예제 #1
0
		/// <summary>
		/// Set the event handler for "Finished Playing". Done this way to prevent multiple bindings.
		/// </summary>
		internal void SetEventHandler(FinishedPlayingHandler handler)
		{
			if (DonePlaying != null)
				return;
			
			DonePlaying += handler;
		}
예제 #2
0
 /// <summary>
 /// Set the event handler for "Finished Playing". Done this way to prevent multiple bindings.
 /// </summary>
 internal void SetEventHandler(FinishedPlayingHandler handler)
 {
     if (DonePlaying != null)
     {
         return;
     }
     DonePlaying += handler;
 }
예제 #3
0
 /// <summary>
 /// Set the event handler for "Finished Playing". Done this way to prevent multiple bindings.
 /// </summary>
 internal void SetEventHandler(FinishedPlayingHandler handler)
 {
     return;
 }
예제 #4
0
파일: Song.cs 프로젝트: empika/MonoGame
 /// <summary>
 /// Set the event handler for "Finished Playing". Done this way to prevent multiple bindings.
 /// </summary>
 internal void SetEventHandler(FinishedPlayingHandler handler)
 {
     // No-op
 }
예제 #5
0
 internal void SetEventHandler(FinishedPlayingHandler handler)
 {
     // TODO: Implement event handler to fire off
     // when the song's complete.
     return;
 }