예제 #1
0
 public static Vector3 ToWorkerPosition(this FixedPointVector3 pos, Vector3 origin)
 {
     return(pos.ToUnityVector() + origin);
 }
예제 #2
0
 public static Coordinates ToCoordinates(this FixedPointVector3 pos)
 {
     return(pos.ToUnityVector().ToCoordinates());
 }