public void onBallLanded(FixVector2 point, bool pass, int times, FixVector3 velocity, Fix64 preHeightVelocity) { fbGame.generateRenderAction <RAL.BallLandedAction>(point.toVector2(), pass, times, velocity.toVector3(), (float)preHeightVelocity); }
public void endSample() { FixVector2 curPosition = getPosition(); var length = (curPosition - lastPosition).squareLength; var heightDelta = Fix64.Abs(height - lastHeight); if (forceCheck || length > (Fix64)0.0001f || height > Fix64.Zero) { if (height > Fix64.Zero) { world.fbGame.generateRenderAction <RAL.ActorMovingAction3D>(id, new FixVector3(curPosition.x, height, curPosition.y).toVector3(), ignorePositionSampleSlerp, (uint)defendMoveDirection); } else { world.fbGame.generateRenderAction <RAL.ActorMovingAction>(id, new FixVector2(curPosition.x, curPosition.y).toVector2(), ignorePositionSampleSlerp, (uint)defendMoveDirection); } if (endMove) { endMove = false; } } else { if (!endMove) { world.fbGame.generateRenderAction <RAL.ActorEndMoveAction>(id); endMove = true; } } if (checkMovingState() && particle.velocity != FixVector2.kZero && length <= (Fix64)1e-3) { world.fbGame.generateRenderAction <RAL.ChangeActorAnimatorSpeedAction>(id, (float)calculateAnimatorSpeedOfRun(0)); } if (ignorePositionSampleSlerp) { ignorePositionSampleSlerp = false; } bool sampleDirection = forceCheck || (!ignoreDirectionSample && FixVector2.dot(direction, lastDirection) < Fix64.One && direction != FixVector2.kZero); if (sampleDirection) { world.fbGame.generateRenderAction <RAL.TurningAction>(this.id, lastDirection.toVector2(), direction.toVector2(), ignoreDirectionSlerp); } if (ignoreDirectionSample) { ignoreDirectionSample = false; } if (ignoreDirectionSlerp) { ignoreDirectionSlerp = false; } if (forceCheck) { forceCheck = false; } }