public override void DrawOverlay(IBatchRenderer sbatch) { int extensionX = FloatMath.Ceiling(VAdapter.VirtualGuaranteedBoundingsOffsetX / TILE_WIDTH) + 2; int extensionY = FloatMath.Ceiling(VAdapter.VirtualGuaranteedBoundingsOffsetY / TILE_WIDTH) + 2; if (_wrapMode == GameWrapMode.Donut || _wrapMode == GameWrapMode.Reflect) { var fextx = extensionX * TILE_WIDTH; var fexty = extensionY * TILE_WIDTH; var rn = new FRectangle(-fextx, -fexty, Owner.MapFullBounds.Width + 2 * fextx, fexty); var re = new FRectangle(Owner.MapFullBounds.Width, -fexty, fextx, Owner.MapFullBounds.Height + 2 * fexty); var rs = new FRectangle(-fextx, Owner.MapFullBounds.Height, Owner.MapFullBounds.Width + 2 * fextx, fexty); var rw = new FRectangle(-fextx, -fexty, fextx, Owner.MapFullBounds.Height + 2 * fexty); sbatch.DrawStretched(Textures.TexPixel, rn, FlatColors.Clouds); sbatch.DrawStretched(Textures.TexPixel, re, FlatColors.Clouds); sbatch.DrawStretched(Textures.TexPixel, rs, FlatColors.Clouds); sbatch.DrawStretched(Textures.TexPixel, rw, FlatColors.Clouds); FlatRenderHelper.DrawForegroundDropShadow(sbatch, Owner.MapFullBounds, GDConstants.TILE_WIDTH / 2f, GDConstants.TILE_WIDTH / 2f); sbatch.DrawRectangle(Owner.MapFullBounds, Color.White, 3f); } }
protected override void OnDraw(IBatchRenderer sbatch) { var outerBounds = FRectangle.CreateByCenter(Position, DrawingBoundingBox); var innerBounds = FRectangle.CreateByCenter(Position, new FSize(INNERSIZE, INNERSIZE)); if (!MainGame.Inst.Profile.GetLevelData(Levels.LEVEL_TUTORIAL.UniqueID).HasAnyCompleted()) { var iconBounds = FRectangle.CreateByCenter(Position, new FSize(ICONSIZE + ICONSIZESWIGGLE * FloatMath.Sin(Lifetime), ICONSIZE + ICONSIZESWIGGLE * FloatMath.Sin(Lifetime))); FlatRenderHelper.DrawRoundedBlurPanel(sbatch, outerBounds, clickArea.IsMouseDown() ? FlatColors.ButtonPressedHUD : FlatColors.Asbestos, 0.5f * GDConstants.TILE_WIDTH); SimpleRenderHelper.DrawRoundedRectOutline(sbatch, outerBounds.AsInflated(1f, 1f), FlatColors.MidnightBlue, 8, 2f, 0.5f * GDConstants.TILE_WIDTH); sbatch.FillRectangle(innerBounds, FlatColors.Background); sbatch.DrawStretched(Textures.TexIconTutorial, iconBounds, Color.White * AlphaOverride); FontRenderHelper.DrawTextCentered(sbatch, Textures.HUDFontBold, 0.9f * GDConstants.TILE_WIDTH, L10N.T(_l10ndescription), FlatColors.TextHUD, Position + new Vector2(0, 2.25f * GDConstants.TILE_WIDTH)); } else { var iconBounds = FRectangle.CreateByCenter(Position, new FSize(ICONSIZE, ICONSIZE)); FlatRenderHelper.DrawRoundedBlurPanel(sbatch, outerBounds, clickArea.IsMouseDown() ? FlatColors.ButtonPressedHUD : FlatColors.Asbestos, 0.5f * GDConstants.TILE_WIDTH); SimpleRenderHelper.DrawRoundedRectOutline(sbatch, outerBounds.AsInflated(1f, 1f), FlatColors.MidnightBlue, 8, 2f, 0.5f * GDConstants.TILE_WIDTH); sbatch.FillRectangle(innerBounds, FlatColors.Background); sbatch.DrawStretched(Textures.TexIconTutorial, iconBounds, FlatColors.Emerald * AlphaOverride); FontRenderHelper.DrawTextCentered(sbatch, Textures.HUDFontBold, 0.9f * GDConstants.TILE_WIDTH, L10N.T(_l10ndescription), FlatColors.TextHUD, Position + new Vector2(0, 2.25f * GDConstants.TILE_WIDTH)); } }
