public void set_text(string[] aText, Color[] aColors) { if (mDummyObject != null) { GameObject.Destroy(mDummyObject); } mDummyObject = null; destroy(); GUIStyle style = new GUIStyle(); style.font = ManagerManager.Manager.mNewRef.genericFont; style.fontSize = 100; float totalWidth = style.CalcSize(new GUIContent(aText.Aggregate((e, f) => e + f))).x; float accum = 0; for (int i = 0; i < aText.Length; i++) { float wordWidth = style.CalcSize(new GUIContent(aText[i])).x; var addMe = new FlatElementText(ManagerManager.Manager.mNewRef.genericFont, 100, aText[i], Depth); addMe.HardColor = aColors[i]; mElements.Add(new FlatElementMultiBase.ElementOffset(addMe, new Vector3(totalWidth / 2f - accum - wordWidth / 2f, 0, 0))); accum += wordWidth; } PrimaryGameObject = create_primary_from_elements(); //more hack nonsense HardPosition = SoftPosition; update(1); }
public void set_name(string aName) { //TODO complete hack, fix this.. if (mText != null) { mElements.Remove(mText); mText.Element.destroy(); mText = null; } if (aName != "") { aName = aName.ToUpper(); mText = new ElementOffset(new FlatElementText(ManagerManager.Manager.mNewRef.genericFont, 30, "", Depth + 1), new Vector3(mBodyOffset, -90, 0)); (mText.Element as FlatElementText).HardColor = new Color(0, 0, 0, 1); if (aName.Length > 9 && aName.Contains(" ")) { (mText.Element as FlatElementText).Text = FlatElementText.convert_to_multiline(2, aName); mText.Position = mText.Position + new Vector3(0, 15, 0); } else { (mText.Element as FlatElementText).Text = aName; } mElements.Add(mText); } }
//called by NewGameManager public void setup_bb() { var nameFrame = mManager.mCharacterBundleManager.get_image("TEXTBOX"); var scoreFrame = mManager.mCharacterBundleManager.get_image("SCORE"); //BB small nonsense mBBNameText = new FlatElementText(mManager.mNewRef.genericFont, 50, "", 11); mBBNameTextFrame = new FlatElementImage(nameFrame.Image, nameFrame.Data.Size, 10); mBBScoreText = new FlatElementText(mManager.mNewRef.genericFont, 60, "0", 11); mBBScoreFrame = new FlatElementImage(scoreFrame.Image, scoreFrame.Data.Size, 10); mBBMultiplierImage = new FlatElementImage(null, 15); //mBBWarningText = new FlatElementText(mManager.mNewRef.genericFont,150,"WARNING",12); mBBWarningText = new FlatElementText(mManager.mNewRef.genericFont, 400, "WARNING", 20); mBBWarningText.HardColor = new Color(0.5f, 0.5f, 0.5f, 0); mBBWarningText.HardPosition = mFlatCamera.get_point(Vector3.zero); mBBNameText.HardColor = GameConstants.UiWhite; mBBNameText.Alignment = TextAlignment.Right; mBBNameText.Anchor = TextAnchor.MiddleRight; mBBScoreText.HardColor = GameConstants.UiWhite; mBBScoreText.Alignment = TextAlignment.Right; mBBScoreText.Anchor = TextAnchor.MiddleRight; mBBMultiplierImage.HardPosition = mFlatCamera.get_point(-1, 1) + new Vector3(200, -270, 0) + new Vector3(mBBMultiplierImage.BoundingBox.width, mBBMultiplierImage.BoundingBox.height, 0) / 2f; //this is just to position the text, it's done again in begin_new_character Vector3 textOffset = new Vector3(70, 115, 0) / 2; mBBNameTextFrame.HardPosition = mBBMultiplierImage.HardPosition + new Vector3(mBBNameTextFrame.BoundingBox.width, 140, 0) / 2 + textOffset; mBBNameText.HardPosition = mBBMultiplierImage.HardPosition + new Vector3(320, 140, 0) / 2 + textOffset; mBBScoreFrame.HardPosition = mBBMultiplierImage.HardPosition + new Vector3(mBBScoreFrame.BoundingBox.width, -140, 0) / 2 + textOffset; mBBScoreText.HardPosition = mBBScoreFrame.HardPosition + new Vector3(-mBBScoreFrame.BoundingBox.width / 2 + 180, 0, 0); var warningImage = mManager.mNewRef.redWarning; //mManager.mCharacterBundleManager.get_image("WARNING"); mWarningOverlay = new FlatElementImage(warningImage, mFlatCamera.Size, 100); mWarningOverlay.HardPosition = mFlatCamera.get_point(Vector3.zero); mElement.Add(mBBNameText); mElement.Add(mBBNameTextFrame); mElement.Add(mBBScoreFrame); mElement.Add(mBBScoreText); mElement.Add(mBBWarningText); mElement.Add(mBBMultiplierImage); mElement.Add(mWarningOverlay); }
public void start_screen_loaded_callback(AssetBundle aBundle, string aBundleName) { mBundle = aBundle; CharacterLoader loader = new CharacterLoader(); loader.complete_load_character(aBundle, aBundleName); mLoader = loader; //create background mElement.Add(construct_flat_image("BACKGROUND", 0)); mElement.Add(construct_flat_image("FG-1", 30)); for (int i = 2; i < 30; i++) { var img = construct_flat_image("BG-" + i, 30 - i); mElement.Add(img); } set_start_screen_character_transparency(); NewMenuReferenceBehaviour refs = mManager.mNewRef; //kinect required image if (!GameConstants.ALLOW_NO_KINECT && mManager.mZigManager.is_reader_connected() == 0) { //TODO put up a KINECT REQUIRED message mKinectRequiredImage = construct_flat_image("FG-1", 1000); mKinectRequiredImage.SoftPosition += new Vector3(0, -400, 0); mElement.Add(mKinectRequiredImage); } //mMenuBackground; //mMenuSelector; //mResume; //mRestart; //???? mMessageText = new FlatElementText(refs.genericFont, 60, "", 1); mMessageText.HardPosition = mRTCamera.get_point(Vector3.zero) + new Vector3(0, 400, 0); mElement.Add(mMessageText); start_configuration_display(); IsInitialized = true; }
