private static bool GetPlaceInput() { if (ForestVR.Enabled) { return(FirstPersonCharacter.GetDropInput()); } return(TheForest.Utils.Input.GetButtonDown("Craft")); }
private void Update() { if (SteamDSConfig.isDedicatedServer) { return; } if ((FirstPersonCharacter.GetDropInput() || (ForestVR.Enabled && TheForest.Utils.Input.GetButtonDown("Fire1") && !LocalPlayer.Inventory.DontShowDrop)) && LocalPlayer.Inventory.CurrentView == PlayerInventory.PlayerViews.World) { this.PutDown(false, true, true, null); } }
private void Update() { if ((LocalPlayer.AnimControl.onRope || LocalPlayer.AnimControl.useRootMotion || LocalPlayer.AnimControl.onRockThrower || LocalPlayer.FpCharacter.drinking || LocalPlayer.AnimControl.holdingGirl) && this.Inventory.CurrentView == PlayerInventory.PlayerViews.Book) { this.ShouldOpenBook = false; this.CloseTheBook(false); return; } if (this.IsClosing) { if (!PlayerPreferences.CanUpdateFov) { if (!ForestVR.Enabled) { LocalPlayer.MainCam.fieldOfView = Mathf.SmoothDamp(LocalPlayer.MainCam.fieldOfView, PlayerPreferences.Fov, ref this._fovChangeSpeed, 0.15f); } if (Mathf.Approximately(LocalPlayer.MainCam.fieldOfView, PlayerPreferences.Fov)) { this.IsClosing = false; PlayerPreferences.CanUpdateFov = true; } } } else if (this.Inventory.CurrentView == PlayerInventory.PlayerViews.Book) { if ((!TheForest.Utils.Input.IsGamePad) ? TheForest.Utils.Input.GetButtonDown("Esc") : TheForest.Utils.Input.GetButtonDown("Back")) { this.CloseTheBook(false); } if (!PlayerPreferences.CanUpdateFov && !Mathf.Approximately(LocalPlayer.MainCam.fieldOfView, 65f) && !ForestVR.Enabled) { LocalPlayer.MainCam.fieldOfView = Mathf.SmoothDamp(LocalPlayer.MainCam.fieldOfView, 70f, ref this._fovChangeSpeed, 0.15f); } VirtualCursor.Instance.SetCursorType((!TheForest.Utils.Input.IsGamePad) ? VirtualCursor.CursorTypes.Arrow : VirtualCursor.CursorTypes.None); } if (this.ShouldOpenBook) { this.OpenBook(); } if (this.LockPlace) { this.LockPlace = false; } else if (this.CreateMode) { if (!this.ShownPlace) { this.Grabber.ShowPlace(); this.ShownPlace = true; } bool button = TheForest.Utils.Input.GetButton("Batch"); if (Scene.HudGui.BatchPlaceIcon.activeSelf != button) { Scene.HudGui.BatchPlaceIcon.SetActive(button); } if ((!TheForest.Utils.Input.IsGamePad) ? TheForest.Utils.Input.GetButtonDown("Esc") : FirstPersonCharacter.GetDropInput()) { this.CancelPlace(); } else if (this._buildingPlacer.Clear && TheForest.Utils.Input.GetButtonDown("Build")) { this.PlaceGhost(button); } } }
public IEnumerator pickupGirlRoutine(Vector3 pos) { this.enablePlayerLocked(); LocalPlayer.Animator.SetBool("girlPickup", true); this.girlGo.transform.position = LocalPlayer.PlayerBase.transform.position; this.girlGo.transform.rotation = LocalPlayer.PlayerBase.transform.rotation; float timer = 0f; this.currState2 = LocalPlayer.Animator.GetCurrentAnimatorStateInfo(2); while (this.currState2.shortNameHash != this.idleToGirlHash) { this.currState2 = LocalPlayer.Animator.GetCurrentAnimatorStateInfo(2); LocalPlayer.Animator.SetLayerWeightReflected(3, 0f); LocalPlayer.Rigidbody.velocity = Vector3.zero; this.girlGo.transform.position = LocalPlayer.PlayerBase.transform.position; this.girlGo.transform.rotation = LocalPlayer.PlayerBase.transform.rotation; if (this.currState2.shortNameHash == this.idleToGirlHash) { break; } yield return(null); } Animator girlAnimator = this.girlGo.GetComponentInChildren <Animator>(); girlAnimator.enabled = true; if (BoltNetwork.isRunning) { syncGirlPickup syncGirlPickup = syncGirlPickup.Create(GlobalTargets.Others); syncGirlPickup.playerTarget = base.transform.root.GetComponent <BoltEntity>(); syncGirlPickup.target = this.girlGo.GetComponent <BoltEntity>(); syncGirlPickup.syncPickupAnimation = true; syncGirlPickup.Send(); } while (this.currState2.shortNameHash == this.idleToGirlHash) { LocalPlayer.Animator.SetLayerWeightReflected(3, 0f); this.currState2 = LocalPlayer.Animator.GetCurrentAnimatorStateInfo(2); girlAnimator.Play("Base Layer.girlPickup", 0, this.currState2.normalizedTime); yield return(null); } girlAnimator.CrossFade("Base Layer.girlPickup", 0f, 0, 1f); if (this.girlGo) { this.girlHeld.SetActive(true); this.girlHeld.transform.parent = LocalPlayer.ScriptSetup.spine3.transform; if (!BoltNetwork.isRunning || this.girlGo.GetComponent <BoltEntity>().isOwner) { UnityEngine.Object.Destroy(this.girlGo); } else { syncGirlPickup syncGirlPickup2 = syncGirlPickup.Create(GlobalTargets.Others); syncGirlPickup2.target = this.girlGo.GetComponent <BoltEntity>(); syncGirlPickup2.destroyPickup = true; syncGirlPickup2.Send(); this.girlGo = null; } this.disablePlayerLocked(); timer = 0f; while (timer < 1f) { LocalPlayer.CamFollowHead.transform.localRotation = Quaternion.Lerp(LocalPlayer.CamFollowHead.transform.localRotation, LocalPlayer.CamFollowHead.transform.parent.localRotation, timer); timer += Time.deltaTime * 3f; yield return(null); } while (this.currState2.shortNameHash == this.girlIdleHash) { LocalPlayer.Animator.SetLayerWeightReflected(3, 0f); this.currState2 = LocalPlayer.Animator.GetCurrentAnimatorStateInfo(2); LocalPlayer.Inventory.LockEquipmentSlot(Item.EquipmentSlot.RightHand); LocalPlayer.Inventory.LockEquipmentSlot(Item.EquipmentSlot.LeftHand); if (FirstPersonCharacter.GetDropInput() || (ForestVR.Enabled && TheForest.Utils.Input.GetButtonDown("Fire1"))) { if (LocalPlayer.Animator.GetCurrentAnimatorStateInfo(0).tagHash == this.idleHash && !LocalPlayer.AnimControl.onRope && !LocalPlayer.AnimControl.onRaft && LocalPlayer.FpCharacter.Grounded && LocalPlayer.Inventory.CurrentView != PlayerInventory.PlayerViews.Book && LocalPlayer.Inventory.CurrentView != PlayerInventory.PlayerViews.Inventory) { base.StartCoroutine(this.putDownGirlRoutine()); yield break; } yield return(null); } yield return(null); } } else { LocalPlayer.Animator.SetBool("girlPickup", false); this.disablePlayerLocked(); LocalPlayer.AnimControl.holdingGirl = false; LocalPlayer.Inventory.EquipPreviousWeapon(true); LocalPlayer.Inventory.ShowAllEquiped(true); } yield break; }