/// <summary> /// 手指滑动 /// </summary> /// <param name="obj"></param> private void OnFingerDrag(FingerEvent.FingerDir obj) { switch (obj) { case FingerEvent.FingerDir.Left: CameraCtrl.Instance.SetCameraRotate(0); break; case FingerEvent.FingerDir.Right: CameraCtrl.Instance.SetCameraRotate(1); break; case FingerEvent.FingerDir.Up: CameraCtrl.Instance.SetCameraUpAndDown(1); break; case FingerEvent.FingerDir.Down: CameraCtrl.Instance.SetCameraUpAndDown(0); break; } }
/// <summary> /// 摄像机左右、上下旋转角度(x) /// 功能已更变,不再旋转摄像机,改为让角色前后左右移动 /// </summary> /// <param name="dir"></param> void OnFingerDrag(FingerEvent.FingerDir dir) { switch (dir) { case FingerEvent.FingerDir.LEFT: CameraController.Instance.SetCameraRotate(-1); break; case FingerEvent.FingerDir.RIGHT: CameraController.Instance.SetCameraRotate(1); break; case FingerEvent.FingerDir.UP: CameraController.Instance.SetCameraUpAndDown(-1); break; case FingerEvent.FingerDir.DOWN: CameraController.Instance.SetCameraUpAndDown(1); break; } }