private static void Flee() { var target = TargetSelector.GetTarget(Q.Range, DamageType.Magical); if (FleeMenu["Q"].Cast <CheckBox>().CurrentValue&& Q.IsReady()) { if (target != null) { var pred = Q.GetPrediction(target); Q.Cast(pred.CastPosition); } } if (FleeMenu["exQ"].Cast <CheckBox>().CurrentValue) { ShootQ(); } if (FleeMenu.Get <CheckBox>("WKite").CurrentValue&& W.IsReady()) { var d = FleeMenu.Get <Slider>("WKiteD").CurrentValue; if (Player != null && Player.CountEnemiesInRange(d) >= 1) { W.Cast(Player); } } }