public void SetPose(FPPoseType tempPose) { switch (tempPose) { case FPPoseType.None: { m_FPAnimator.SetBool("HoldingObject", false); m_FPAnimator.SetBool("HoldingAxe", false); m_FPAnimator.SetTrigger("KillProp"); break; } case FPPoseType.Grab: { m_FPAnimator.SetTrigger("Grab"); m_Drifter.SwitchControlTypes(WalkControlLimits.NoWalk, LookControlLimits.FullControl); break; } case FPPoseType.HoldingProp: { m_Drifter.SwitchControlTypes(WalkControlLimits.FullControl, LookControlLimits.FullControl); m_FPAnimator.SetBool("HoldingObject", true); m_FPAnimator.SetBool("Examine", false); bool axe = m_currentProp.tag == "axe"; m_FPAnimator.SetBool("HoldingAxe", axe); break; } case FPPoseType.ExaminingProp: { m_FPAnimator.SetBool("Examine", true); break; } case FPPoseType.Eat: { m_FPAnimator.SetTrigger("Eat"); m_propAwaitingAction = false; break; } case FPPoseType.Throw: { m_FPAnimator.SetTrigger("Throw"); m_propAwaitingAction = false; break; } case FPPoseType.AdjustHold: { m_FPAnimator.SetTrigger("AdjustHold"); m_propAwaitingAction = true; break; } } }
// Update is called once per frame void Update() { if (m_playerControl) { switch (m_FishingState) { case FishingMachine.Idle: { if (Input.GetKeyDown(KeyCode.Mouse0)) { m_Animator.SetTrigger("FishingAction"); m_Drifter.SwitchControlTypes(WalkControlLimits.NoWalk, LookControlLimits.VerticalOnly); m_FishingState = FishingMachine.Fishing; switch (m_FishermanStatus) { case FishermanStatus.NoFish: { SpawnFish(); m_FishermanStatus = FishermanStatus.Catching; break; } case FishermanStatus.Catching: { m_FishermanStatus = FishermanStatus.NoFish; break; } } m_fishInstance.FishermanAction(); } if (m_BoatWalker.SplinePos() >= 1f) { QuitFishing(); } break; } case FishingMachine.Fishing: { if (m_Animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 1.0f) { m_Drifter.SwitchControlTypes(WalkControlLimits.NoWalk, LookControlLimits.FullControl); m_FishingState = FishingMachine.Idle; } break; } } } }
public void Animate() { //kill Music m_Piano.Stop(); m_Speaker1.Stop(); m_Speaker2.Stop(); m_Mumblers.Stop(); //Switch 47 and Lippy Destroy(m_LippyMingling.gameObject); m_Lippy.gameObject.SetActive(true); m_47.gameObject.SetActive(true); //Move FP47 m_OldBoat.SetActive(false); m_NewBoat.SetActive(true); m_FP47.MakeMeAChildOfYourPeace(m_LandingTarget); m_FP47.SwitchControlTypes(WalkControlLimits.NoWalk, LookControlLimits.NoControl); m_FP47.GetComponent <FPClownController>().KillProp(); m_Animator.SetTrigger("Animate"); }
public void LookAtHands() { m_Drifter.SwitchControlTypes(WalkControlLimits.NoWalk, LookControlLimits.NoControl); m_playerControl = false; m_Animator.SetTrigger("LookAtHands"); }