private static void OnEnter_Huntress(FireLunarNeedle self) { self.PlayAnimation("Gesture, Additive", "FireArrow", "FireArrow.playbackRate", self.duration * 2f); self.PlayAnimation("Gesture, Override", "FireArrow", "FireArrow.playbackRate", self.duration * 2f); //self.PlayAnimation("Body", "FireArrowSnipe", "FireArrowSnipe.playbackRate", self.duration); FireNeedle(self, "Muzzle"); }
private static void OnEnter_Mage(FireLunarNeedle self) { var stepper = self.characterBody.GetComponent <Class1.HeresyStepperTracker>(); //stepper.stepperMage = !stepper.stepperMage; if (stepper.Step()) { if (self.attackSpeedStat < EntityStates.Mage.Weapon.FireFireBolt.attackSpeedAltAnimationThreshold) { self.PlayCrossfade("Gesture, Additive", "Cast1Right", "FireGauntlet.playbackRate", self.duration, 0.1f); self.PlayAnimation("Gesture Left, Additive", "Empty"); self.PlayAnimation("Gesture Right, Additive", "Empty"); return; } self.PlayAnimation("Gesture Right, Additive", "FireGauntletRight", "FireGauntlet.playbackRate", self.duration); self.PlayAnimation("Gesture, Additive", "HoldGauntletsUp", "FireGauntlet.playbackRate", self.duration); FireNeedle(self, "MuzzleRight"); return; } else { if (self.attackSpeedStat < EntityStates.Mage.Weapon.FireFireBolt.attackSpeedAltAnimationThreshold) { self.PlayCrossfade("Gesture, Additive", "Cast1Left", "FireGauntlet.playbackRate", self.duration, 0.1f); self.PlayAnimation("Gesture Left, Additive", "Empty"); self.PlayAnimation("Gesture Right, Additive", "Empty"); return; } self.PlayAnimation("Gesture Left, Additive", "FireGauntletLeft", "FireGauntlet.playbackRate", self.duration); self.PlayAnimation("Gesture, Additive", "HoldGauntletsUp", "FireGauntlet.playbackRate", self.duration); FireNeedle(self, "MuzzleLeft"); return; } }
private static void OnEnter_Commando(FireLunarNeedle self) { var stepper = self.characterBody.GetComponent <Class1.HeresyStepperTracker>(); if (stepper.Step()) { self.PlayAnimation("Gesture Additive, Left", "FirePistol, Left", self.playbackRateParam, self.duration); FireNeedle(self, "MuzzleLeft"); } else { self.PlayAnimation("Gesture Additive, Right", "FirePistol, Right", self.playbackRateParam, self.duration); FireNeedle(self, "MuzzleRight"); } //self.PlayAnimation(self.animationLayerName, self.animationStateName, self.playbackRateParam, self.duration); //Gesture, Override FireLunarNeedle FireLunarNeedle.playbackRate 0.11 }
private static void OnEnter_Bandit2(FireLunarNeedle self) { self.PlayAnimation("Gesture, Additive", "FireMainWeapon", self.playbackRateParam, self.duration); //self.PlayAnimation("Gesture, Additive", (self.characterBody.isSprinting && self.characterMotor && self.characterMotor.isGrounded) ? "ReloadSimple" : "Reload", "Reload.playbackRate", self.duration); //self.PlayAnimation("Gesture, Additive", "FireSideWeapon", "FireSideWeapon.playbackRate", self.duration); //self.PlayAnimation("Gesture, Additive", "MainToSide", "MainToSide.playbackRate", self.duration); FireNeedle(self, "MuzzleShotgun"); }
private static void OnEnter_Merc(FireLunarNeedle self) { Animator modelAnimator = self.GetModelAnimator(); if (modelAnimator) { bool @bool = modelAnimator.GetBool("isMoving"); bool bool2 = modelAnimator.GetBool("isGrounded"); if (@bool || !bool2) { self.PlayAnimation("Gesture, Additive", "GroundLight3", "GroundLight.playbackRate", self.duration); self.PlayAnimation("Gesture, Override", "GroundLight3", "GroundLight.playbackRate", self.duration); } else { self.PlayAnimation("FullBody, Override", "GroundLight3", "GroundLight.playbackRate", self.duration); } } FireNeedle(self, "Head"); }
private static void OnEnter_Tree(FireLunarNeedle self) { self.PlayAnimation("Gesture, Additive", "FireSyringe"); FireNeedle(self, EntityStates.Treebot.Weapon.FireSyringe.muzzleName); }
private static void OnEnter_Tool(FireLunarNeedle self) { self.PlayAnimation("Gesture, Additive", "FireNailgun"); self.GetModelAnimator().SetBool("isFiringNailgun", true); FireNeedle(self, EntityStates.Toolbot.BaseNailgunState.muzzleName); }
private static void OnEnter_Croco(FireLunarNeedle self) { self.PlayAnimation("Gesture, Mouth", "FireSpit", "FireSpit.playbackRate", self.duration); FireNeedle(self, "MouthMuzzle"); }