kill(); } }
/// <summary> /// /// </summary> /// <param name="source"></param> /// <param name="e"></param> protected void AllCurrentCrews_ItemCommand(object source, RepeaterCommandEventArgs e) { string caller = e.CommandName; switch (caller) { case "SelectedCrew": CrewID.Text = e.CommandArgument.ToString(); string crew = ""; SiteMenu.Visible = true; Done.Visible = true; JobCardStatusGridView.Visible = false; JobcardTitle.Visible = false; UnitReoprtGV.Visible = false; UnitReportHeader.Visible = false; InfoUserControl.TryRun(() => { FleetController fleet = new FleetController(); crew = fleet.GetUnitDescription(int.Parse(CrewID.Text)); }); InfoUserControl.ShowInfo("You are updating crew " + crew + ""); RefreshCrewMember(); break; case "RemoveMember": InfoUserControl.TryRun(() => { CrewController crewManager = new CrewController(); crewManager.RemoveCrewMember(int.Parse(e.CommandArgument.ToString()), int.Parse(CrewID.Text)); RefreshCurrentCrews(); }); break; case "DeleteJobCard": InfoUserControl.TryRun(() => { CrewController crewManager = new CrewController(); crewManager.DeleteJobCardCrew(int.Parse(e.CommandArgument.ToString())); RefreshCurrentCrews(); }); break; case "DeleteCrew": MessageUserControl.TryRun(() => { CrewController crewManager = new CrewController(); crewManager.DeleteCrew(int.Parse(e.CommandArgument.ToString())); RefreshCurrentCrews(); PopulateUnitReport(); PopulateRouteStatus(); }); break; } }
void IGalaxyViewListener.SystemSelected(StarSystemController systemController) { if (this.InvokeRequired) { this.BeginInvoke(new Action <StarSystemController>(((IGalaxyViewListener)this).SystemSelected), systemController); return; } this.fleetController = null; this.fleetPanel.Visible = false; }
void IGalaxyViewListener.FleetDeselected() { if (this.InvokeRequired) { this.BeginInvoke(new Action(((IGalaxyViewListener)this).FleetDeselected)); return; } this.fleetController = null; this.fleetPanel.Visible = false; }
public IGalaxySelection Update(PlayerController currentPlayer) { this.Fleet = currentPlayer.FleetsAll.FirstOrDefault(this.Fleet.IsPreviousStateOf); if (this.Fleet is null) { return(null); } this.Controller = currentPlayer.SelectFleet(this.Fleet); return(this); }
/// <summary> /// This Method Populates/Refreshes the list of drivers /// There are two types of drivers: /// 1. Truck Drivers /// 2. Equipment Drivers /// </summary> /// <param name="type">The type specifies the list of drivers to be returned</param> protected void RefreshDriverList(int type) { InfoUserControl.TryRun(() => { int unitId = int.Parse(SelectUnitDDL.SelectedValue); int yardId = int.Parse(YardID.Text); FleetController fleetManager = new FleetController(); List <Driver> drivers = fleetManager.GetTruckDrivers(yardId, unitId, type); EmployeeGridView.DataSource = drivers; EmployeeGridView.DataBind(); }); }
private void initCombatGui() { this.fleetController = null; this.combatRenderer.StartCombat(this.conflictController); this.nextRenderer = this.combatRenderer; abilityList.Visible = true; fleetPanel.Visible = false; returnButton.Visible = false; unitInfoPanel.Visible = true; }
private void initBombardGui(BombardmentController bombardController) { this.bombardmentController = bombardController; this.fleetController = null; this.bombardRenderer.StartBombardment(bombardmentController); this.nextRenderer = this.bombardRenderer; abilityList.Visible = false; fleetPanel.Visible = false; returnButton.Visible = true; unitInfoPanel.Visible = false; }
void IGalaxyViewListener.SystemOpened(StarSystemController systemController) { if (this.InvokeRequired) { this.BeginInvoke(new Action <StarSystemController>(((IGalaxyViewListener)this).SystemOpened), systemController); return; } this.fleetController = null; this.fleetPanel.Visible = false; this.systemRenderer.SetStarSystem(systemController, this.currentPlayer); this.nextRenderer = systemRenderer; }
/// <summary> /// This event fires when the user select a unit from the DropDownList control. /// It resets the EmployeeGridView Pager /// It sets Label control for refreshing the EmployeeGridView to "Driver". /// It turns On/Off all the Necessary/Unnecessary columns /// It refreshses the EmployeeGridView /// </summary> /// <param name="sender">The Sender is a DropDownList control</param> /// <param name="e"></param> protected void SelectUnitDDL_SelectedIndexChanged(object sender, EventArgs e) { if (SelectUnitDDL.SelectedIndex == 0) { InfoUserControl.ShowWarning("Please select a Unit before proceeding!"); Done.Visible = false; CreateCrew.Visible = false; EmployeeGridView.Visible = false; Cancel.Visible = false; } else { string category = (FleetCategory.SelectedItem.Text).Trim(); Refresh.Text = "Driver"; FleetController fleetManager = new FleetController(); int unitId = int.Parse(SelectUnitDDL.SelectedValue); string unitDesc = SelectUnitDDL.SelectedItem.Text; if (fleetManager.FoundUnit(unitId, category)) { InfoUserControl.ShowWarning(unitDesc + " is already assigned to a different crew. If you want to update the Crew assigned to this unit, " + "Select the crew in the pane below"); } else { if (category == "Equipments") { EmployeeGridView.PageIndex = 0; EmployeeGridView.Columns[4].Visible = false; EmployeeGridView.Columns[5].Visible = true; EmployeeGridView.Columns[6].Visible = true; EmployeeGridView.Columns[7].Visible = false; EmployeeGridView.Visible = true; Cancel.Visible = true; RefreshDriverList(1); } else if (category == "Trucks") { EmployeeGridView.PageIndex = 0; EmployeeGridView.Visible = true; EmployeeGridView.Columns[4].Visible = true; EmployeeGridView.Columns[5].Visible = true; EmployeeGridView.Columns[6].Visible = true; EmployeeGridView.Columns[7].Visible = false; Cancel.Visible = true; RefreshDriverList(2); } } } }
public void PlanetAreaControllerTestsSetup() { var playerService = MocksFactory.PlayerService; var buildingsService = MocksFactory.BuildingsService; var technologiesService = MocksFactory.TechnologiesService; var fleetService = MocksFactory.FleetService; var worker = MocksFactory.BackgroundWorkerServiceFleet; logic = new LogicProvider(); this.previewController = new PreviewController(playerService, logic); this.fleetController = new FleetController(playerService, buildingsService, fleetService, technologiesService, logic, worker); Mapper.CreateMap<Planet, PlanetViewModel>(); }
void FireRightClientRpc(int fleetIndex) { if (IsHost || fleetIndex == -1) { return; } FleetController fleet = fleets[fleetIndex]; if (!fleet) { Debug.Log("Null fleet controller (destroyed ?)"); return; } fleet.GetComponent <FleetController>().FireRight(); }
/// <summary> /// This event fires when the user select a unit category (Equipment/truck) /// It resets the EmployeeGirwView to null /// It turns Off all button controls /// It populates the list of Units (Equipment/Truck) in the DrompDownList control /// </summary> /// <param name="sender">the sender is a RadioButtonList</param> /// <param name="e"></param> protected void FleetCategory_SelectedIndexChanged(object sender, EventArgs e) { int yardId = int.Parse(YardID.Text); FleetController fleet = new FleetController(); string category = (FleetCategory.SelectedItem.Text).Trim(); if (category == "Equipments") { EmployeeGridView.DataSource = null; EmployeeGridView.DataBind(); EmployeeGridView.Visible = false; CreateCrew.Visible = false; Done.Visible = false; Cancel.Visible = true; CrewID.Text = ""; MessageUserControl.TryRun(() => { List <Equipment> equipments = fleet.GetEquipments(yardId); SelectUnitDDL.DataSource = equipments; SelectUnitDDL.DataTextField = nameof(Equipment.Description); SelectUnitDDL.DataValueField = nameof(Equipment.EquipmentID); SelectUnitDDL.Visible = true; SelectUnitDDL.DataBind(); SelectUnitDDL.Items.Insert(0, "Select an Equipment"); }); } else if (category == "Trucks") { EmployeeGridView.DataSource = null; EmployeeGridView.DataBind(); EmployeeGridView.Visible = false; CreateCrew.Visible = false; Done.Visible = false; Cancel.Visible = true; CrewID.Text = ""; MessageUserControl.TryRun(() => { List <Truck> units = fleet.GetTrucks(yardId); SelectUnitDDL.DataSource = units; SelectUnitDDL.DataTextField = nameof(Truck.TruckDescription); SelectUnitDDL.DataValueField = nameof(Truck.TruckID); SelectUnitDDL.Visible = true; SelectUnitDDL.DataBind(); SelectUnitDDL.Items.Insert(0, "Select a Truck"); }); } }
protected override void frameUpdate(double deltaTime) { if (this.refreshData.Check()) { if (this.SelectedFleet != null && !this.SelectedFleet.Valid) { this.SelectedFleet = null; } if (this.currentSelection == GalaxySelectionType.Fleet) { this.currentSelection = GalaxySelectionType.None; } this.ResetLists(); } }
private void initBombardGui(BombardmentController bombardController) { this.bombardmentController = bombardController; this.fleetController = null; this.bombardRenderer.StartBombardment(bombardmentController); this.nextRenderer = this.bombardRenderer; abilityList.Visible = false; constructionManagement.Visible = false; empyPlanetView.Visible = false; fleetPanel.Visible = false; endTurnButton.Visible = false; returnButton.Visible = true; unitInfoPanel.Visible = false; menuStrip.Visible = false; }
