protected void BindFuncode() { FishBll.Bll.FunCodeBll bll = new FishBll.Bll.FunCodeBll(); List <FishEntity.FunCodeEntity> data = bll.GetModelList(" 1=1 "); treeViewFunCode.Nodes.Clear(); if (data == null || data.Count < 1) { return; } BindTreeView(0, data, null); BindHasFunCode(); }