/// <summary> /// Set the event handler for "Finished Playing". Done this way to prevent multiple bindings. /// </summary> internal void SetEventHandler(FinishedPlayingHandler handler) { if (DonePlaying != null) return; DonePlaying += handler; }
/// <summary> /// Set the event handler for "Finished Playing". Done this way to prevent multiple bindings. /// </summary> internal void SetEventHandler(FinishedPlayingHandler handler) { if (DonePlaying != null) { return; } DonePlaying += handler; }
/// <summary> /// Set the event handler for "Finished Playing". Done this way to prevent multiple bindings. /// </summary> internal void SetEventHandler(FinishedPlayingHandler handler) { return; }
/// <summary> /// Set the event handler for "Finished Playing". Done this way to prevent multiple bindings. /// </summary> internal void SetEventHandler(FinishedPlayingHandler handler) { // No-op }
internal void SetEventHandler(FinishedPlayingHandler handler) { // TODO: Implement event handler to fire off // when the song's complete. return; }