//直接发送小结算
        public static void SamllResultsFollow(this FiveStarRoom fiveStarRoom, int[] huCardSeatIndexs)
        {
            //发送小结算信息
            fiveStarRoom.SendSamllResults();
            //如果是匹配服直接销毁房间
            if (fiveStarRoom.RoomType == RoomType.Match)
            {
                fiveStarRoom.Dispose();
                return;
            }
            //算出下局最先摸牌的玩家索引 和4人房休息玩家索引
            fiveStarRoom.CalcuateFirstMoCardAndRestPlayerSeat(huCardSeatIndexs);

            fiveStarRoom.LittleRoundClearData();//如果是房卡模式 正常打下去 清空一下小局应该清空的数据
            //房间总结算
            if (fiveStarRoom.JudgeIsRoomTotalResult())
            {
                fiveStarRoom.RoomTotalResult();//如果进入总结算 房间直接就销毁了
                return;
            }
            fiveStarRoom.CurrRoomStateType = RoomStateType.ReadyIn;//更改房间游戏状态为准备中
            //所有玩家取消托管
            for (int i = 0; i < fiveStarRoom.FiveStarPlayerDic.Count; i++)
            {
                fiveStarRoom.FiveStarPlayerDic[i].SetCollocation(false);
            }
        }
        //房间总结算 解散投票也会走这
        public static async void RoomTotalResult(this FiveStarRoom fiveStarRoom)
        {
            Actor_FiveStar_TotalResult actorFiveStarTotalResult = new Actor_FiveStar_TotalResult();

            for (int i = 0; i < fiveStarRoom.FiveStarPlayerDic.Count; i++)
            {
                actorFiveStarTotalResult.TotalPlayerResults.Add(FiveStarTotalPlayerResultFactory.Create(fiveStarRoom.FiveStarPlayerDic[i]));
            }
            fiveStarRoom.BroadcastMssagePlayers(actorFiveStarTotalResult);
            await fiveStarRoom.SaveTotalMiltary();   //房间总结算 存储大局对战记录

            fiveStarRoom.SendMiltaryFriendsCircle(); //发送战绩给亲友圈服
            fiveStarRoom.Dispose();                  //直接销毁房间
        }