protected void DrawGridProgress(IBatchRenderer sbatch) { var outerBounds = FRectangle.CreateByCenter(Position, DrawingBoundingBox); var innerBounds = FRectangle.CreateByCenter(Position, new FSize(INNERSIZE, INNERSIZE)); var scoreRectSize = innerBounds.Width / 8f; FlatRenderHelper.DrawRoundedBlurPanel(sbatch, outerBounds, clickArea.IsMouseDown() ? FlatColors.ButtonPressedHUD : FlatColors.Asbestos, 0.5f * GDConstants.TILE_WIDTH); SimpleRenderHelper.DrawRoundedRectOutline(sbatch, outerBounds.AsInflated(1f, 1f), FlatColors.MidnightBlue, 8, 2f, 0.5f * GDConstants.TILE_WIDTH); for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { var col = ColorMath.Blend(FlatColors.Background, GetCellColor(x, y), AlphaOverride); sbatch.FillRectangle(new FRectangle(innerBounds.X + scoreRectSize * x, innerBounds.Y + scoreRectSize * y, scoreRectSize, scoreRectSize), col); } } for (int i = 0; i <= 8; i++) { sbatch.DrawLine(innerBounds.Left, innerBounds.Top + i * scoreRectSize, innerBounds.Right, innerBounds.Top + i * scoreRectSize, Color.Black * AlphaOverride, Owner.PixelWidth); sbatch.DrawLine(innerBounds.Left + i * scoreRectSize, innerBounds.Top, innerBounds.Left + i * scoreRectSize, innerBounds.Bottom, Color.Black * AlphaOverride, Owner.PixelWidth); } FontRenderHelper.DrawTextCentered(sbatch, Textures.HUDFontBold, 0.9f * GDConstants.TILE_WIDTH, L10N.T(_l10ndescription), FlatColors.TextHUD, Position + new Vector2(0, 2.25f * GDConstants.TILE_WIDTH)); }
protected void DrawGridGreenLock(IBatchRenderer sbatch) { var outerBounds = FRectangle.CreateByCenter(Position, DrawingBoundingBox); var innerBounds = FRectangle.CreateByCenter(Position, new FSize(INNERSIZE, INNERSIZE)); FlatRenderHelper.DrawRoundedBlurPanel(sbatch, outerBounds, clickArea.IsMouseDown() ? FlatColors.ButtonPressedHUD : FlatColors.Asbestos, 0.5f * GDConstants.TILE_WIDTH); SimpleRenderHelper.DrawRoundedRectOutline(sbatch, outerBounds.AsInflated(1f, 1f), FlatColors.MidnightBlue, 8, 2f, 0.5f * GDConstants.TILE_WIDTH); sbatch.FillRectangle(innerBounds, FlatColors.Background); sbatch.DrawCentered(Textures.TexIconLockOpen, innerBounds.Center, INNERSIZE * 0.75f, INNERSIZE * 0.75f, FlatColors.Nephritis); FontRenderHelper.DrawTextCentered(sbatch, Textures.HUDFontBold, 0.9f * GDConstants.TILE_WIDTH, L10N.T(_l10ndescription), FlatColors.TextHUD, Position + new Vector2(0, 2.25f * GDConstants.TILE_WIDTH)); }
