//start off in a random direction //if you collide with the Room layer you bounce off //if you collide with the player you deal damage and bounce off void Start() { fly = GameObject.FindGameObjectWithTag("FireFly").GetComponent <FireFlyResources>(); pr = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerResources>(); anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); br = GetComponentInParent <BossResources>(); startTimeBtwDamage = fly.rateOfFire; terra = GetComponentInParent <SpawnOfTerra>(); ps = GetComponentsInChildren <ParticleSystem>(); movement = new Vector2(Random.Range(-1f, 1f), Random.Range(-1f, 1f)); rb.velocity = movement * 5; }
public void TakeDamage(GameObject damager) { if (!invincible) { fire = GameObject.FindGameObjectWithTag("FireFly").GetComponent <FireFlyResources>(); if (health > 0.5f) { GetComponent <SpriteRenderer>().color = Color.HSVToRGB(0, 100, 100); if (armor > 0.5f && damager.CompareTag("FireFly")) { armor -= fire.damagePerTick; } else if (armor > 0 && !damager.CompareTag("FireFly")) { armor -= 0.5f; } else if (armor <= 0) { health -= 0.5f; } if (!death) { FindObjectOfType <AudioManager>().TakeDamagePlayerSound(); } OnValueChanged.Invoke(); } else { if (damager.CompareTag("FireFly")) { anim.SetBool("DeathFire", true); FindObjectOfType <AudioManager>().DeathPlayerFireSound(); } else { anim.SetBool("DeathNormal", true); FindObjectOfType <AudioManager>().DeathPlayerSound(); } health -= fire.damagePerTick; GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Static; OnValueChanged.Invoke(); death = true; Invoke("DeathScreen", 2.5f); } invincible = true; Invoke("resetInvulnerability", invinsibleAmount); } }
private void Awake() { firefly = GameObject.FindGameObjectWithTag("FireFly").GetComponent <FireFlyResources>(); }
// Start is called before the first frame update void Start() { firefly = GameObject.FindGameObjectWithTag("FireFly").GetComponent <FireFlyResources>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerResources>(); anim = GetComponent <Animator>(); }
private void Awake() { pc = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); resources = GetComponent <FireFlyResources>(); }
private void OnEnable() { pc = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); resources = GetComponent <FireFlyResources>(); FindObjectOfType <AudioManager>().AppearFireSound(); }
private void Start() { fire = GetComponent <FireFlyResources>(); Cursor.visible = false; Cursor.lockState = CursorLockMode.Confined; }