public static void Save(ICLIFlags flags, string directory, DataModels.Unlock unlock) { STUUnlock_PortraitFrame portraitFrame = (STUUnlock_PortraitFrame)unlock.STU; string tier = portraitFrame.m_rank.ToString(); FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); if (portraitFrame.m_rankTexture != null) { FindLogic.Combo.Find(info, portraitFrame.m_rankTexture); info.SetTextureName(portraitFrame.m_rankTexture, $"Star - {portraitFrame.m_stars}"); } if (portraitFrame.m_949D9C2A != null) { FindLogic.Combo.Find(info, portraitFrame.m_949D9C2A); int borderNum = portraitFrame.m_level - portraitFrame.m_stars * 10 - (int)portraitFrame.m_rank * 10; if ((int)portraitFrame.m_rank > 1) { borderNum -= 50 * ((int)portraitFrame.m_rank - 1); } borderNum -= 1; info.SetTextureName(portraitFrame.m_949D9C2A, $"Border - {borderNum}"); } Combo.SaveLooseTextures(flags, Path.Combine(directory, tier), info); }
private void SaveTex(ExtractFlags flags, string basePath, string part, string filename, ulong key) { if (key == 0) { return; } FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); FindLogic.Combo.Find(info, key); info.SetTextureName(key, filename); SaveLogic.Combo.SaveTexture(flags, Path.Combine(basePath, part), info, key); }
public static void SaveItems(string basePath, string heroName, string containerName, string folderName, ICLIFlags flags, IEnumerable <ItemInfo> items) { FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); foreach (ItemInfo item in items) { if (item == null) { continue; } if (!(item.Unlock is STULevelPortrait unlock)) { continue; } string tier = unlock.Tier.ToString(); if (unlock.StarImage != null) { FindLogic.Combo.Find(info, unlock.StarImage); info.SetTextureName(unlock.StarImage, $"Star - {unlock.Star}"); } if (unlock.BorderImage != null) { FindLogic.Combo.Find(info, unlock.BorderImage); int borderNum = unlock.Level - unlock.Star * 10 - (int)unlock.Tier * 10; if ((int)unlock.Tier > 1) { borderNum -= 50 * ((int)unlock.Tier - 1); } borderNum -= 1; info.SetTextureName(unlock.BorderImage, $"Border - {borderNum}"); } Combo.SaveLooseTextures(flags, Path.Combine(basePath, containerName, "Portraits", tier), info); info.Textures = new Dictionary <ulong, FindLogic.Combo.TextureInfoNew>(); // quite naughty } }
public static void SaveMaterial(string basePath, ulong materialGUID, string name) { string path = Path.Combine(basePath, name, IO.GetFileName(materialGUID)); string rawPath = Path.Combine(path, "raw"); string imgPath = Path.Combine(path, "img"); // IO.CreateDirectorySafe(path); IO.CreateDirectorySafe(rawPath); teMaterial material = new teMaterial(IO.OpenFile(materialGUID)); IO.WriteFile(materialGUID, rawPath); IO.WriteFile(material.Header.ShaderSource, rawPath); IO.WriteFile(material.Header.ShaderGroup, rawPath); IO.WriteFile(material.Header.GUIDx03A, rawPath); IO.WriteFile(material.Header.MaterialData, rawPath); using (Stream stream = IO.OpenFile(material.Header.MaterialData)) { if (stream != null) { teMaterialData materialData = new teMaterialData(stream); if (materialData.Textures != null) { FindLogic.Combo.ComboInfo comboInfo = new FindLogic.Combo.ComboInfo(); foreach (var texture in materialData.Textures) { FindLogic.Combo.Find(comboInfo, texture.TextureGUID); comboInfo.SetTextureName(texture.TextureGUID, texture.NameHash.ToString("X8")); } var context = new Combo.SaveContext(comboInfo); Combo.SaveLooseTextures(null, imgPath, context); context.Wait(); } } } teShaderGroup shaderGroup = new teShaderGroup(IO.OpenFile(material.Header.ShaderGroup)); SaveShaderGroup(shaderGroup, path); }