public void you_are_playing_as(string aName, float displayTime = 5) { ManagerManager.Log("you are " + aName); if (aName == "") //hard fix for bug. XboneAll will call this function a bunch of times with empty string for some reason { return; } if (mPlayingText != null && !mPlayingText.Destroyed) { mPlayingText.HardColor = GameConstants.UiWhiteTransparent; } aName = System.Text.RegularExpressions.Regex.Replace(aName, @"[^\u0020-\u007E]", "[]"); if (aName.Length > 70) { aName = aName.Substring(0, 70) + "..."; } NewMenuReferenceBehaviour refs = mManager.mNewRef; var title = construct_flat_image("START_PLAYER", 100); int fontSize = aName.Length > 22 ? 21 : 50; Mathf.Clamp(65 - aName.Length, 22, 50); mPlayingText = new FlatElementText(refs.genericFont, fontSize, aName, 101); title.HardPosition = mFlatCamera.get_point(.73f, -.80f); mPlayingText.HardPosition = title.HardPosition - new Vector3(0, 44, 0); title.HardColor = GameConstants.UiWhiteTransparent; mPlayingText.HardColor = GameConstants.UiBlueTransparent; title.SoftColor = GameConstants.UiWhite; mPlayingText.SoftColor = GameConstants.UiBlue; mElement.Add(title); mElement.Add(mPlayingText); var iamreallystupid = mPlayingText; TED.add_one_shot_event( delegate() { title.SoftColor = iamreallystupid.SoftColor = GameConstants.UiWhiteTransparent; }, displayTime).then_one_shot( delegate() { title.destroy(); iamreallystupid.destroy(); mElement.Remove(title); mElement.Remove(iamreallystupid); }, displayTime); }
public FlatUnlockIcon(CharacterIndex aChar, bool big, int aDepth) { var bgImage = ManagerManager.Manager.mCharacterBundleManager.get_image(big?"UNLOCKABLES_BOX_BIG" : "UNLOCKABLES_BOX_SMALL"); var charIcon = ManagerManager.Manager.mCharacterBundleManager.get_image("ICON_" + aChar.StringIdentifier); background = new FlatElementImage(bgImage.Image, bgImage.Data.Size, aDepth); icon = new FlatElementImage(charIcon.Image, charIcon.Data.Size, aDepth + 1); name = new FlatElementText(ManagerManager.Manager.mNewRef.genericFont, 50, FlatElementText.convert_to_multiline(1, aChar.ShortName.ToUpper()), aDepth + 1); mElements.Add(new FlatElementMultiBase.ElementOffset(background, new Vector3(0, 0, 0))); mElements.Add(new FlatElementMultiBase.ElementOffset(icon, new Vector3(0, 20, 0))); mElements.Add(new FlatElementMultiBase.ElementOffset(name, new Vector3(0, -200, 0))); PrimaryGameObject = create_primary_from_elements(); Depth = aDepth; }
public void initialize_depth_warning() { mDepthImage = new FlatElementImage(null, new Vector2(160, 120), 100); mDepthImage.HardScale = Vector3.one * 2; //mDepthImage.HardPosition = mFlatCamera.get_point(1, -1) + new Vector3(-10 - mDepthImage.BoundingBox.width / 4, 10 + mDepthImage.BoundingBox.height / 4, 0) * mFlatCamera.screen_pixel_to_camera_pixel_ratio(); mDepthImage.HardPosition = mFlatCamera.get_point(1.5f, -1) + new Vector3(-10 - mDepthImage.BoundingBox.width / 4, 10 + mDepthImage.BoundingBox.height / 4, 0) * mFlatCamera.screen_pixel_to_camera_pixel_ratio(); mDepthImage.HardShader = mManager.mReferences.mXB1DepthImageShader; mDepthWarningText = new FlatElementText(mManager.mNewRef.genericFont, 40, GameStrings.GetString("TCMkinect1"), 100); mDepthWarningText.HardColor = new Color(1, 1, 1, 0); mDepthWarningText.Alignment = TextAlignment.Left; mDepthWarningText.Anchor = TextAnchor.MiddleLeft; mDepthWarningText.HardPosition = mFlatCamera.get_point(1, -1) + new Vector3(-280, 110, 0) * mFlatCamera.screen_pixel_to_camera_pixel_ratio(); mDepthWarningText.ColorInterpolationMaxLimit = 10f; mDepthWarningText.ColorInterpolationMinLimit = 2f; //mDepthWarningText.Alignment = TextAlignment.Left; EnableDepthWarning = false; mElement.Add(mDepthImage); mElement.Add(mDepthWarningText); }