private void initCombatGui(SpaceBattleController battleController) { this.conflictController = battleController; this.fleetController = null; this.combatRenderer.StartCombat(battleController); this.nextRenderer = this.combatRenderer; abilityList.Visible = true; constructionManagement.Visible = false; empyPlanetView.Visible = false; fleetPanel.Visible = false; endTurnButton.Visible = false; returnButton.Visible = false; unitInfoPanel.Visible = true; menuStrip.Visible = false; }
public void InitTestSuite() { // Setup mocked dependencies this.dataServiceMock = new Mock <IDataService>(); // Create object to test this.controller = new FleetController(this.dataServiceMock.Object); // Setup mocked dependencies this.appSettingsMock = new Mock <IAppSettings>(); this.dateTimeWrapperMock = new Mock <IDateTime>(); this.fileIOServiceMock = new Mock <IFileIOService>(); this.HW_MapperMock = new Mock <IHW_Mapper>(); // Create object to test this.HW_DataService = new HW_DataService( this.appSettingsMock.Object, this.dateTimeWrapperMock.Object, this.fileIOServiceMock.Object, this.HW_MapperMock.Object); }
void IGalaxyViewListener.SystemSelected(StarSystemController systemController) { if (this.InvokeRequired) { this.BeginInvoke(new Action <StarSystemController>(((IGalaxyViewListener)this).SystemSelected), systemController); return; } //FIXME(later) update owner check when multiple stellarises can exist at the same star if (systemController.StarsAdministration() == null || systemController.StarsAdministration().Owner != this.currentPlayer.Info) { this.constructionManagement.Visible = false; return; } this.constructionManagement.SetView(systemController.StellarisController()); this.constructionManagement.Visible = true; this.fleetController = null; this.fleetPanel.Visible = false; }
private void selectFleet(FleetController fleetControl) { this.fleetController = fleetControl; this.galaxyRenderer.SelectedFleet = fleetControl; this.shipList.SuspendLayout(); this.clearShipList(); foreach (var fleet in this.fleetController.ShipGroups) { var fleetView = new ShipGroupItem(); fleetView.SetData(fleet, this.fleetController.Fleet.Owner); fleetView.SelectionChanged += shipGroupItem_SelectedIndexChanged; fleetView.SplitRequested += shipGroupItem_SplitRequested; this.shipList.Controls.Add(fleetView); fleetView.IsSelected = true; } this.shipList.ResumeLayout(); this.fleetPanel.Visible = true; }
protected override void onMouseClick(Vector2 mousePoint, Keys modiferKeys) { if (panAbsPath > PanClickTolerance) //TODO(v0.8) maybe make AScene differentiate between click and drag { return; } var searchRadius = Math.Max(this.screenUnitScale * ClickRadius, StarMinClickRadius); var searchPoint = convert(mousePoint); var allObjects = this.queryScene(searchPoint, searchRadius). OrderBy(x => (x.PhysicalShape.Center - convert(searchPoint)).LengthSquared). ToList(); var starsFound = allObjects.Where(x => x.Data is StarInfo).Select(x => x.Data as StarInfo).ToList(); var fleetFound = allObjects.Where(x => x.Data is FleetInfo).Select(x => x.Data as FleetInfo).ToList(); var foundAny = starsFound.Any() || fleetFound.Any(); var isStarClosest = starsFound.Any() && ( !fleetFound.Any() || (starsFound[0].Position - searchPoint).Length <= (fleetFound[0].Position - searchPoint).Length ); if (this.SelectedFleet != null) { if (foundAny && isStarClosest) { var destination = this.SelectedFleet.SimulationWaypoints().Any() ? this.SelectedFleet.SimulationWaypoints().Last() : starsFound[0]; this.SelectedFleet = modiferKeys.HasFlag(Keys.Control) ? this.SelectedFleet.SendDirectly(destination) : this.SelectedFleet.Send(destination); this.lastSelectedIdleFleets[this.currentPlayer.PlayerIndex] = this.SelectedFleet.Fleet; this.galaxyViewListener.FleetClicked(new FleetInfo[] { this.SelectedFleet.Fleet }); this.setupFleetMarkers(); this.setupFleetMovement(); this.setupSelectionMarkers(); this.setupFuelInfo(); return; } else { this.galaxyViewListener.FleetDeselected(); this.SelectedFleet = null; this.setupMovementEta(); this.setupMovementSimulation(); this.setupSelectionMarkers(); } } if (!foundAny) { return; } if (isStarClosest) { this.currentSelection = GalaxySelectionType.Star; this.lastSelectedStars[this.currentPlayer.PlayerIndex] = starsFound[0].Position; this.updateStarInfo(this.lastSelectedStar); this.setupSelectionMarkers(); } else { this.currentSelection = GalaxySelectionType.Fleet; this.lastSelectedIdleFleets[this.currentPlayer.PlayerIndex] = fleetFound[0]; //TODO(v0.8) marks wrong fleet when there are multiple players this.galaxyViewListener.FleetClicked(fleetFound); this.setupSelectionMarkers(); } }