public bool Intersects(FixBounds bounds) { if ((bounds._max.X < _min.X) || (bounds._min.X > _max.X) || (bounds._max.Y < _min.Y) || (bounds._min.Y > _max.Y) || (bounds._max.Z < _min.Z) || (bounds._min.Z > _max.Z)) { return(false); } return(true); }
public void Encapsulate(FixBounds other) { Fix x; Fix y; Fix z; // Expand min x = FixMath.Min(_min.X, other._min.X); y = FixMath.Min(_min.Y, other._min.Y); z = FixMath.Min(_min.Z, other._min.Z); _min = new FixVec3(x, y, z); // Expand max x = FixMath.Max(_max.X, other._max.X); y = FixMath.Max(_max.Y, other._max.Y); z = FixMath.Max(_max.Z, other._max.Z); _max = new FixVec3(x, y, z); // Update other values UpdateFromMinMax(); }
public bool Contains(FixBounds other) { return(this.min.X <= other.max.X && this.max.X >= other.min.X && this.min.Y <= other.max.Y && this.max.Y >= other.min.Y && this.min.Z <= other.max.Z && this.max.Z >= other.min.Z); }