예제 #1
0
	public Vector3 randPosWithinMinMaxRange(Vector3 startFrom, float minDist, float maxDist,
	                                        FishMoverBasic fmb = null) {
		// this approaches bias motion away from edges where boundaries affect motion
		Vector3 randGoal = ( fmb == null ? randPos() : 
		                    randPosBandBias(fmb.depthBiasOdds,
		                fmb.shallowPerc,
		                fmb.deepPerc, true) );
		// this next bit helps reduce bunching near edges
		if(Random.Range(0.0f,1.0f) < 0.6f) { // X% of the time, average halfway to center
			float centerX = (left + right) * 0.5f;
			randGoal.x = (randGoal.x + centerX) * 0.5f; // weight toward middle
			float diffX = randGoal.x - centerX;
			randGoal.x -= diffX * 1.5f; // encourage crossing over
		}
		Vector3 normToward = (randGoal - startFrom).normalized;
		Vector3 inRange = startFrom+normToward*Random.Range(minDist,maxDist);
		return constrainTrunc(inRange);
	}
예제 #2
0
	public void NewMessage(string thisText, int pointValue, FishMoverBasic fmbKilled, HarpoonDrag harpoon) {
		ComboText.text = thisText + " +" + pointValue + "pt";
		clearTextTime = Time.time + 3.0f;
		ScoreManager.instance.ScoreAddMegaPop(fmbKilled, harpoon, pointValue);
	}
예제 #3
0
	public void ScoreAddMegaPop(FishMoverBasic fmbScored, HarpoonDrag thrownSpear, int scoreAmt) {
		ScorePop(fmbScored.gameObject,thrownSpear,scoreAmt);
		/*Vector3 textPos = fmbScored.transform.position;
		int scoreAdded = fmbScored.scoreValue;

		totalScore += scoreAdded;
		totalScoreText.text = ""+totalScore+"   ";

		if(thrownSpear == lastThrownSpear) {
			lastThrowScore += scoreAdded;
			lastThrowScoreText.text = ""+lastThrowScore;
			if(lastThrowScore >= extraHarpoonThreshold &&
				extraHarpoonEarnedSinceLastThrow == false) {

				spearsLeft++;
				harpoonAwardMessage.text="You earned an extra harpoon!";
				extraHarpoonEarnedSinceLastThrow = true;
				UpdateSpearCount();
			}
		}

		GameObject scoreGO = GameObject.Instantiate(scorePopPrefab);
		Text textScript = scoreGO.GetComponent<Text>();
		textScript.text = "+" + scoreAdded;
		textScript.transform.localScale *= 2.0f;

		scoreGO.transform.SetParent(uiCanvas.transform);

		textPos.z = Camera.main.transform.position.z + 0.35f;
		scoreGO.transform.position = textPos;
		scoreGO.transform.localScale = Vector3.one * 0.8f;*/
	}
	public void SetAllFishAI(FishMoverBasic.FishMove toMode) {
		defaultAI = toMode;
		for(int iii = 0; iii < fishList.Count; iii++) {
			fishList[iii].GetComponent<FishMoverBasic>().setAIMode(toMode);
		}

		aiFishText.text = ""+toMode;
	}