public bool WhileInteractionLook(GameObject player) { if (!FlagHelper.IsSet(flags, ItemFlags.INTERACTABLE)) { return(false); } return(true); }
private void unlockPoint() { if (FlagHelper.IsSet(buildItemTypeFlags, BuildItemType.NONE)) { buildItemTypeFlags &= ~(BuildItemType.NONE); } buildItemTypeFlags |= typesToUnlock; unlocked = true; }
/// <summary> /// Creates a new Page image list from the given image object. Pages /// will be extracted into the Page image list if the source is multipage. /// </summary> /// <param name="image">The given image object.</param> /// <param name="convertTo32Bit">Whether to coerce into a 32 bit</param> /// <returns>A new Page Image List</returns> private static List <PageImage> InternalLoadImage(Image image, bool convertTo32Bit) { List <PageImage> ret = new List <PageImage>(); FrameDimensionType frameDimTypeFlags = ImageHelper.GetFrameDimensionTypes(image.FrameDimensionsList); int pages = 0; FrameDimension frameType = ImageHelper.FrameDimensionPage; //Get the Frame Dimensions if they exist if (FlagHelper.IsSet((int)frameDimTypeFlags, (int)FrameDimensionType.Page)) { pages = image.GetFrameCount(ImageHelper.FrameDimensionPage); if (pages > 0) { frameType = ImageHelper.FrameDimensionPage; } } if (FlagHelper.IsSet((int)frameDimTypeFlags, (int)FrameDimensionType.Time)) { pages = image.GetFrameCount(ImageHelper.FrameDimensionTime); if (pages > 0) { frameType = ImageHelper.FrameDimensionTime; } } if (FlagHelper.IsSet((int)frameDimTypeFlags, (int)FrameDimensionType.Resolution)) { pages = image.GetFrameCount(ImageHelper.FrameDimensionResolution); if (pages > 0) { frameType = ImageHelper.FrameDimensionResolution; } } if (pages == 0) //Just try to load the single image { ret.Add(new PageImage((Bitmap)image, convertTo32Bit)); } else //Otherwise load each page in the proper dimension { //Foreach frame make a PageInfo for (int i = 0; i < pages; i++) { image.SelectActiveFrame(frameType, i); ret.Add(new PageImage((Bitmap)image, convertTo32Bit)); } } return(ret); }
public bool OnActivate(GameObject player) { if (!FlagHelper.IsSet(flags, ItemFlags.INTERACTABLE)) { return(false); } if (FlagHelper.IsSet(activateFlags, ActivateFlags.USE)) { return(OnUse(player)); } return(true); }
private bool canToggleBuildMode() { BuildItem buildItem = prefabObj.GetComponent <BuildItem>(); if (FlagHelper.IsSet(buildItem.supportedBuildModeFlags, BuildModeFlags.FREE)) { if (FlagHelper.IsSet(buildItem.supportedBuildModeFlags, BuildModeFlags.POINTBASED)) { return(true); } } return(false); }
public bool OnInteraction(GameObject player) { if (!FlagHelper.IsSet(flags, ItemFlags.INTERACTABLE)) { return(false); } if (FlagHelper.IsSet(flags, ItemFlags.LOOTABLE)) { OnLootStart(player); LootHandler.OnLoot(this.gameObject, player); OnLootEnd(player); } return(true); }
private void setBuildMode(GameObject prefab) { prefabObj = prefab; if (FlagHelper.IsSet(prefab.GetComponent <BuildItem>().buildModeFlags, BuildModeFlags.FREE)) { buildMode = new FreeBuild(); buildModeFlag = BuildModeFlags.FREE; } else if (FlagHelper.IsSet(prefab.GetComponent <BuildItem>().buildModeFlags, BuildModeFlags.POINTBASED)) { buildMode = new PointBuild(); buildModeFlag = BuildModeFlags.POINTBASED; } prepareBuildMode(); }
private void DoAction(LastBossAction action) { float x = 0f; float y = 0f; float tolerance = 0.1f; if (action.Time <= Time.timeSinceLevelLoad + tolerance) { if (FlagHelper.IsSet(action.Mask, FinalBossFlag.W)) { y += 1; } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.A)) { x -= 1; } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.S)) { y -= 1; } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.D)) { x += 1; } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.Roll)) { anim.SetBool("Rolling", true); rollCooldown.reset(); rollDuration.reset(); } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.Attack)) { sword.Swing(); } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.Die)) { Die(); } Actions.RemoveAt(0); } direction = new Vector3(x, 0, y).normalized; }
/// <summary> /// Creates a new Page image list from the given image object. Pages /// will be extracted into the Page image list if the source is multipage. /// </summary> /// <param name="image">The given image object.</param> /// <param name="quality"></param> /// <returns>A new Page Image List</returns> public static List <PageImage> LoadImage(Image image, FaxQuality quality) { List <PageImage> ret = new List <PageImage>(); FrameDimensionType frameDimTypeFlags = ImageHelper.GetFrameDimensionTypes(image.FrameDimensionsList); int pages = 0; //Get the Frame Dimensions if they exist if (FlagHelper.IsSet((int)frameDimTypeFlags, (int)FrameDimensionType.Page)) { pages = image.GetFrameCount(ImageHelper.FrameDimensionPage); } //Foreach frame make a PageInfo for (int i = 0; i < pages; i++) { image.SelectActiveFrame(ImageHelper.FrameDimensionPage, i); ret.Add(new PageImage((Bitmap)image)); } return(ret); }