public void FireGun(FireModes fm) { //if (isFiring) return; isFiring = true; Stats.instance.StartFirerateCooldown(); if (Stats.instance.currentEquippedGun.gunName == WeaponModifierName.SMG) { StartCoroutine(BurstShot(4)); } else if (Stats.instance.currentEquippedGun.gunName == WeaponModifierName.SHOTGUN) { StartCoroutine(SpreadShot()); } else if (fm == FireModes.Single) { StartCoroutine(SingleShot()); } //Gun Boosting Call Method float fireDegree = OrientationHandler.finalDegreeDirection; if (hc_instance.cState.wallSliding) { StartCoroutine(KnockbackRecoil(2.5f, 270)); } else if (fireDegree == 270) { StartCoroutine(KnockbackRecoil(Stats.instance.current_boostMultiplier, 270)); } else if (fireDegree < 350 && fireDegree > 190) { StartCoroutine(KnockbackRecoil(0.07f, 270)); } }
public void ResetItem() { Item_Name = ""; Tech_Level = 0; Weight = 0; Stats_Condition_current = 0; Stats_Damage = 0; Stats_Frequency = 0; Stats_Handling = 0; Stats_Range = 0; Details_Item_Type = Types.Melee; Details_Fire_Mode = FireModes.Single; Details_Damage = 0; Details_Aiming = 0; Details_Shot_Frequency = 0; Details_Recoil = 0; Details_Range = 0; Details_Mod_Flashlight = false; Details_Mod_Scope = false; Details_Mod_Silencer = false; Details_Mod_Laserpointer = false; Icon_Image = null; }
private void ToggleFireModes() { FireMode = FireMode == FireModes.Auto ? FireModes.Single : ++FireMode; if (_fireable) { UpdateGunText(); } }
public void FireGun(FireModes fm) { if (isFiring) { return; } isFiring = true; if (fm == FireModes.Single) { hc_instance.TakeMPQuick(2); //slowWalk = ((PlayerData.instance.equippedCharm_37 && PlayerData.instance.equippedCharm_32) || !PlayerData.instance.equippedCharm_37); //HeroController.instance.WALK_SPEED = Stats.walkSpeed; StartCoroutine(SingleShot()); } if (fm == FireModes.Burst) { slowWalk = ((PlayerData.instance.equippedCharm_37 && PlayerData.instance.equippedCharm_32) || !PlayerData.instance.equippedCharm_37); HeroController.instance.WALK_SPEED = Stats.walkSpeed; StartCoroutine(BurstShot(3)); } if (fm == FireModes.Spread) { //slowWalk = ((PlayerData.instance.equippedCharm_37 && PlayerData.instance.equippedCharm_32) || !PlayerData.instance.equippedCharm_37); HeroController.instance.WALK_SPEED = Stats.walkSpeed; StartCoroutine(SpreadShot(5)); //StartCoroutine(KnockbackRecoil(1f, finalDegreeDirectionLocal)); return; } if (fm == FireModes.Concuss) { slowWalk = ((PlayerData.instance.equippedCharm_37 && PlayerData.instance.equippedCharm_32) || !PlayerData.instance.equippedCharm_37); HeroController.instance.WALK_SPEED = Stats.walkSpeed; StartCoroutine(ConcussShot()); return; } //Firing below will push the player up float mult = (PlayerData.instance.equippedCharm_31) ? 2 : 1; float fireDegree = OrientationHandler.finalDegreeDirection; if (hc_instance.cState.wallSliding) { StartCoroutine(KnockbackRecoil(3 * mult, 270)); return; } else if (fireDegree == 270) { StartCoroutine(KnockbackRecoil(3 * mult, 270)); } else if (fireDegree < 350 && fireDegree > 190) { StartCoroutine(KnockbackRecoil(0.07f * mult, 270)); } }
public void FireGun(FireModes fm) { if (isFiring) { return; } isFiring = true; HP_Stats.StartBothCooldown(); float finalDegreeDirectionLocal = HP_DirectionHandler.finalDegreeDirection; if (airStrikeActive) { StartCoroutine(FireFlare()); return; } if (fm == FireModes.Single) { //slowWalk = ((PlayerData.instance.equippedCharm_37 && PlayerData.instance.equippedCharm_32) || !PlayerData.instance.equippedCharm_37); HeroController.instance.WALK_SPEED = HP_Stats.walkSpeed; StartCoroutine(SingleShot()); } if (fm == FireModes.Spread) { slowWalk = ((PlayerData.instance.equippedCharm_37 && PlayerData.instance.equippedCharm_32) || !PlayerData.instance.equippedCharm_37); HeroController.instance.WALK_SPEED = HP_Stats.walkSpeed; StartCoroutine(SpreadShot(5)); StartCoroutine(KnockbackRecoil(3f, finalDegreeDirectionLocal)); return; } //Firing below will push the player up float mult = (PlayerData.instance.equippedCharm_31) ? 2 : 1; if (finalDegreeDirectionLocal == 270) { StartCoroutine(KnockbackRecoil(1.75f * mult, 270)); } else if (finalDegreeDirectionLocal < 350 && finalDegreeDirectionLocal > 190) { StartCoroutine(KnockbackRecoil(0.07f * mult, 270)); } }
