public void TestToPrefabResourceConcrete() { Container.BindFactory <Foo, Foo.Factory>().To <Foo>().FromComponentInNewPrefabResource("TestBindFactory/Foo").WithGameObjectName("asdf"); Initialize(); FixtureUtil.CallFactoryCreateMethod <Foo, Foo.Factory>(Container); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertNumGameObjectsWithName(Container, "asdf", 1); }
public void TestCached2() { Container.Bind(typeof(Foo), typeof(IFoo)).To <Foo>().FromGameObject().WithGameObjectName(GameObjName).AsCached(); Container.BindRootResolve <IFoo>(); Container.BindRootResolve <Foo>(); Initialize(); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertComponentCount <Foo>(Container, 1); }
public IEnumerator TestBasic() { PreInstall(); Container.Bind <Foo>().FromNewComponentOnNewGameObject() .WithGameObjectName(GameObjName).AsSingle().NonLazy(); PostInstall(); FixtureUtil.AssertNumGameObjects(1); FixtureUtil.AssertComponentCount <Foo>(1); yield break; }
public IEnumerator TestMultipleMatchTransform() { PreInstall(); Container.Bind <Transform>().FromComponentInNewPrefab(FooPrefab).AsCached(); PostInstall(); var transform = Container.Resolve <Transform>(); Assert.IsNotNull(transform); Assert.IsNull(transform.parent); FixtureUtil.AssertNumGameObjects(1); yield break; }
public void TestToSubContainerPrefabResourceConcrete() { Container.BindFactory <string, IFoo, IFooFactory>() .To <Foo>().FromSubContainerResolve().ByPrefabResource <FooInstaller>("TestBindFactoryOne/FooSubContainer"); AddFactoryUser <IFoo, IFooFactory>(); Initialize(); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); }
public IEnumerator TestConcreteTransient() { PreInstall(); Container.Bind <IFoo>().To <Foo>().FromSubContainerResolve() .ByNewPrefabResource(FooResourcePath).AsTransient().NonLazy(); PostInstall(); FixtureUtil.AssertNumGameObjects(1); FixtureUtil.AssertComponentCount <Foo>(1); yield break; }
public void TestSelfSingle() { Container.Bind <Foo>().FromSubContainerResolve() .ByPrefab(_fooPrefab).AsSingle(); Container.BindRootResolve <Foo>(); Container.BindRootResolve <Foo>(); Container.BindRootResolve <Foo>(); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertComponentCount <Foo>(Container, 1); }
public IEnumerator TestFromNewComponentOnNewGameObjectConcrete() { PreInstall(); Container.BindFactory <IFoo, IFooFactory>().To <Foo>().FromNewComponentOnNewGameObject(); PostInstall(); FixtureUtil.CallFactoryCreateMethod <IFoo, IFooFactory>(Container); FixtureUtil.AssertComponentCount <Foo>(1); FixtureUtil.AssertNumGameObjects(1); yield break; }
public void TestToPrefabConcrete() { Container.BindFactory <double, int, float, string, char, IFoo, IFooFactory>().To <Foo>().FromPrefab(FooPrefab).WithGameObjectName("asdf"); AddFactoryUser <IFoo, IFooFactory>(); Initialize(); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertNumGameObjectsWithName(Container, "asdf", 1); }
public void TestToSubContainerPrefabSelf() { Container.BindFactory <string, Foo, Foo.Factory>() .FromSubContainerResolve().ByPrefab <FooInstaller>(FooSubContainerPrefab); AddFactoryUser <Foo, Foo.Factory>(); Initialize(); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); }
public IEnumerator TestSelfIdentifiers() { PreInstall(); CommonInstall(); Container.Bind <Gorp>().FromSubContainerResolve("gorp").ByNewPrefabResource(FooResourcePath).AsSingle().NonLazy(); PostInstall(); FixtureUtil.AssertNumGameObjects(1); yield break; }
public void TestFromSubContainerResolveByNewPrefabResourceSelf() { Container.BindFactory <string, Foo, Foo.Factory>() .FromSubContainerResolve().ByNewPrefabResource <FooInstaller>("TestBindFactoryOne/FooSubContainer"); AddFactoryUser <Foo, Foo.Factory>(); Initialize(); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); }
public void TestFromComponentInNewPrefabResourceSelf() { Container.BindFactory <string, Foo, Foo.Factory>().FromComponentInNewPrefabResource("TestBindFactoryOne/Foo").WithGameObjectName("asdf"); AddFactoryUser <Foo, Foo.Factory>(); Initialize(); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertNumGameObjectsWithName(Container, "asdf", 1); }
public void TestToSubContainerPrefabResourceSelf() { Container.BindFactory <Foo, Foo.Factory>() .FromSubContainerResolve().ByNewPrefabResource("TestBindFactory/FooSubContainer"); Initialize(); FixtureUtil.CallFactoryCreateMethod <Foo, Foo.Factory>(Container); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); }
public void TestWithAbstractSearch() { // There are three components that implement INorf on this prefab // and so this should result in a list of 3 INorf's Container.Bind <INorf>().FromComponentInNewPrefab(NorfPrefab).AsTransient().NonLazy(); Initialize(); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertComponentCount <INorf>(Container, 3); FixtureUtil.AssertResolveCount <INorf>(Container, 3); }
public void TestToPrefabResourceSelf() { Container.BindFactory <double, int, float, string, char, Foo, Foo.Factory>().FromPrefabResource("TestBindFactoryFive/Foo").WithGameObjectName("asdf"); AddFactoryUser <Foo, Foo.Factory>(); Initialize(); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertNumGameObjectsWithName(Container, "asdf", 1); }
