void ReleaseHell() { audioSrc.PlayOneShot(flameThrowerSound); GameObject ft = Instantiate(flameThrowerPrefab, fireSource.transform.position, transform.rotation); FlameThrowerController ftScript = ft.GetComponent <FlameThrowerController>(); ftScript.source = fireSource; ftScript.sourceBody = gameObject.transform; Destroy(ft, 5); isAttacking = true; }
// Use this for initialization void Start() { contr = GetComponent <FlameThrowerController>(); anim = GetComponentInChildren <Animator>(); }