//TODO need custom split setting function... public PopupTextObject(string aText, int aDepth, Texture2D aBubble = null, System.Nullable <Vector2> aBubbleSize = null) { mBackground = new FlatElementImage(aBubble == null ? random_bubble(0) : aBubble, aBubbleSize, aDepth); mText = new FlatElementText(ManagerManager.Manager.mNewRef.genericFont, 80, "", aDepth + 1); mText.HardColor = new Color(0, 0, 0); mElements.Add(new FlatElementMultiBase.ElementOffset(mBackground, new Vector3(0, 0, 0))); mTextOffset = new FlatElementMultiBase.ElementOffset(mText, new Vector3(0, 0, 0)); mElements.Add(mTextOffset); Text = aText; PrimaryGameObject = create_primary_from_elements(); PrimaryGameObject.name = "genPOPUPTEXT"; //make sure it gets applied to text as well... ColorInterpolationMaxLimit = 3f; ColorInterpolationMinLimit = 1.5f; SoftInterpolation = .18f; //PositionInterpolationMinLimit = 500; Depth = aDepth; }
public FlatUnlockBadge(CharacterIndex aChar, UnlockRequirements.UnlockData aData, int aDepth) { var unlockfont = ManagerManager.Manager.mNewRef.serifFont; var bgImage = ManagerManager.Manager.mCharacterBundleManager.get_image("UNLOCKABLES_PLATE"); background = new FlatElementImage(bgImage.Image, bgImage.Data.Size, aDepth); text1 = new FlatElementText(unlockfont, 120, "new lifestyle", aDepth + 1); text2 = new FlatElementText(unlockfont, 200, "UNLOCKED", aDepth + 1); mainIcon = new FlatUnlockIcon(aChar, true, aDepth + 1); if (aData.Related.Length == 0) { text3 = new FlatElementText(unlockfont, 200, FlatElementText.convert_to_multiline_max(35, aData.Sentence), aDepth + 1); } else { text3 = new FlatElementText(unlockfont, 70, FlatElementText.convert_to_multiline_max(35, aData.Sentence), aDepth + 1); } mElements.Add(new FlatElementMultiBase.ElementOffset(background, new Vector3(0, 0, 0))); mElements.Add(new FlatElementMultiBase.ElementOffset(text1, new Vector3(0, 600, 0))); mElements.Add(new FlatElementMultiBase.ElementOffset(text2, new Vector3(0, 450, 0))); mElements.Add(new FlatElementMultiBase.ElementOffset(mainIcon, new Vector3(0, 125, 0))); mElements.Add(new FlatElementMultiBase.ElementOffset(text3, new Vector3(0, -200, 0))); contributors = new FlatUnlockIcon[aData.Related.Length]; Vector3 step = new Vector3(-400, 0, 0); Vector3 start = (contributors.Length - 1) * (-step) / 2f + new Vector3(0, -700, 0); for (int i = 0; i < contributors.Length; i++) { contributors[i] = new FlatUnlockIcon(aData.Related[i], false, aDepth + 1); FlatUnlockIcon e = contributors[i]; mElements.Add(new FlatElementMultiBase.ElementOffset(e, start + step * i)); } PrimaryGameObject = create_primary_from_elements(); Depth = aDepth; }
//void initialize(CharacterLoader aActualChar, int aDepth) void initialize(CharacterIndex?aIndex, int aDepth) { var meterImage = ManagerManager.Manager.mCharacterBundleManager.get_image("SELECTION_BOX"); var newRef = ManagerManager.Manager.mNewRef; //mSquare = new FlatElementImage(newRef.bbChoiceBox, aDepth); mSquare = new FlatElementImage(meterImage.Image, meterImage.Data.Size, aDepth); mSquare.HardColor = GameConstants.UiRed; mText = new FlatElementText(newRef.fatFont, 48, "", aDepth + 2); mDiffImage = new FlatElementImage(null, aDepth + 3); mDiffImage.HardScale = 1.33f * Vector3.one; //mPerfect = new DifficultyObject(ManagerManager.Manager.mNewRef.uiPerfectStar, aDepth); mIcon = new FlatElementImage(null, aDepth + 2); mIcon.HardScale = 1.25f * Vector3.one; //mMeter = new MeterImageObject(newRef.bbChoiceBox, null,MeterImageObject.FillStyle.DU, aDepth + 1); mMeter = new MeterImageObject(meterImage.Image, meterImage.Data.Size, MeterImageObject.FillStyle.DU, aDepth + 1); mMeter.Percentage = 0.0f; set_perfectness(3); //mBody.set_target_pose(aPose); mElements.Add(new FlatElementMultiBase.ElementOffset(mSquare, new Vector3(0, 0, 0))); mElements.Add(new FlatElementMultiBase.ElementOffset(mDiffImage, new Vector3(-mSquare.BoundingBox.width / 2f + 80, -mSquare.BoundingBox.height / 2f + 80, 0))); mElements.Add(new FlatElementMultiBase.ElementOffset(mText, new Vector3(0, 0, 0))); //mElements.Add(new FlatElementMultiBase.ElementOffset(mPerfect, new Vector3(-122,65,0))); mElements.Add(new FlatElementMultiBase.ElementOffset(mMeter, new Vector3(0, 0, 0))); mElements.Add(new FlatElementMultiBase.ElementOffset(mIcon, new Vector3(0, 275, 0))); mText.HardColor = GameConstants.uiWhite; if (aIndex != null) { set_actual_character(aIndex.Value); } PrimaryGameObject = create_primary_from_elements(); Depth = aDepth; }
