void Start() { allPoints = GetComponent <AllPoints>(); finishGame = GetComponent <FinishGame>(); vibration = GetComponent <Vibration>(); levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>(); if (levelManager == null) { Debug.Log("The game object -LevelManager- not find in scene"); } timeController = GameObject.Find("TimeController").GetComponent <TimeController>(); if (timeController == null) { Debug.Log("The game object -TimeController- not find in scene"); } moneyCollect = GetComponent <MoneyCollect>(); if (moneyCollect == null) { Debug.Log("The game object -PointsController- not find in scene"); } alertButton = GameObject.Find("LevelManager").GetComponent <AlertButton>(); if (alertButton == null) { Debug.Log("The object -LevelManager- Dont find in scene"); } finishAnimation = GameObject.Find("LevelManager").GetComponent <FinishAnimationController>(); }
private void Start() { endGame = GetComponent <EndGame>(); levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>(); finishAnimation = GameObject.Find("LevelManager").GetComponent <FinishAnimationController>(); timeController = GameObject.Find("TimeController").GetComponent <TimeController>(); vibration = GetComponent <Vibration>(); musicController = GameObject.Find("LevelManager").GetComponent <MusicController>(); }