private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Fish")) { Vibration.VibratePeek(); var fishObj = other.gameObject; fishObj.transform.parent = transform; var fish = fishObj.GetComponent <Fish1>(); fish.ShowText(_fishManager.transform); _caughtFish.Add(fish); ++_currentStrength; _UI.UpdateCurrentFish(_currentStrength); _fishManager.RemoveFish(fish); fish.CatchFish(transform.GetChild(0)); other.enabled = false; } }