private void OnIndoorSceneLoaded(Object p_sender, FinishLoadIndoorSceneEventArgs p_args) { m_indoorSceneRoot = p_args.Root; SetMode(Mode.INDOOR); }
private void HandleFinishLoadIndoorScene(Object p_sender, FinishLoadIndoorSceneEventArgs p_e) { m_indoorModel = p_e.Root; m_finishIndoorSceneLoad = true; CheckOverlayTransition(); }