public void TestSingleIdentifiers() { Container.Bind <Foo>().FromComponentInNewPrefab(FooPrefab).WithGameObjectName("Foo").AsSingle().NonLazy(); Container.Bind <Bar>().FromComponentInNewPrefab(FooPrefab).WithGameObjectName("Foo").AsSingle().NonLazy(); Initialize(); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertComponentCount <Bar>(Container, 1); FixtureUtil.AssertNumGameObjectsWithName(Container, "Foo", 1); }
public void TestToSubContainerPrefabConcrete() { Container.BindFactory <double, int, float, string, char, IFoo, IFooFactory>() .To <Foo>().FromSubContainerResolve().ByPrefab <FooInstaller>(FooSubContainerPrefab); AddFactoryUser <IFoo, IFooFactory>(); Initialize(); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); }
public IEnumerator TestSelfTransientMultipleContracts() { PreInstall(); Container.Bind(typeof(Foo), typeof(Bar)).FromSubContainerResolve().ByNewPrefabResource(FooResourcePath).AsTransient().NonLazy(); PostInstall(); FixtureUtil.AssertNumGameObjects(2); FixtureUtil.AssertComponentCount <Foo>(2); FixtureUtil.AssertComponentCount <Bar>(2); yield break; }
public IEnumerator TestSelfCachedMultipleContracts() { PreInstall(); Container.Bind(typeof(Foo), typeof(Bar)).FromSubContainerResolve().ByNewPrefab(FooPrefab).AsCached().NonLazy(); PostInstall(); FixtureUtil.AssertNumGameObjects(1); FixtureUtil.AssertComponentCount <Foo>(1); FixtureUtil.AssertComponentCount <Bar>(1); yield break; }
public void TestSelfSingleMultipleContracts() { Container.Bind <Foo>().FromSubContainerResolve().ByPrefabResource(FooResourcePath).AsSingle(); Container.Bind <Bar>().FromSubContainerResolve().ByPrefabResource(FooResourcePath).AsSingle(); Container.BindRootResolve <Foo>(); Container.BindRootResolve <Bar>(); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertComponentCount <Bar>(Container, 1); }
public IEnumerator TestSelfSingle() { PreInstall(); Container.Bind <Foo>().FromSubContainerResolve() .ByNewPrefab(FooPrefab).AsSingle().NonLazy(); PostInstall(); FixtureUtil.AssertNumGameObjects(1); FixtureUtil.AssertComponentCount <Foo>(1); yield break; }
public void TestToPrefabResourceConcrete() { Container.BindFactory <string, IFoo, IFooFactory>().To <Foo>().FromPrefabResource("TestBindFactoryOne/Foo").WithGameObjectName("asdf"); AddFactoryUser <IFoo, IFooFactory>(); Initialize(); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertNumGameObjectsWithName(Container, "asdf", 1); }
public void TestWithArguments() { Container.Bind(typeof(Gorp)) .FromComponentInNewPrefabResource(PathPrefix + "Gorp").WithGameObjectName("Gorp").AsCached() .WithArguments("test1").NonLazy(); Initialize(); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertComponentCount <Gorp>(Container, 1); FixtureUtil.AssertNumGameObjectsWithName(Container, "Gorp", 1); }
public void TestToPrefabSelf() { Container.BindFactory <string, Foo, Foo.Factory>().FromPrefab(FooPrefab).WithGameObjectName("asdf"); AddFactoryUser <Foo, Foo.Factory>(); Initialize(); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertNumGameObjectsWithName(Container, "asdf", 1); }
public void TestCached1() { Container.Bind(typeof(Foo), typeof(Bar)).FromComponentInNewPrefabResource(PathPrefix + "Foo") .WithGameObjectName("Foo").AsCached().NonLazy(); Initialize(); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertComponentCount <Foo>(Container, 1); FixtureUtil.AssertComponentCount <Bar>(Container, 1); FixtureUtil.AssertNumGameObjectsWithName(Container, "Foo", 1); }
public IEnumerator TestAbstractBindingConcreteSearch() { PreInstall(); // Should ignore the Norf2 component on it Container.Bind <INorf>().To <Norf>().FromComponentInNewPrefabResource(PathPrefix + "Norf").AsTransient().NonLazy(); PostInstall(); FixtureUtil.AssertNumGameObjects(1); FixtureUtil.AssertResolveCount <INorf>(Container, 2); yield break; }
public void TestWithArgumentsSuccess() { Container.Bind <Gorp>().FromComponentInNewPrefab(GorpPrefab) .WithGameObjectName("Gorp").AsCached() .WithArguments("test1").NonLazy(); Initialize(); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertComponentCount <Gorp>(Container, 1); FixtureUtil.AssertNumGameObjectsWithName(Container, "Gorp", 1); }
public IEnumerator TestCached1() { PreInstall(); Container.Bind <Foo>().FromNewComponentOnNewGameObject().WithGameObjectName(GameObjName).AsCached().NonLazy(); Container.Bind <IFoo>().To <Foo>().FromNewComponentOnNewGameObject().WithGameObjectName(GameObjName).AsCached().NonLazy(); PostInstall(); FixtureUtil.AssertNumGameObjects(2); FixtureUtil.AssertComponentCount <Foo>(2); yield break; }
public void TestFromComponentInPrefabComponent() { Container.BindFactory <Camera, CameraFactory>().FromComponentInNewPrefab(CameraPrefab).WithGameObjectName("asdf"); Initialize(); FixtureUtil.CallFactoryCreateMethod <Camera, CameraFactory>(Container); FixtureUtil.AssertComponentCount <Camera>(Container, 1); FixtureUtil.AssertNumGameObjects(Container, 1); FixtureUtil.AssertNumGameObjectsWithName(Container, "asdf", 1); }