public override void Reset() { if (mapPartStream == null) { mapPartStream = new FixedBufferStream(net.reader.buffer); } receivedFirstPosition = false; net.Set(Opcode.Handshake, HandleHandshake, 131); net.Set(Opcode.Ping, HandlePing, 1); net.Set(Opcode.LevelInit, HandleLevelInit, 1); net.Set(Opcode.LevelDataChunk, HandleLevelDataChunk, 1028); net.Set(Opcode.LevelFinalise, HandleLevelFinalise, 7); net.Set(Opcode.SetBlock, HandleSetBlock, 8); net.Set(Opcode.AddEntity, HandleAddEntity, 74); net.Set(Opcode.EntityTeleport, HandleEntityTeleport, 10); net.Set(Opcode.RelPosAndOrientationUpdate, HandleRelPosAndOrientationUpdate, 7); net.Set(Opcode.RelPosUpdate, HandleRelPositionUpdate, 5); net.Set(Opcode.OrientationUpdate, HandleOrientationUpdate, 4); net.Set(Opcode.RemoveEntity, HandleRemoveEntity, 2); net.Set(Opcode.Message, HandleMessage, 66); net.Set(Opcode.Kick, HandleKick, 65); net.Set(Opcode.SetPermission, HandleSetPermission, 2); }
public override void Connect( IPAddress address, int port ) { socket = new Socket( address.AddressFamily, SocketType.Stream, ProtocolType.Tcp ); try { socket.Connect( address, port ); } catch( SocketException ex ) { ErrorHandler.LogError( "connecting to server", ex ); game.Disconnect( "&eUnable to reach " + address + ":" + port, "Unable to establish an underlying connection" ); Dispose(); return; } NetworkStream stream = new NetworkStream( socket, true ); reader = new NetReader( stream ); writer = new NetWriter( stream ); gzippedMap = new FixedBufferStream( reader.buffer ); envMapAppearanceVer = 2; blockDefinitionsExtVer = 2; needD3Fix = false; Disconnected = false; receivedFirstPosition = false; lastPacket = DateTime.UtcNow; game.WorldEvents.OnNewMap += OnNewMap; MakeLoginPacket( game.Username, game.Mppass ); SendPacket(); lastPacket = DateTime.UtcNow; }
public override void Connect( IPAddress address, int port ) { socket = new Socket( address.AddressFamily, SocketType.Stream, ProtocolType.Tcp ); try { socket.Connect( address, port ); } catch( SocketException ex ) { ErrorHandler.LogError( "connecting to server", ex ); game.Disconnect( "&eUnable to reach " + address + ":" + port, "Unable to establish an underlying connection" ); Dispose(); return; } NetworkStream stream = new NetworkStream( socket, true ); reader = new NetReader( stream ); writer = new NetWriter( stream ); gzippedMap = new FixedBufferStream( reader.buffer ); MakeLoginPacket( game.Username, game.Mppass ); SendPacket(); }
public override void Init() { mapPartStream = new FixedBufferStream(net.reader.buffer); Reset(); }
public override void Init() { gzippedMap = new FixedBufferStream(net.reader.buffer); Reset(); }
public override void Connect( IPAddress address, int port ) { socket = new Socket( address.AddressFamily, SocketType.Stream, ProtocolType.Tcp ); try { socket.Connect( address, port ); } catch( SocketException ex ) { Utils.LogError( "Error while trying to connect: {0}{1}", Environment.NewLine, ex ); game.Disconnect( "&eUnable to reach " + address + ":" + port, "Unable to establish an underlying connection" ); Dispose(); return; } stream = new NetworkStream( socket, true ); reader = new FastNetReader( stream ); gzippedMap = new FixedBufferStream( reader.buffer ); MakeLoginPacket( game.Username, game.Mppass ); SendPacket(); }