protected override void OnDraw(IBatchRenderer sbatch) { var outerBounds = FRectangle.CreateByCenter(Position, DrawingBoundingBox); var innerBounds = FRectangle.CreateByCenter(Position, new FSize(INNERSIZE, INNERSIZE)); FlatRenderHelper.DrawRoundedBlurPanel(sbatch, outerBounds, clickArea.IsMouseDown() ? FlatColors.ButtonPressedHUD : FlatColors.Asbestos, 0.5f * GDConstants.TILE_WIDTH); SimpleRenderHelper.DrawRoundedRectOutline(sbatch, outerBounds.AsInflated(1f, 1f), FlatColors.MidnightBlue, 8, 2f, 0.5f * GDConstants.TILE_WIDTH); sbatch.FillRectangle(innerBounds, FlatColors.Background); var scoreRectSize = innerBounds.Width / 8f; for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { var bc = ((x % 2 == 0) ^ (y % 2 == 0)) ? FlatColors.Background : FlatColors.BackgroundLight; if (_ustate == WorldUnlockState.OpenAndUnlocked) { var d = FloatMath.Sqrt((x - 3.5f) * (x - 3.5f) + (y - 3.5f) * (y - 3.5f)); var p = 1 - (d / 4.5f); if (p < 0) { p = 0; } p *= FloatMath.PercSin(_pulseTimer * FloatMath.TAU * 0.25f); bc = ColorMath.Blend(bc, FlatColors.PeterRiver, p); } var col = ColorMath.Blend(FlatColors.Background, bc, AlphaOverride); sbatch.FillRectangle(new FRectangle(innerBounds.X + scoreRectSize * x, innerBounds.Y + scoreRectSize * y, scoreRectSize, scoreRectSize), col); } } sbatch.DrawStretched(Textures.TexIconNetworkBase, innerBounds, Color.White); sbatch.DrawStretched(Textures.TexIconNetworkVertex1, innerBounds, Color.White, VertexRotations[0]); sbatch.DrawStretched(Textures.TexIconNetworkVertex2, innerBounds, Color.White, VertexRotations[1]); sbatch.DrawStretched(Textures.TexIconNetworkVertex3, innerBounds, Color.White, VertexRotations[2]); sbatch.DrawStretched(Textures.TexIconNetworkVertex4, innerBounds, Color.White, VertexRotations[3]); sbatch.DrawStretched(Textures.TexIconNetworkVertex5, innerBounds, Color.White, VertexRotations[4]); sbatch.DrawRectangle(innerBounds, Color.Black, Owner.PixelWidth); FontRenderHelper.DrawTextCentered(sbatch, Textures.HUDFontBold, 0.9f * GDConstants.TILE_WIDTH, L10N.T(_l10ndescription), FlatColors.TextHUD, Position + new Vector2(0, 2.25f * GDConstants.TILE_WIDTH)); }
protected void DrawLockSwing(IBatchRenderer sbatch) { var outerBounds = FRectangle.CreateByCenter(Position, DrawingBoundingBox); var innerBounds = FRectangle.CreateByCenter(Position, new FSize(INNERSIZE, INNERSIZE)); FlatRenderHelper.DrawRoundedBlurPanel(sbatch, outerBounds, clickArea.IsMouseDown() ? FlatColors.ButtonPressedHUD : FlatColors.Asbestos, 0.5f * GDConstants.TILE_WIDTH); SimpleRenderHelper.DrawRoundedRectOutline(sbatch, outerBounds.AsInflated(1f, 1f), FlatColors.MidnightBlue, 8, 2f, 0.5f * GDConstants.TILE_WIDTH); sbatch.DrawRectangle(innerBounds, Color.Black); var rot = FloatMath.Sin(Lifetime * FloatMath.TAU / _swingPeriode) * FloatMath.RAD_POS_005; sbatch.DrawCentered(Textures.TexIconLock, innerBounds.Center, INNERSIZE * 0.75f, INNERSIZE * 0.75f, Color.White, rot); FontRenderHelper.DrawTextCentered(sbatch, Textures.HUDFontBold, 0.9f * GDConstants.TILE_WIDTH, L10N.T(_l10ndescription), FlatColors.Asbestos, Position + new Vector2(0, 2.25f * GDConstants.TILE_WIDTH)); }