public static void Save(ICLIFlags flags, string directory, STUSkinBase skin, STUHero hero) { Dictionary <ulong, ulong> replacements = GetReplacements(skin); LoudLog("\t\tFinding"); FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); FindLogic.Combo.Find(info, hero.m_gameplayEntity, replacements); info.SetEntityName(hero.m_gameplayEntity, "Gameplay3P"); FindLogic.Combo.Find(info, hero.m_previewEmoteEntity, replacements); info.SetEntityName(hero.m_previewEmoteEntity, "PreviewEmote"); FindLogic.Combo.Find(info, hero.m_322C521A, replacements); info.SetEntityName(hero.m_322C521A, "Showcase"); FindLogic.Combo.Find(info, hero.m_26D71549, replacements); info.SetEntityName(hero.m_26D71549, "HeroGallery"); FindLogic.Combo.Find(info, hero.m_8125713E, replacements); info.SetEntityName(hero.m_8125713E, "HighlightIntro"); if (skin is STUSkinTheme skinTheme) { info.Config.DoExistingEntities = true; foreach (var weaponOverrideGUID in skinTheme.m_heroWeapons) { STUHeroWeapon heroWeapon = GetInstance <STUHeroWeapon>(weaponOverrideGUID); if (heroWeapon == null) { continue; } Dictionary <ulong, ulong> weaponReplacements = GetReplacements(heroWeapon); SavePreviewWeapons(info, weaponReplacements, hero.m_previewWeaponEntities); SavePreviewWeapons(info, weaponReplacements, hero.m_C2FE396F); } info.Config.DoExistingEntities = false; } foreach (STU_1A496D3C tex in hero.m_8203BFE1) { FindLogic.Combo.Find(info, tex.m_texture, replacements); info.SetTextureName(tex.m_texture, teResourceGUID.AsString(tex.m_id)); } Combo.SaveLooseTextures(flags, Path.Combine(directory, "GUI"), info); if (replacements != null) { string soundDirectory = Path.Combine(directory, "Sound"); FindLogic.Combo.ComboInfo diffInfoBefore = new FindLogic.Combo.ComboInfo(); FindLogic.Combo.ComboInfo diffInfoAfter = new FindLogic.Combo.ComboInfo(); foreach (KeyValuePair <ulong, ulong> replacement in replacements) { uint diffReplacementType = teResourceGUID.Type(replacement.Value); if (diffReplacementType != 0x2C && diffReplacementType != 0x3F && diffReplacementType != 0xB2) { continue; // no voice sets, use extract-hero-voice } FindLogic.Combo.Find(diffInfoAfter, replacement.Value); FindLogic.Combo.Find(diffInfoBefore, replacement.Key); } foreach (KeyValuePair <ulong, FindLogic.Combo.VoiceSetInfo> voiceSet in diffInfoAfter.VoiceSets) { if (diffInfoBefore.VoiceSets.ContainsKey(voiceSet.Key)) { continue; } Combo.SaveVoiceSet(flags, soundDirectory, diffInfoAfter, voiceSet.Key); } foreach (KeyValuePair <ulong, FindLogic.Combo.SoundFileInfo> soundFile in diffInfoAfter.SoundFiles) { if (diffInfoBefore.SoundFiles.ContainsKey(soundFile.Key)) { continue; } Combo.SaveSoundFile(flags, soundDirectory, diffInfoAfter, soundFile.Key, false); } foreach (KeyValuePair <ulong, FindLogic.Combo.SoundFileInfo> soundFile in diffInfoAfter.VoiceSoundFiles) { if (diffInfoBefore.VoiceSoundFiles.ContainsKey(soundFile.Key)) { continue; } Combo.SaveSoundFile(flags, soundDirectory, diffInfoAfter, soundFile.Key, true); } } LoudLog("\t\tSaving"); Combo.Save(flags, directory, info); LoudLog("\t\tDone"); }