public void set_for_GRAVE(List <PerformanceStats> aStats) { //timing vars float gIntroText = 4.5f; float gPreScoreCount = 0.03f; float gScoreCount = 0.2f; float gPostScoreCount = 0.07f; float gRestart = 29; //disable the depth warning mManager.mZigManager.ForceShow = 2; //add the gravestone to the scene add_character(CharacterIndex.sGrave, true, false); //remove the grave if (aStats.Last().Character.Age == 999) { aStats.RemoveAt(aStats.Count - 1); } //add in fetus in case we skipped it in debug mode if (aStats.First().Character.Age != 0) { aStats.Insert(0, new PerformanceStats(new CharacterIndex(0, 0))); } //fake it for testing... /* TODO DELETE move this into ModeNormalPlay on force kill * mCharacters.Last().destroy(); //remove the grave * mElement.Remove(mCharacters.Last()); * mCharacters.RemoveAt(mCharacters.Count -1); * Random.seed = 123; * for(int i = 0; i < 8; i++) * { * if(aStats.Last().Character.Age < (new CharacterIndex(i,0)).Age) * { * PerformanceStats stat = new PerformanceStats(new CharacterIndex(i,Random.Range(0,4))); * stat.update_score(0,Random.value); * stat.update_score(1,Random.value); * stat.Stats = mManager.mGameManager.CharacterHelper.Characters[stat.Character]; * aStats.Add(stat); * * add_character(stat.Character,false); * } * } * add_character(CharacterIndex.sGrave,false); //add the grave back in */ //this is all a hack to get the score to show up right... float scoreIncrementor = 0; FlatElementText finalScoreText = new FlatElementText(mManager.mNewRef.serifFont, 70, "0", 21); finalScoreText.HardColor = (GameConstants.UiGraveText); FlatElementText finalAgeText = new FlatElementText(mManager.mNewRef.serifFont, 50, "0", 21); float ageIncrementer = 0; finalAgeText.HardColor = (GameConstants.UiGraveText); //perfectPercent.Text = ((int)(100*aStats.Sum(e=>e.Stats.Perfect+1)/(float)(aStats.Count*3))).ToString() + "%"; //TODO why this no work?? finalAgeText.Text = "0"; //aStats.Last().Character.Age.ToString(); //hack to put things into bg camera foreach (Renderer f in finalScoreText.PrimaryGameObject.GetComponentsInChildren <Renderer>()) { f.gameObject.layer = 4; } foreach (Renderer f in finalAgeText.PrimaryGameObject.GetComponentsInChildren <Renderer>()) { f.gameObject.layer = 4; } //foreach (Renderer f in perfectEngraving.PrimaryGameObject.GetComponentsInChildren<Renderer>()) f.gameObject.layer = 4; Vector3 graveCenter = mCharacters[mCharacters.Count - 1].HardPosition + new Vector3(0, 50, 0); finalScoreText.HardPosition = graveCenter + new Vector3(30, -180, 0); finalAgeText.HardPosition = graveCenter + new Vector3(25, 0, 0); mElement.Add(finalScoreText); //mElement.Add(perfectEngraving); mElement.Add(finalAgeText); graveCleanup.Add(finalScoreText); graveCleanup.Add(finalAgeText); TimedEventDistributor.TimedEventChain chain = TED.empty_chain(); chain = chain.then_one_shot( delegate { set_sun(); } , 0); chain = chain.then( low_skippable_text_bubble_event(GameStrings.GetString("SM1"), gIntroText), 3); /*.then( //wait a little bit to let the fading finish * low_skippable_text_bubble_event("HERE IS YOUR LIFE STORY",gIntroText) * );*/ for (int i = 1; i < aStats.Count; i++) { PerformanceStats ps = aStats[i]; chain = chain.then_one_shot( delegate() { if (ps.Character != CharacterIndex.sOneHundred) { show_score(ps.Character, (int)ps.AdjustedScore, gPreScoreCount + gScoreCount + gPostScoreCount + 1.5f); } } , gPreScoreCount).then( delegate(float aTime) { if (aTime < gScoreCount) { float displayScore = scoreIncrementor + (aTime / gScoreCount) * ps.AdjustedScore; float displayAge = ageIncrementer + (aTime / gScoreCount) * (ps.Character.Age - ageIncrementer); finalScoreText.Text = "" + (int)displayScore; finalAgeText.Text = "" + (int)displayAge; } if (aTime > gScoreCount + gPostScoreCount) { scoreIncrementor += ps.AdjustedScore; ageIncrementer = ps.Character.Age; finalScoreText.Text = "" + (int)scoreIncrementor; finalAgeText.Text = "" + (int)ageIncrementer; return(true); } return(false); }, 0); } chain = chain.wait(2.5f); //CONNECTIONS for (int i = 1; i < aStats.Count; i++) { PerformanceStats ps = aStats[i]; float gFirstConnectionText = 5f; float gConnectionText = 5f; float gPreParticle = 2f; //TODO grave connections CharIndexContainerString connections; //TODO bool wasHard = ps.Stats.Difficulty > 1; if (wasHard) { connections = mManager.mCharacterBundleManager.get_character_stat(ps.Character).CharacterInfo.HardConnections; } else { connections = mManager.mCharacterBundleManager.get_character_stat(ps.Character).CharacterInfo.EasyConnections; } //for each connection, check if it is relevent to the currently looping character for (int j = 1; j < aStats.Count; j++) { var targetCharacter = aStats[j].Character; //charcter we are connecting to var targetConnection = connections[targetCharacter]; //message if (targetConnection != null && targetConnection != "") { int accumChange = 0; //accum change is targetCharacters effect on the current character accumChange = aStats[j].CutsceneChangeSet.accumulative_changes()[ps.Character]; if ((wasHard && accumChange > 0) || //if was hard and effect was positive (i.e. hard) (!wasHard && accumChange < 0)) //if was easy and effect was negative (i.e. easy) { string [] conText = targetConnection.Replace("<S>", "@").Split('@'); PopupTextObject npo = null; chain = chain.then( delegate(float aTime) { if (npo == null) { npo = add_timed_text_bubble(conText[0], gFirstConnectionText + gConnectionText, -0.6f, 1); set_popup_color_for_cutscene_particles(npo, wasHard); create_shine_over_character(targetCharacter, !wasHard, gFirstConnectionText + gConnectionText); TED.add_one_shot_event( delegate() { create_shine_over_character(ps.Character, !wasHard, gFirstConnectionText + gConnectionText - 0.3f); } , 0.3f); } if (npo.IsDestroyed || aTime > gPreParticle) { return(true); } return(false); } , 0); System.Func <FlatElementBase, float, bool> jiggleDelegate = delegate(FlatElementBase aBase, float aTime2) { aBase.mLocalRotation = Quaternion.AngleAxis(Mathf.Sin(aTime2 * Mathf.PI * 2 * 8) * 10f, Vector3.forward); if (aTime2 >= (gFirstConnectionText - gPreParticle) / 4f) { aBase.mLocalRotation = Quaternion.identity; return(true); } return(false); }; chain = chain.then_one_shot( delegate() { if (npo != null) { mCharacters[char_to_list_index(targetCharacter)].Events.add_event(jiggleDelegate, 0); ManagerManager.Manager.mMusicManager.play_sound_effect("graveShine"); } //create the shine } ).then_one_shot( delegate() { if (npo != null && !npo.IsDestroyed) //if we used softskip, npo could be destroyed at this point { npo.Text = conText.Last(); mCharacters[char_to_list_index(ps.Character)].Events.add_event(jiggleDelegate, 0); ManagerManager.Manager.mMusicManager.play_sound_effect("graveShine"); } }, gFirstConnectionText - gPreParticle).then( delegate(float aTime){ if (npo.IsDestroyed || aTime > gConnectionText) { npo = null; return(true); } return(false); } ); } } } } string deathSentence = ""; if (aStats[aStats.Count - 1].DeathTime != -1) { deathSentence += GameStrings.GetString("SM2"); } else { deathSentence += GameStrings.GetString("SM3"); } if (!aStats [aStats.Count - 1].Character.IsDescriptionAdjective) { if ("aeiouAEIOU".IndexOf(aStats[aStats.Count - 1].Character.Description[0]) >= 0) { deathSentence += GameStrings.GetString("SM4"); } else { deathSentence += GameStrings.GetString("SM5"); } } deathSentence += aStats[aStats.Count - 1].Character.Description; chain = chain.then( low_skippable_text_bubble_event(deathSentence, gIntroText) , 1); foreach (CharacterIndex e in CharacterIndex.sAllCharacters) { UnlockRequirements.UnlockData unlockData; if (mManager.mMetaManager.UnlockManager.unlockedThisGame.TryGetValue(new UnlockRequirements.FakeCharIndex(e), out unlockData)) { if (unlockData != null) { ManagerManager.Log("announcing unlock " + e.StringIdentifier); CharacterIndex ce = new CharacterIndex(e); chain = chain.then_one_shot( delegate(){ mUnlockAnnouncer.announce_unlock(ce, unlockData); } , 0).then( delegate(float aTime){ return(!mUnlockAnnouncer.IsAnnouncing); } , 0); } } } //so we don't announce unlock again when we restart mManager.mMetaManager.UnlockManager.unlockedThisGame.Clear(); if (GameConstants.showReward && aStats[aStats.Count - 1].Character.LevelIndex >= 7) { FlatElementImage rewardImage = null; FlatElementImage rewardFrame = null; mModeNormalPlay.mGiftManager.set_background_for_render(); chain = chain.then_one_shot( delegate() { var frameImg = mManager.mCharacterBundleManager.get_image("GIFT_frame"); rewardFrame = new FlatElementImage(frameImg.Image, frameImg.Data.Size, 24); rewardImage = new FlatElementImage(mModeNormalPlay.mGiftManager.render_gift(0), new Vector2(2001, 1128), 23); //TODO play sound effect rewardImage.HardPosition = mFlatCamera.get_point(0, 3); rewardFrame.HardPosition = rewardImage.HardPosition; rewardImage.SoftPosition = mFlatCamera.get_point(Vector3.zero) + new Vector3(0, 150, 0); rewardFrame.SoftPosition = rewardImage.SoftPosition + new Vector3(0, 70, 0); mElement.Add(rewardImage); mElement.Add(rewardFrame); graveCleanup.Add(rewardImage); graveCleanup.Add(rewardFrame); var subChain = TED.empty_chain().wait(4); if (mModeNormalPlay.mGiftManager.gift_count() > 0) { for (int i = 1; i < 100; i++) { int localIndex = i % mModeNormalPlay.mGiftManager.gift_count(); subChain = subChain.then_one_shot( delegate(){ //TODO sound effect mModeNormalPlay.mGiftManager.render_gift(localIndex); } , 1f); } } } , 2); //chain = chain.wait(6); //chain = chain.then(skippable_text_bubble_event("YOU ARE THE PERFECT WOMAN!",5,-0.8f,2),0); } //variables for credits animation.. float lastTime = 0; FlatElementImage[] logos = null; //PopupTextObject gameOver = null; List <FlatElementText> creditsText = new List <FlatElementText>(); float scrollSpeed = 820; mGraveCompleteCb = delegate() { Vector3 barYPosition = mFlatCamera.get_point(Vector3.zero) + new