protected override void OnDraw(IBatchRenderer sbatch) { var outerBounds = FRectangle.CreateByCenter(Position, DrawingBoundingBox); var innerBounds = FRectangle.CreateByCenter(Position, new FSize(INNERSIZE, INNERSIZE)); FlatRenderHelper.DrawRoundedBlurPanel(sbatch, outerBounds, clickArea.IsMouseDown() ? FlatColors.ButtonPressedHUD : FlatColors.Asbestos, 0.5f * GDConstants.TILE_WIDTH); SimpleRenderHelper.DrawRoundedRectOutline(sbatch, outerBounds.AsInflated(1f, 1f), FlatColors.MidnightBlue, 8, 2f, 0.5f * GDConstants.TILE_WIDTH); sbatch.FillRectangle(innerBounds, FlatColors.Background); var scoreRectSize = innerBounds.Width / 10f; for (int x = 0; x < 10; x++) { for (int y = 0; y < 10; y++) { var bc = ((x % 2 == 0) ^ (y % 2 == 0)) ? FlatColors.Background : FlatColors.BackgroundLight; if (_ustate == WorldUnlockState.OpenAndUnlocked) { var d = FloatMath.Sqrt((x - 4.5f) * (x - 4.5f) + (y - 4.5f) * (y - 4.5f)); var p = FloatMath.PercSin(FloatMath.PI * 3 * d / 14f - Lifetime); p *= 0.25f; bc = ColorMath.Blend(bc, FlatColors.PeterRiver, p); } var col = ColorMath.Blend(FlatColors.Background, bc, AlphaOverride); sbatch.FillRectangle(new FRectangle(innerBounds.X + scoreRectSize * x, innerBounds.Y + scoreRectSize * y, scoreRectSize, scoreRectSize), col); } } foreach (var block in Blocks) { sbatch.FillRectangle(block.Item1.WithOrigin(Position), block.Item2); } sbatch.DrawRectangle(innerBounds, Color.Black, Owner.PixelWidth); FontRenderHelper.DrawTextCentered(sbatch, Textures.HUDFontBold, 0.9f * GDConstants.TILE_WIDTH, L10N.T(_l10ndescription), FlatColors.TextHUD, Position + new Vector2(0, 2.25f * GDConstants.TILE_WIDTH)); }
public override void DrawOverlay(IBatchRenderer sbatch) { if (wrapMode == GameWrapMode.Donut || wrapMode == GameWrapMode.Reflect) { int real_extensionX = FloatMath.Ceiling(VAdapter.VirtualGuaranteedBoundingsOffsetX / TILE_WIDTH) + 2; int real_extensionY = FloatMath.Ceiling(VAdapter.VirtualGuaranteedBoundingsOffsetY / TILE_WIDTH) + 2; var fextx = real_extensionX * TILE_WIDTH; var fexty = real_extensionY * TILE_WIDTH; var rn = new FRectangle(-fextx, -fexty, Owner.MapFullBounds.Width + 2 * fextx, fexty); var re = new FRectangle(Owner.MapFullBounds.Width, -fexty, fextx, Owner.MapFullBounds.Height + 2 * fexty); var rs = new FRectangle(-fextx, Owner.MapFullBounds.Height, Owner.MapFullBounds.Width + 2 * fextx, fexty); var rw = new