public static void Save(ICLIFlags flags, string directory, STUSkinBase skin, STUHero hero) { Dictionary <ulong, ulong> replacements = GetReplacements(skin); LoudLog("\t\tFinding"); FindLogic.Combo.ComboInfo info = new FindLogic.Combo.ComboInfo(); var saveContext = new Combo.SaveContext(info); FindLogic.Combo.Find(info, hero.m_gameplayEntity, replacements); info.SetEntityName(hero.m_gameplayEntity, "Gameplay3P"); FindLogic.Combo.Find(info, hero.m_previewEmoteEntity, replacements); info.SetEntityName(hero.m_previewEmoteEntity, "PreviewEmote"); FindLogic.Combo.Find(info, hero.m_322C521A, replacements); info.SetEntityName(hero.m_322C521A, "Showcase"); FindLogic.Combo.Find(info, hero.m_26D71549, replacements); info.SetEntityName(hero.m_26D71549, "HeroGallery"); FindLogic.Combo.Find(info, hero.m_8125713E, replacements); info.SetEntityName(hero.m_8125713E, "HighlightIntro"); if (skin is STUSkinTheme skinTheme) { info.m_processExistingEntities = true; List <Dictionary <ulong, ulong> > weaponReplacementStack = new List <Dictionary <ulong, ulong> >(); for (var index = 0; index < skinTheme.m_heroWeapons.Length; index++) { var weaponOverrideGUID = skinTheme.m_heroWeapons[index]; STUHeroWeapon heroWeapon = GetInstance <STUHeroWeapon>(weaponOverrideGUID); if (heroWeapon == null) { continue; } Dictionary <ulong, ulong> weaponReplacements = GetReplacements(heroWeapon); SetPreviewWeaponNames(info, weaponReplacements, hero.m_previewWeaponEntities, index); SetPreviewWeaponNames(info, weaponReplacements, hero.m_C2FE396F, index); weaponReplacementStack.Add(weaponReplacements == null ? new Dictionary <ulong, ulong>() : weaponReplacements.Where(x => teResourceGUID.Type(x.Key) == 0x1A).ToDictionary(x => x.Key, x => x.Value)); } for (var index = 0; index < weaponReplacementStack.Count; index++) { foreach (var pair in weaponReplacementStack[index].Where(pair => pair.Key != pair.Value && info.m_modelLooks.ContainsKey(pair.Value) && info.m_modelLooks[pair.Value].m_name == null)) { info.SetModelLookName(pair.Value, $"{(STUWeaponType) index:G}-{teResourceGUID.Index(pair.Value):X}"); } } info.m_processExistingEntities = false; } foreach (STU_1A496D3C tex in hero.m_8203BFE1) // find GUI { FindLogic.Combo.Find(info, tex.m_texture, replacements); info.SetTextureName(tex.m_texture, teResourceGUID.AsString(tex.m_id)); } if (replacements != null) { string soundDirectory = Path.Combine(directory, "Sound"); FindLogic.Combo.ComboInfo diffInfoBefore = new FindLogic.Combo.ComboInfo(); FindLogic.Combo.ComboInfo diffInfoAfter = new FindLogic.Combo.ComboInfo(); var diffInfoAfterContext = new Combo.SaveContext(diffInfoAfter); // todo: remove foreach (KeyValuePair <ulong, ulong> replacement in replacements) { uint diffReplacementType = teResourceGUID.Type(replacement.Value); if (diffReplacementType != 0x2C && diffReplacementType != 0x3F && diffReplacementType != 0xB2) { continue; // no voice sets, use extract-hero-voice } FindLogic.Combo.Find(diffInfoAfter, replacement.Value); FindLogic.Combo.Find(diffInfoBefore, replacement.Key); } foreach (KeyValuePair <ulong, FindLogic.Combo.VoiceSetAsset> voiceSet in diffInfoAfter.m_voiceSets) { if (diffInfoBefore.m_voiceSets.ContainsKey(voiceSet.Key)) { continue; } Combo.SaveVoiceSet(flags, soundDirectory, diffInfoAfterContext, voiceSet.Key); } foreach (KeyValuePair <ulong, FindLogic.Combo.SoundFileAsset> soundFile in diffInfoAfter.m_soundFiles) { if (diffInfoBefore.m_soundFiles.ContainsKey(soundFile.Key)) { continue; } Combo.SaveSoundFile(flags, soundDirectory, diffInfoAfterContext, soundFile.Key, false); } foreach (KeyValuePair <ulong, FindLogic.Combo.SoundFileAsset> soundFile in diffInfoAfter.m_voiceSoundFiles) { if (diffInfoBefore.m_voiceSoundFiles.ContainsKey(soundFile.Key)) { continue; } Combo.SaveSoundFile(flags, soundDirectory, diffInfoAfterContext, soundFile.Key, true); } diffInfoAfterContext.Wait(); } LoudLog("\t\tSaving"); Combo.SaveLooseTextures(flags, Path.Combine(directory, "GUI"), saveContext); Combo.Save(flags, directory, saveContext); saveContext.Wait(); LoudLog("\t\tDone"); }