// Use this for initialization void Start() { //init new prefs restart PlayerPrefs.SetInt("mon1", 0); PlayerPrefs.SetInt("mon2", 0); PlayerPrefs.SetInt("level", 0); PlayerPrefs.SetInt("skill1_lv", 0); PlayerPrefs.SetInt("skill2_lv", 0); PlayerPrefs.SetInt("skill_point_left", 10); //end tr = GetComponent <Transform> (); _gameMgr = GameObject.Find("GameManager").GetComponent <GameMgr> (); _fireCtrl = GetComponent <FireCtrl_robot> (); _animation = GetComponentInChildren <Animation> (); _animation.clip = anim.idle; _animation.Play(); _mainCamera = GameObject.Find("Main Camera"); normalSpeed = 7.0f; dashSpeed = 20.0f; shootSpeed = 3.0f; moveSpeed = 7.0f; rotSpeed = 100.0f; }
// Use this for initialization void Start() { fireCtrl = GameObject.Find("Player").GetComponent <FireCtrl_robot> (); startTime = GameObject.Find("GameManager").GetComponent <GameMgr>().startTime; //skill1_text.text = "0"; }