// Use this for initialization void Start() { this.canClimb = false; this.isStun = false; rb2d = gameObject.GetComponent <Rigidbody2D> (); anim = gameObject.GetComponent <Animator> (); this.playerAbility = gameObject.GetComponentInChildren <CharacterAbility> (); this.playerDefense = gameObject.GetComponentInChildren <CharacterDefense> (); this.fit = gameObject.GetComponentInChildren <FittingMenu> (); TestMenu global = GameObject.FindObjectOfType <TestMenu> (); this.fit.Equip(global.activeWeapon); this.fit.Equip(global.activeDefense); this.fit.Equip(global.activeUtility); this.fit.SetAbility(); InitializeCharacter(); }
// Use this for initialization void Start() { this.fit = GameObject.FindObjectOfType <Player> ().gameObject.GetComponentInChildren <FittingMenu> (); this.txt = GetComponent <Text> (); }