void ChangeFireMode() { if (enabledFireModes.Length == 2) { switch (currentFireMode) { case FireModes.Semi: currentFireMode = FireModes.Burst; break; case FireModes.Burst: currentFireMode = FireModes.Semi; break; case FireModes.Auto: currentFireMode = FireModes.Semi; break; } } else if (enabledFireModes.Length == 3) { switch (currentFireMode) { case FireModes.Semi: currentFireMode = FireModes.Burst; break; case FireModes.Burst: currentFireMode = FireModes.Auto; break; case FireModes.Auto: currentFireMode = FireModes.Semi; break; } } }
public static void CreateCmd(Game game, Entity faction, Entity shipEntity, Guid fireControlGuid, FireModes isFiring) { var cmd = new SetOpenFireControlOrder() { RequestingFactionGuid = faction.Guid, EntityCommandingGuid = shipEntity.Guid, CreatedDate = shipEntity.Manager.ManagerSubpulses.StarSysDateTime, FireControlGuid = fireControlGuid, IsFiring = isFiring }; game.OrderHandler.HandleOrder(cmd); }
// ----------------------------------------------------- void Start() { Shooting = false; fireSpeed = 0.5f; currentMode = FireModes.triple; // DEBUG }
// ----------------------------------------------------- public void SetMode(int id) { currentMode = (FireModes)id; }
public void SetItemFromString(string ItemData) { string[] ItemDataSplit = ItemData.Split('|'); if (ItemDataSplit.Length < 19) { ResetItem(); //Debug.Log( "ItemDataSplit.Length < 20" ); return; } Item_Name = ItemDataSplit[0]; Tech_Level = int.Parse(ItemDataSplit[1]); Weight = float.Parse(ItemDataSplit[2]); Stats_Condition_current = int.Parse(ItemDataSplit[3]); Stats_Damage = int.Parse(ItemDataSplit[4]); Stats_Frequency = int.Parse(ItemDataSplit[5]); Stats_Handling = int.Parse(ItemDataSplit[6]); Stats_Range = int.Parse(ItemDataSplit[7]); string ItemTypeIndex = ItemDataSplit[8].ToLower(); if (ItemTypeIndex.Contains("melee")) { Details_Item_Type = Types.Melee; } if (ItemTypeIndex.Contains("pistol")) { Details_Item_Type = Types.Pistol; } if (ItemTypeIndex.Contains("rifle")) { Details_Item_Type = Types.Rifle; } if (ItemTypeIndex.Contains("cannon")) { Details_Item_Type = Types.Cannon; } if (ItemTypeIndex.Contains("psi")) { Details_Item_Type = Types.Psi; } if (ItemTypeIndex.Contains("useable")) { Details_Item_Type = Types.Useable; } if (ItemTypeIndex.Contains("armor")) { Details_Item_Type = Types.Armor; } string FireModesIndex = ItemDataSplit[9].ToLower(); if (FireModesIndex.Contains("single")) { Details_Fire_Mode = FireModes.Single; } if (FireModesIndex.Contains("burst")) { Details_Fire_Mode = FireModes.Burst; } Details_Damage = int.Parse(ItemDataSplit[10]); Details_Aiming = int.Parse(ItemDataSplit[11]); Details_Shot_Frequency = int.Parse(ItemDataSplit[12]); Details_Recoil = int.Parse(ItemDataSplit[13]); Details_Range = int.Parse(ItemDataSplit[14]); if (ItemDataSplit[15].ToLower().Contains("true")) { Details_Mod_Flashlight = true; } else { Details_Mod_Flashlight = false; } if (ItemDataSplit[16].ToLower().Contains("true")) { Details_Mod_Scope = true; } else { Details_Mod_Scope = false; } if (ItemDataSplit[17].ToLower().Contains("true")) { Details_Mod_Silencer = true; } else { Details_Mod_Silencer = false; } if (ItemDataSplit[18].ToLower().Contains("true")) { Details_Mod_Laserpointer = true; } else { Details_Mod_Laserpointer = false; } for (int i = 0; i < Icons.Length; i++) { if (Icons[i].name.ToLower() == ItemDataSplit[19].ToLower()) { Icon_Image = Icons[i]; //Debug.Log( ItemDataSplit[19].ToLower() ); break; } } }