public void selectanimal() { popup.SetActive(false); // animalselection.text = "You chose"+animaltype+""; // print("You chose"+animaltype+""); // print(animalselection.text); if (selected.animalType == "Cat") { // if the animal that was selected's type is cat chosenpet.animalType = "Cat"; //set the chosen pet object to that chosenpet.health = 100; selectedAnimalType = "Cat"; chosenpet.animalName = "Cat"; output.text = "You chose: " + chosenpet.animalType; string json = JsonUtility.ToJson(chosenpet); FireSaver.AddPet(userID, chosenpet.animalName, json); // Debug.Log("animaltype of chosen = " + chosenpet.animalType); } else if (selected.animalType == "blackCat") { // if the animal that was selected's type is cat // Debug.Log(selected.animalType); chosenpet.animalType = selected.animalType; //set the chosen pet object to that // Debug.Log(chosenpet.animalType); chosenpet.health = 100; selectedAnimalType = "blackCat"; chosenpet.animalName = selected.animalName; output.text = "You chose: " + chosenpet.animalType; string json = JsonUtility.ToJson(chosenpet); FireSaver.AddPet(userID, chosenpet.animalName, json); // Debug.Log("animaltype of chosen = " + chosenpet.animalType); } else if (selected.animalType == "shiba") { // if the animal that was selected's type is cat // Debug.Log(selected.animalType); chosenpet.animalType = selected.animalType; //set the chosen pet object to that // Debug.Log(chosenpet.animalType); chosenpet.health = 100; selectedAnimalType = "shiba"; chosenpet.animalName = selected.animalName; output.text = "You chose: " + chosenpet.animalType; string json = JsonUtility.ToJson(chosenpet); FireSaver.AddPet(userID, chosenpet.animalName, json); // Debug.Log("animaltype of chosen = " + chosenpet.animalType); } // Text txt = transform.Find("Text").GetComponent<Text>(); // if (selectedtext.enabled) { // print("pressed"); // popup.SetActive(false); // } }
public void createNewUser() { var user = new NewUserGenerator(playerName, wish, userEmail); string json = JsonUtility.ToJson(user); FireSaver.SavePlayer(userID, json); SceneManager.LoadScene("first-adoption"); }
public void completeAdoption() { List <string> reducedActions = new List <string>(); List <string> reducedObstacles = new List <string>(); for (int i = 0; i < 16; i++) { if (string.IsNullOrEmpty(actions[i])) { actions[i] = "Unassigned"; } else { reducedActions.Add(actions[i]); } } for (int j = 0; j < 8; j++) { if (string.IsNullOrEmpty(obstacles[j])) { obstacles[j] = "Unassigned"; } else { reducedObstacles.Add(obstacles[j]); } } actions = reducedActions.ToArray(); obstacles = reducedObstacles.ToArray(); /* GameObject global = GameObject.Find("Global"); * GlobalVars globalVars = global.GetComponent<GlobalVars>(); * Debug.Log(globalVars.playerEmail);*/ // var user = new UserGenerator(petType, wish, petName, actions, obstacles); var user = new UserGenerator(actions, obstacles); // Debug.Log(user.actions); string json = JsonUtility.ToJson(user); // FireSaver.SavePlayer(playerName, json); FireSaver.AdoptPet(userID, user.getDictionary()); // Debug.Log(email); }
public void currencyPosting() { FireSaver.getCurrency(userID); }