public bool ChangeFindGameState(FindGameState state, Network.GameCancelInfo cancelInfo) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType, Class272.Enum20.Class }; object[] objArray1 = new object[] { state, cancelInfo }; return(base.method_10 <bool>("ChangeFindGameState", enumArray1, objArray1)); }
public bool ChangeFindGameState(FindGameState state) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.ValueType }; object[] objArray1 = new object[] { state }; return(base.method_10 <bool>("ChangeFindGameState", enumArray1, objArray1)); }