FRectangle(-fextx, -fexty, fextx, Owner.MapFullBounds.Height + 2 * fexty); sbatch.DrawStretched(Textures.TexPixel, rn, FlatColors.Clouds); sbatch.DrawStretched(Textures.TexPixel, re, FlatColors.Clouds); sbatch.DrawStretched(Textures.TexPixel, rs, FlatColors.Clouds); sbatch.DrawStretched(Textures.TexPixel, rw, FlatColors.Clouds); FlatRenderHelper.DrawForegroundDropShadow(sbatch, Owner.MapFullBounds, GDConstants.TILE_WIDTH / 2f, GDConstants.TILE_WIDTH / 2f); for (int ox = 0; ox < Owner.MapFullBounds.Width / TILE_WIDTH; ox++) { var px = ox * TILE_WIDTH + TILE_WIDTH / 2f; sbatch.DrawCentered(Textures.TexDotLine, new FPoint(px, 0), 3f, TILE_WIDTH, Color.White, FloatMath.RAD_POS_090); sbatch.DrawCentered(Textures.TexDotLine, new FPoint(px, Owner.MapFullBounds.Height), 3f, TILE_WIDTH, Color.White, FloatMath.RAD_POS_090); } for (int oy = 0; oy < Owner.MapFullBounds.Height / TILE_WIDTH; oy++) { var py = oy * TILE_WIDTH + TILE_WIDTH / 2f; sbatch.DrawCentered(Textures.TexDotLine, new FPoint(0, py), 3f, TILE_WIDTH, Color.White, FloatMath.RAD_POS_000); sbatch.DrawCentered(Textures.TexDotLine, new FPoint(Owner.MapFullBounds.Width, py), 3f, TILE_WIDTH, Color.White, FloatMath.RAD_POS_000); } } }
protected override void DoDraw(IBatchRenderer sbatch, FRectangle bounds) { var scale = Size.Width * 1f / width; FlatRenderHelper.DrawRoundedBlurPanelBackgroundPart(sbatch, bounds, ROUNDNESS); if (btnIndex == 0) { sbatch.DrawScaled( Textures.TexHUDButtonPauseMenuMarkerBackground, Center + new Vector2(width / 2f - HUDPauseButton.DIAMETER / 2f, -(HEIGHT / 2f + MARKER_HEIGHT / 2f)) * scale, scale, Color.White, 0f); sbatch.DrawScaled( Textures.TexHUDButtonPauseMenuMarker, Center + new Vector2(width / 2f - HUDPauseButton.DIAMETER / 2f, -(HEIGHT / 2f + MARKER_HEIGHT / 2f)) * scale, scale, IsPressed ? FlatColors.Concrete : FlatColors.Silver, 0f); } SimpleRenderHelper.DrawRoundedRect(sbatch, bounds, IsPressed ? FlatColors.Concrete : FlatColors.Silver, ROUNDNESS); var fontBounds = Textures.HUDFontBold.MeasureString(btnText).ToFSize(); sbatch.DrawString( Textures.HUDFontBold, btnText, Center + new Vector2(-width / 2f + 12 + fontScaleFactor * fontBounds.Width / 2f, 0f) * scale, FlatColors.Foreground, 0f, fontBounds.Center, scale * fontScaleFactor, SpriteEffects.None, 0f); }
protected override void DoDraw(IBatchRenderer sbatch, FRectangle bounds) { FlatRenderHelper.DrawRoundedBlurPanel(sbatch, bounds, FlatColors.BackgroundHUD2); }
protected override void DoDraw(IBatchRenderer sbatch, FRectangle bounds) { FlatRenderHelper.DrawCornerlessBlurPanel_Opaque(sbatch, bounds, FlatColors.BackgroundHUD2, 16, false, false, false, true); }