Vector3(0, -700, 0); TED.add_one_shot_event( delegate() { mManager.mMusicManager.fade_in_extra_music("creditsMusic"); mManager.mMusicManager.fade_out(); var imgData = mManager.mCharacterBundleManager.get_image("BAR"); var barImg = new FlatElementImage(imgData.Image, imgData.Data.Size, 24); barImg.HardPosition = barYPosition + new Vector3(0, -1000, 0); barImg.SoftPosition = barYPosition; mElement.Add(barImg); graveCleanup.Add(barImg); } , 0).then_one_shot( delegate() { float lastXPosition = mFlatCamera.get_point(Vector3.zero).x - mFlatCamera.Width / 2 - 100; int counter = 0; foreach (string e in GameConstants.credits) { string val = e; if (System.Text.RegularExpressions.Regex.IsMatch(e, @"^\d+$")) { val = GameStrings.GetString("GCcredits" + e); } var text = new FlatElementText(mManager.mNewRef.genericFont, 70, val, 25); float textWidth = text.BoundingBox.width; text.HardColor = new Color(1, 1, 1, 1); text.HardPosition = new Vector3(lastXPosition - textWidth / 2f, barYPosition.y, 0); lastXPosition += -textWidth - 75; creditsText.Add(text); mElement.Add(text); graveCleanup.Add(text); counter++; } if (GameConstants.SHOW_LOGOS) { logos = new FlatElementImage[3]; lastXPosition += -200; string[] imageNames = new string[] { "LOGO_FA", "LOGO_AI", "LOGO_GL" }; for (int i = 0; i < imageNames.Length; i++) { var imgData = mManager.mCharacterBundleManager.get_image(imageNames[i]); var img = new FlatElementImage(imgData.Image, imgData.Data.Size, 25); float imgWidth = img.BoundingBox.width; img.HardPosition = new Vector3(lastXPosition - imgWidth / 2, barYPosition.y, 0); lastXPosition += -img.BoundingBox.width / 2f - 500; logos[i] = img; mElement.Add(img); graveCleanup.Add(img); } } } , 1).then_one_shot( delegate() { /* this will fade everything out super slowly * List<FlatElementBase> graveItems = new List<FlatElementBase>(){finalScoreText,perfectPercent}; * foreach(FlatElementBase e in * mCharacters.Cast<FlatElementBase>() * .Concat(mDiffLabels.Cast<FlatElementBase>()) * .Concat(mScoreLabels.Cast<FlatElementBase>()) * .Concat(mScoreTexts.Cast<FlatElementBase>()) * .Concat(graveItems.Cast<FlatElementBase>())) * { * e.ColorInterpolationLimit = 0.05f; * e.SoftColor = GameConstants.UiWhiteTransparent; * }*/ } , 0).then( delegate(float aTime) { //scroll contents down Vector3 scroll = new Vector3(scrollSpeed * (aTime - lastTime), 0, 0); foreach (FlatElementText e in creditsText) { e.SoftPosition = e.SoftPosition + scroll; } if (logos != null) { foreach (FlatElementImage e in logos) { e.SoftPosition = e.SoftPosition + scroll; } } lastTime = aTime; if (Input.GetKeyDown(KeyCode.Alpha0)) { return(true); } if (aTime > gRestart) { return(true); } return(false); } , 0).then_one_shot( delegate(){ mManager.mMusicManager.fade_out_extra_music(); mManager.restart_game(); } , 0); mGraveCompleteChain = TED.LastEventKeyAdded; }; chain = chain.then_one_shot( delegate() { mGraveCompleteCb(); mGraveCompleteCb = null; mGraveChain = null; } , 1); mGraveChain = TED.LastEventKeyAdded; }
//this needs to be called in order of characters created.... public void show_score(CharacterIndex aIndex, int aScore, float showTime, float jiggleDelayTime = 0) { int ind = char_to_list_index(aIndex); FlatElementText scoreText = new FlatElementText(mManager.mNewRef.fatFont, 40, aScore.ToString(), 21); var scoreBgImage = mManager.mCharacterBundleManager.get_image("SCORELABEL"); FlatElementImage scoreBg = new FlatElementImage(scoreBgImage.Image, scoreBgImage.Data.Size, 20); scoreBg.HardPosition = mFlatCamera.get_point(0, 1.5f); //SLOPPY, restart will clear out all characters but the TED will still be running and calling this function which will crash here if (mCharacters.Count > ind) { scoreBg.HardPosition = mCharacters[ind].SoftPosition + new Vector3(0, 400, 0); } scoreText.HardPosition = scoreBg.HardPosition; scoreText.SoftPosition = scoreBg.SoftPosition; scoreText.Text = "" + aScore; scoreText.PositionInterpolationMinLimit = 200f; scoreBg.PositionInterpolationMinLimit = 200f; scoreText.ColorInterpolationMinLimit = 2f; scoreBg.ColorInterpolationMinLimit = 2f; mScoreLabels.Add(scoreBg); mScoreTexts.Add(scoreText); mElement.Add(scoreBg); mElement.Add(scoreText); System.Func <FlatElementBase, float, bool> scoreJiggleDelegate = delegate(FlatElementBase aBase, float aTime2) { aTime2 -= jiggleDelayTime; if (aTime2 > 0) { aBase.mLocalRotation = Quaternion.AngleAxis(Mathf.Sin(aTime2 * Mathf.PI * 2 * 4) * 15f, Vector3.forward); if (aTime2 >= 0.7f) { aBase.mLocalRotation = Quaternion.identity; return(true); } } return(false); }; scoreBg.Events.add_event(scoreJiggleDelegate, 0.03f); scoreText.Events.add_event(scoreJiggleDelegate, 0.03f); //play the counting sound TED.add_one_shot_event(delegate(){ mManager.mMusicManager.play_sound_effect("counting"); }, jiggleDelayTime); TED.add_event( delegate(float aTime) { if (aTime > showTime) { scoreBg.SoftColor = GameConstants.UiWhiteTransparent; scoreText.SoftColor = GameConstants.UiWhiteTransparent; return(true); } return(false); } , 0).then_one_shot( delegate(){ mScoreLabels.Remove(scoreBg); mScoreTexts.Remove(scoreText); mElement.Remove(scoreBg); mElement.Remove(scoreText); scoreBg.destroy(); scoreText.destroy(); } , 3); }
