//根据玩家位置显示当前拥有的画笔 public void showUIButton(int inkNum) { if (inkNum == 1) { WindButton.SetActive(true); } else if (inkNum == 2) { FireButton.SetActive(true); } else { print("UI show button has wrong input parameter"); } }
// Use this for initialization void Start() { InkMelt = MiddleInklast.GetComponent <Image>().material; WindButton.SetActive(false); FireButton.SetActive(false); }