protected override void OnDraw(IBatchRenderer sbatch) { float nepX = RootExpansionProgress; float lepX = 1 - RootExpansionProgress; float iep0 = 1 - FloatMath.FunctionEaseOutCubic(ExpansionProgress[0]); float lep0 = 1 - ExpansionProgress[0]; float nep0 = ExpansionProgress[0]; float iep1 = 1 - FloatMath.FunctionEaseOutCubic(ExpansionProgress[1]); float lep1 = 1 - ExpansionProgress[1]; float nep1 = ExpansionProgress[1]; float iep2 = 1 - FloatMath.FunctionEaseOutCubic(ExpansionProgress[2]); float lep2 = 1 - ExpansionProgress[2]; float nep2 = ExpansionProgress[2]; float iep3 = 1 - FloatMath.FunctionEaseOutCubic(ExpansionProgress[3]); float lep3 = 1 - ExpansionProgress[3]; float nep3 = ExpansionProgress[3]; #region Expander if (State[(int)FractionDifficulty.DIFF_0] != BistateProgress.Closed) { FlatRenderHelper.DrawOutlinesBlurRectangle( sbatch, rectExpanderNorth.AsTranslated(0, HEIGHT_EXTENDER * iep0).LimitSingleCoordSouth(Position.Y), 2, LevelData.HasCompletedOrBetter(FractionDifficulty.DIFF_0) ? FractionDifficultyHelper.COLOR_DIFFICULTY_0 : COLOR_DEACTIVATED, COLOR_BORDER, 8, 10); } if (State[(int)FractionDifficulty.DIFF_1] != BistateProgress.Closed) { FlatRenderHelper.DrawOutlinesBlurRectangle( sbatch, rectExpanderEast.AsTranslated(-HEIGHT_EXTENDER * iep1, 0).LimitSingleCoordWest(Position.X), 2, LevelData.HasCompletedOrBetter(FractionDifficulty.DIFF_1) ? FractionDifficultyHelper.COLOR_DIFFICULTY_1 : COLOR_DEACTIVATED, COLOR_BORDER, 8, 10); } if (State[(int)FractionDifficulty.DIFF_2] != BistateProgress.Closed) { FlatRenderHelper.DrawOutlinesBlurRectangle( sbatch, rectExpanderSouth.AsTranslated(0, -HEIGHT_EXTENDER * iep2).LimitSingleCoordNorth(Position.Y), 2, LevelData.HasCompletedOrBetter(FractionDifficulty.DIFF_2) ? FractionDifficultyHelper.COLOR_DIFFICULTY_2 : COLOR_DEACTIVATED, COLOR_BORDER, 8, 10); } if (State[(int)FractionDifficulty.DIFF_3] != BistateProgress.Closed) { FlatRenderHelper.DrawOutlinesBlurRectangle( sbatch, rectExpanderWest.AsTranslated(HEIGHT_EXTENDER * iep3, 0).LimitSingleCoordEast(Position.X), 2, LevelData.HasCompletedOrBetter(FractionDifficulty.DIFF_3) ? FractionDifficultyHelper.COLOR_DIFFICULTY_3 : COLOR_DEACTIVATED, COLOR_BORDER, 8, 10); } #endregion #region Icons if (State[(int)FractionDifficulty.DIFF_0] != BistateProgress.Closed) { sbatch.DrawStretched( Textures.TexDifficultyLine0, rectExpanderNorth .ToSquare(ICON_SIZE, FlatAlign9.NORTH) .AsTranslated(0, +ICON_OFFSET) .AsTranslated(0, HEIGHT_EXTENDER * iep0), clickAreaD0.IsMouseDown() ? FlatColors.WetAsphalt : Color.White); } if (State[(int)FractionDifficulty.DIFF_1] != BistateProgress.Closed) { sbatch.DrawStretched( Textures.TexDifficultyLine1, rectExpanderEast .ToSquare(ICON_SIZE, FlatAlign9.EAST) .AsTranslated(-ICON_OFFSET, 0) .AsTranslated(-HEIGHT_EXTENDER * iep1, 0), clickAreaD1.IsMouseDown() ? FlatColors.WetAsphalt : Color.White); } if (State[(int)FractionDifficulty.DIFF_2] != BistateProgress.Closed) { sbatch.DrawStretched( Textures.TexDifficultyLine2, rectExpanderSouth .ToSquare(ICON_SIZE, FlatAlign9.SOUTH) .AsTranslated(0, -ICON_OFFSET) .AsTranslated(0, -HEIGHT_EXTENDER * iep2), clickAreaD2.IsMouseDown() ? FlatColors.WetAsphalt : Color.White); } if (State[(int)FractionDifficulty.DIFF_3] != BistateProgress.Closed) { sbatch.DrawStretched( Textures.TexDifficultyLine3, rectExpanderWest .ToSquare(ICON_SIZE, FlatAlign9.WEST) .AsTranslated(+ICON_OFFSET, 0) .AsTranslated(HEIGHT_EXTENDER * iep3, 0), clickAreaD3.IsMouseDown() ? FlatColors.WetAsphalt : Color.White); } #endregion #region Ground if (NodeEnabled) { sbatch.DrawCentered(Textures.TexCircle, Position, DIAMETER, DIAMETER, FlatColors.Asbestos); } else { sbatch.DrawCentered(Textures.TexCircle, Position, DIAMETER, DIAMETER, FlatColors.Silver); } #endregion #region Segments sbatch.DrawCentered( Textures.TexLevelNodeSegment, Position, DIAMETER, DIAMETER, LevelData.HasCompletedOrBetter(FractionDifficulty.DIFF_0) ? FractionDifficultyHelper.COLOR_DIFFICULTY_0.BlendTo(COLOR_DEACTIVATED, 0.3f * lepX) : COLOR_DEACTIVATED, FloatMath.RAD_POS_000 + FloatMath.TAU * nepX); sbatch.DrawCentered( Textures.TexLevelNodeSegment, Position, DIAMETER, DIAMETER, LevelData.HasCompletedOrBetter(FractionDifficulty.DIFF_1) ? FractionDifficultyHelper.COLOR_DIFFICULTY_1.BlendTo(COLOR_DEACTIVATED, 0.3f * lepX) : COLOR_DEACTIVATED, FloatMath.RAD_POS_090 + FloatMath.TAU * nepX); sbatch.DrawCentered( Textures.TexLevelNodeSegment, Position, DIAMETER, DIAMETER, LevelData.HasCompletedOrBetter(FractionDifficulty.DIFF_2) ? FractionDifficultyHelper.COLOR_DIFFICULTY_2.BlendTo(COLOR_DEACTIVATED, 0.3f * lepX) : COLOR_DEACTIVATED, FloatMath.RAD_POS_180 + FloatMath.TAU * nepX); sbatch.DrawCentered( Textures.TexLevelNodeSegment, Position, DIAMETER, DIAMETER, LevelData.HasCompletedOrBetter(FractionDifficulty.DIFF_3) ? FractionDifficultyHelper.COLOR_DIFFICULTY_3.BlendTo(COLOR_DEACTIVATED, 0.3f * lepX) : COLOR_DEACTIVATED, FloatMath.RAD_POS_270 + FloatMath.TAU * nepX); #endregion #region Structure sbatch.DrawCentered(Textures.TexLevelNodeStructure, Position, DIAMETER, DIAMETER, FlatColors.MidnightBlue, FloatMath.TAU * nepX); #endregion #region Text FontRenderHelper.DrawTextCentered(sbatch, Textures.HUDFontBold, FONTSIZE, Blueprint.Name, ColorMath.Blend(FlatColors.Clouds, FlatColors.MidnightBlue, nepX), Position); #endregion }
protected override void DoDraw(IBatchRenderer sbatch, FRectangle bounds) { FlatRenderHelper.DrawSimpleBlurPanel_Opaque(sbatch, bounds, FlatColors.BackgroundHUD2, 16); }
protected override void DoDraw(IBatchRenderer sbatch, FRectangle bounds) { FlatRenderHelper.DrawEdgeAlignedBlurPanel_Opaque(sbatch, bounds, FlatColors.BackgroundHUD2, FlatAlign5.BOTTOM, 16); }