private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1050f); Q.SetSkillshot(0.25f, 79f, 1200f, true, SkillshotType.Line); Q2 = new Aimtec.SDK.Spell(SpellSlot.Q, 600f) { Speed = float.MaxValue, Delay = 0.25f }; QE = new Aimtec.SDK.Spell(SpellSlot.Q, 1650f); QE.SetSkillshot(0.35f, 98f, 1900f, true, SkillshotType.Line); W = new Aimtec.SDK.Spell(SpellSlot.W); W2 = new Aimtec.SDK.Spell(SpellSlot.W, 350f); E = new Aimtec.SDK.Spell(SpellSlot.E, 650f); E.SetSkillshot(0.1f, 120f, float.MaxValue, false, SkillshotType.Circle); E2 = new Aimtec.SDK.Spell(SpellSlot.E, 240f) { Speed = float.MaxValue, Delay = 0.25f }; R = new Aimtec.SDK.Spell(SpellSlot.R); ComboOption.AddMenu(); ComboOption.AddBool("UsQECombo", "Use Cannon Q"); ComboOption.AddBool("UseWCombo", "Use Cannon W"); ComboOption.AddBool("UseECombo", "Use Cannon E"); ComboOption.AddBool("UsQEComboHam", "Use Hammer Q"); ComboOption.AddBool("UseWComboHam", "Use Hammer W"); ComboOption.AddBool("UseEComboHam", "Use Hammer E"); ComboOption.AddBool("UseRCombo", "Use R Switch"); HarassOption.AddMenu(); HarassOption.AddBool("UsQEHarass", "Use Cannon Q"); HarassOption.AddBool("UseWHarass", "Use Cannon W"); HarassOption.AddBool("UseEHarass", "Use Cannon E"); HarassOption.AddBool("UsQEHarassHam", "Use Hammer Q", false); HarassOption.AddBool("UseWHarassHam", "Use Hammer W", false); HarassOption.AddBool("UseEHarassHam", "Use Hammer E", false); HarassOption.AddBool("UseRHarass", "Use R Switch"); HarassOption.AddMana(60); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddBool("UsQEFarm", "Use Cannon Q"); LaneClearOption.AddBool("UseRFarm", "Use R Switch"); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddBool("UsQEJungle", "Use Cannon Q"); JungleClearOption.AddBool("UseWJungle", "Use Cannon W"); JungleClearOption.AddBool("UseEJungle", "Use Cannon E"); JungleClearOption.AddBool("UsQEJungleHam", "Use Hammer Q"); JungleClearOption.AddBool("UseWJungleHam", "Use Hammer W"); JungleClearOption.AddBool("UseEJungleHam", "Use Hammer E"); JungleClearOption.AddBool("UseRJungle", "Use R Switch"); JungleClearOption.AddMana(); FleeOption.AddMenu(); FleeOption.AddQ(); FleeOption.AddE(); FleeOption.AddR(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddE(); KillStealOption.AddBool("UsQEEKS", "Use QE"); KillStealOption.AddR(); GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddE(); MiscOption.AddBool("E", "forceGate", "Auto E| After Q", false); MiscOption.AddSlider("E", "gatePlace", "Gate Place Distance", 50, 50, 110); MiscOption.AddSlider("E", "autoE", "Auto E Save|When Player HealthPercent < x%", 20, 0, 101); MiscOption.AddSetting("QE"); MiscOption.AddKey("QE", "SemiQE", "Semi-manual QE Key", KeyCode.T, KeybindType.Press); MiscOption.AddList("QE", "SemiQEMode", "Semi-manual QE Mode", new[] { "To Target", "To Mouse" }); DrawOption.AddMenu(); DrawOption.AddRange(Q, "Cannon Q"); DrawOption.AddRange(QE, "Cannon Q Extend"); DrawOption.AddRange(W, "Cannon W"); DrawOption.AddRange(E, "Cannon E"); DrawOption.AddRange(Q, "Hammer Q"); DrawOption.AddRange(W, "Hammer W"); DrawOption.AddRange(E, "Hammer E"); DrawOption.AddFarm(); DrawOption.AddDamageIndicatorToHero(true, true, true, false, false); DrawOption.AddBool("DrawCoolDown", "Draw Spell CoolDown"); Game.OnUpdate += OnUpdate; Orbwalker.PostAttack += PostAttack; GameObject.OnCreate += OnCreate; Gapcloser.OnGapcloser += OnGapcloser; Render.OnRender += OnRender; }