public void WaitToTriggerAnimation(FishAni ani, float delaySec = 0) { if (delaySec > 0) { fishAI.StartCoroutine(_waitToTriggerAnimation(ani, delaySec)); } else { GetAnimator().SetTrigger(ani.ToString()); } }
IEnumerator _waitToTriggerAnimation(FishAni ani, float delaySec) { yield return(new WaitForSeconds(delaySec)); GetAnimator().SetTrigger(ani.ToString()); }