static void DrawHitboxGizmo(FirstPersonMeleeWeaponProperties meleeWeaponProperties, GizmoType gizmoType)
        {
            if (meleeWeaponProperties.Hitboxes == null)
            {
                return;
            }
            var hitboxes = new Hitbox[meleeWeaponProperties.Hitboxes.Length];

            for (int i = 0; i < hitboxes.Length; ++i)
            {
                hitboxes[i] = meleeWeaponProperties.Hitboxes[i];
            }
            HitboxInspector.DrawHitboxGizmo(hitboxes, gizmoType);
        }
예제 #2
0
        /// <summary>
        /// Initialize the MeleeWeaponProperties.
        /// </summary>
        protected override void OnEnable()
        {
            base.OnEnable();

            m_MeleeWeaponProperties = target as FirstPersonMeleeWeaponProperties;
        }
예제 #3
0
 static void DrawHitboxGizmo(FirstPersonMeleeWeaponProperties meleeWeaponProperties, GizmoType gizmoType)
 {
     HitboxInspector.DrawHitboxGizmo(meleeWeaponProperties.Hitboxes, gizmoType);
 }