public void popup_character(CharacterIndex[] aChars, int[] aDiffs, int[] aOldDiffs, bool isGreen) { int count = aChars.Length; float gTimeBeforeBadges = .7f; float scaleTime = Mathf.Sqrt(Mathf.Sqrt(1 / (float)count)); float gBadgeTime = scaleTime * .3f; float gTimeAfterBadges = 1.0f; FlatElementImage[] mCharacters = null; FlatElementImage[] mBadges = null; FlatElementImage[] mBackgrounds = null; FlatElementText[] mNames = null; mCharacters = new FlatElementImage[count]; mBadges = new FlatElementImage[count]; mBackgrounds = new FlatElementImage[count]; mNames = new FlatElementText[count]; //var sizeImg = ManagerManager.Manager.mCharacterBundleManager.get_image("ICON_05-1"); //TODO read from sizeImg float gIconHeight = 343; //float gIconWidth = 266; Vector3 step = new Vector3(-500, 0, 0); Vector3 start = NIM.mFlatCamera.get_point(0, -1) - new Vector3(0, gIconHeight / 2, 0); Vector3 offset = (count - 1) * (-step) / 2f; Vector3 badgeOffset = new Vector3(-150, 165, 0); Vector3 nameOffset = new Vector3(0, -180, 0); CharacterBundleManager.ImageSizePair[] badgeImages = new CharacterBundleManager.ImageSizePair[] { ManagerManager.Manager.mCharacterBundleManager.get_image("label_easy"), ManagerManager.Manager.mCharacterBundleManager.get_image("label_normal"), ManagerManager.Manager.mCharacterBundleManager.get_image("label_hard"), ManagerManager.Manager.mCharacterBundleManager.get_image("label_extreme") }; var chain = TED.add_event( delegate(float aTime) { for (int i = 0; i < count; i++) { //TODO delete all the fallback stuff CharacterBundleManager.ImageSizePair img = null; img = ManagerManager.Manager.mCharacterBundleManager.get_image("ICON_" + aChars[i].StringIdentifier); if (img == null || img.Data == null || img.Image == null) { img = ManagerManager.Manager.mCharacterBundleManager.get_image("ANGELS_" + aChars[i].StringIdentifier); } if (img == null || img.Data == null || img.Image == null) { mCharacters[i] = new FlatElementImage(null, 10); } else { mCharacters[i] = new FlatElementImage(img.Image, img.Data.Size, 10); } mCharacters[i].HardPosition = start + offset + step * i; mCharacters[i].SoftPosition = mCharacters[i].SoftPosition + new Vector3(0, gIconHeight + 43, 0); mCharacters[i].HardScale = Vector3.one * 0.8f; mBadges[i] = new FlatElementImage(badgeImages[aOldDiffs[i]].Image, badgeImages[aOldDiffs[i]].Data.Size, 11); //mBadges[i].HardColor = GameConstants.UiWhiteTransparent; mBadges[i].HardColor = GameConstants.UiWhite; mBadges[i].HardPosition = mCharacters[i].HardPosition + badgeOffset; mBadges[i].SoftPosition = mCharacters[i].SoftPosition + badgeOffset; mBadges[i].HardScale = Vector3.one * 0.9f; var boxImage = ManagerManager.Manager.mCharacterBundleManager.get_image("CUTSCENE_BOX"); FlatElementImage box = new FlatElementImage(boxImage.Image, boxImage.Data.Size, 3); box.HardPosition = mCharacters[i].HardPosition; box.SoftPosition = mCharacters[i].SoftPosition; box.HardColor = isGreen ? GameConstants.UiYellowTransparent : GameConstants.UiRedTransparent; box.HardColor = isGreen ? GameConstants.UiYellow : GameConstants.UiRed; mBackgrounds[i] = box; var text = ManagerManager.Manager.mGameManager.CharacterHelper.Characters[aChars[i]].CharacterInfo.ShortName.ToUpper(); mNames[i] = new FlatElementText( ManagerManager.Manager.mNewRef.genericFont, text.Length > 10 ? 42 : 57, text, 11); mNames[i].HardPosition = mCharacters[i].HardPosition + nameOffset; mNames[i].SoftPosition = mCharacters[i].SoftPosition + nameOffset; mNames[i].HardColor = (!isGreen) ? GameConstants.UiWhite : GameConstants.UiRed; //set speeds.. mCharacters[i].PositionInterpolationMinLimit = 250; mCharacters[i].SoftInterpolation = 0.15f; mBadges[i].PositionInterpolationMinLimit = 250; mBadges[i].SoftInterpolation = 0.15f; mNames[i].PositionInterpolationMinLimit = 250; mNames[i].SoftInterpolation = 0.15f; mBackgrounds[i].PositionInterpolationMinLimit = 250; mBackgrounds[i].SoftInterpolation = 0.15f; mElement.Add(mCharacters[i]); mElement.Add(mBadges[i]); mElement.Add(mBackgrounds[i]); mElement.Add(mNames[i]); create_shine_over_character(mCharacters[i], isGreen, gBadgeTime * (count) + gTimeAfterBadges + 0.5f); } return(true); }, gTimeBeforeBadges); chain = chain.wait(0.5f); for (int j = 0; j < count; j++) { int workingIndex = j; chain = chain.then_one_shot( delegate() { //TODO DELETE //mBadges[workingIndex].destroy(); //Vector3 pos = mBadges[workingIndex].HardPosition; //mBadges[workingIndex] = new FlatElementImage(badgeImages[aDiffs[workingIndex]].Image,badgeImages[aDiffs[workingIndex]].Data.Size,11); //mBadges[workingIndex].HardPosition = pos; //mElement.Add(mBadges[workingIndex]); mBadges[workingIndex].set_new_texture(badgeImages[aDiffs[workingIndex]].Image, badgeImages[aDiffs[workingIndex]].Data.Size); //pulsating scale animation mBadges[workingIndex].Events.add_event( delegate(FlatElementBase aBase, float aTime) { aBase.mLocalScale = Vector3.one * (1 + Mathf.Sin(aTime * 12) * 0.3f); if (aTime > 0.225f) { return(true); } return(false); }, 0); /* * mCharacters[workingIndex].Events.add_event( * delegate(FlatElementBase aBase, float aTime) * { * aBase.mLocalScale = Vector3.one * (1+Mathf.Sin(aTime*6)*0.1f); * if(aTime > 0.3f) * return true; * return false; * }, * 0);*/ //play a sound if (isGreen) { ManagerManager.Manager.mMusicManager.play_sound_effect("headPopupGood"); } else { ManagerManager.Manager.mMusicManager.play_sound_effect("headPopupBad"); } }, gBadgeTime); } chain = chain.then_one_shot( delegate() { for (int i = 0; i < count; i++) { int index = i; //mBadges[i].SoftColor = GameConstants.UiWhiteTransparent; mCharacters[i].SoftPosition = start + offset + step * i + new Vector3(0, -200, 0); //move down a little more to compensate for scale change mNames[i].SoftPosition = mCharacters[i].SoftPosition + nameOffset; mBackgrounds[i].SoftPosition = mCharacters[i].SoftPosition; mBadges[i].SoftPosition = mCharacters[i].SoftPosition + badgeOffset; mBadges[i].SoftColor = GameConstants.UiWhiteTransparent; //destroy them eventually. TED.add_one_shot_event( delegate() { mElement.Remove(mCharacters[index]); mElement.Remove(mBadges[index]); mElement.Remove(mBackgrounds[index]); mElement.Remove(mNames[index]); mBadges[index].destroy(); mCharacters[index].destroy(); mBackgrounds[index].destroy(); mNames[index].destroy(); }, 3); } }, gTimeAfterBadges); }
//CharacterIndex[] mChoices = null; public void initialize() { mFlatCamera = new FlatCameraManager(new Vector3(24200, -3500, 0), 10); mFlatCamera.fit_camera_to_game(); //mFlatCamera = mModeNormalPlay.mSunsetManager.mFlatCamera; var refs = mManager.mReferences; var newRef = mManager.mNewRef; //BB choice nonsense var miniMan = ((GameObject)GameObject.Instantiate(refs.mMiniChar)).GetComponent <CharacterTextureBehaviour>(); //mMiniMan = //TODO something like this: mManager.mCharacterBundleManager.get_mini_character(new CharacterIndex(0,1)); Vector3 miniManScale = (new Vector3(1, 1, 1)) * 1.5f; for (int i = 0; i < BB_NUM_CHOICES; i++) { mBBChoices.Add(new NewChoiceObject(11)); mBBChoiceBodies.Add(new FlatBodyObject(miniMan, 12)); mBBChoiceBodies[i].HardShader = refs.mMiniCharacterShader; mBBChoiceBodies[i].HardScale = miniManScale; mElement.Add(mBBChoices[i]); mElement.Add(mBBChoiceBodies[i]); } mBBChoosingBackground = new FlatElementImage(null, mFlatCamera.Size, 0); mBBChoosingBackground.Enabled = false; mBBChoosingBackground.HardPosition = mFlatCamera.get_point(Vector3.zero); mBBQuestionText = new ColorTextObject(10); mBBQuestionTextPrefix = new FlatElementText(newRef.genericFont, 100, "", 10); //mBBQuestionText.HardPosition = mFlatCamera.get_point(0,0.6f) + new Vector3(0,-75,0); mBBQuestionText.HardPosition = mFlatCamera.get_point(0, 0.72f); mBBQuestionTextPrefix.HardPosition = mFlatCamera.get_point(0, 0.72f) + new Vector3(0, 75, 0); mBBQuestionText.SoftInterpolation = 1; mBBQuestionTextPrefix.SoftInterpolation = 1; var bubbleImage = mManager.mCharacterBundleManager.get_image("SELECTION_BUBBLE"); mBBQuestionBubble = new FlatElementImage(bubbleImage.Image, bubbleImage.Data.Size, 1); mBBQuestionBubble.HardPosition = mFlatCamera.get_point(0, 0.75f); mBBQuestionBubble.HardScale = new Vector3(1.3f, 1.1f, 1); mBBQuestionBubble.HardColor = GameConstants.UiPopupBubble; mBBMiniMans = new FlatBodyObject[BB_NUM_CHOICES]; for (int i = 0; i < BB_NUM_CHOICES; i++) { mBBMiniMans[i] = new FlatBodyObject(miniMan, 20); mBBMiniMans[i].HardScale = miniManScale; mBBMiniMans[i].HardColor = GameConstants.UiPurpleTransparent; mBBMiniMans[i].SoftInterpolation = .13f; mElement.Add(mBBMiniMans[i]); } mElement.Add(mBBChoosingBackground); mElement.Add(mBBQuestionText); mElement.Add(mBBQuestionTextPrefix); mElement.Add(mBBQuestionBubble); GameObject.Destroy(miniMan.gameObject); set_for_choosing(); }