protected override void Update() { float deltaTime = this.IsAffectedByTimeScaling ? Time.deltaTime : Time.unscaledDeltaTime; if (this.IsFadeDelayRunning) { _fadeDelay -= deltaTime; if (_fadeDelay <= 0) { _fadeDelay = null; this.BeginFading(); } } else if (this.IsFading) { _currentFadeTime += deltaTime; _alpha = FlaiMath.Min(1, _currentFadeTime / this.CurrentFade.Time); _alpha = this.IsFadingIn ? _alpha : (1 - _alpha); if (_currentFadeTime >= this.CurrentFade.Time) { _currentFadeTime = 0; this.OnFadeCompleted(); } } }
public void AddLast(ref T value) { if (++_headIndex == _buffer.Length) { _headIndex = 0; } _buffer[_headIndex] = value; if (_size == _buffer.Length) { if (++_tailIndex == _buffer.Length) { _tailIndex = 0; } } _size = FlaiMath.Min(_size + 1, _buffer.Length); }