private void Awake() { instance = this; playerController3 = FindObjectOfType <PlayerController3>(); //Find movement script playerGameObject = GameObject.Find("Player"); //Find player GameObject playerRb = playerGameObject.GetComponent <Rigidbody>(); //Find player Rigidbody playerInteraction = FindObjectOfType <PlayerInteraction>(); interactiveElement = FindObjectOfType <InteractiveElement>(); fireOnBrazier = FindObjectOfType <FireOnBrazier>(); health = FindObjectOfType <Health>(); audioManager = FindObjectOfType <AudioManager>(); door2 = FindObjectOfType <Door2>(); damage = FindObjectOfType <Damage>(); }
private void Awake() { instance = this; playerController4 = FindObjectOfType <PlayerController4>(); //Find movement script playerRb = playerGameObject.GetComponent <Rigidbody>(); //Find player Rigidbody playerInteraction = FindObjectOfType <PlayerInteraction>(); interactiveElement = FindObjectOfType <InteractiveElement>(); fireOnBrazier = FindObjectOfType <FireOnBrazier>(); health = FindObjectOfType <Health>(); audioManager = FindObjectOfType <AudioManager>(); door2 = FindObjectOfType <Door2>(); damage = FindObjectOfType <Damage>(); if (YouAreInThePresent) { AudioManager.instance.PresentSnapshot(); } else { AudioManager.instance.PastSnapshot(); } }