public override void Execute(object data) { FinalScoreUI finalScoreUI = GetView <FinalScoreUI>(); finalScoreUI.gameObject.SetActive(true); finalScoreUI.UpdateUIMessage(); }
public override void Execute(object data = null) { GameModel gameModel = GetModel <GameModel>(); FinalScoreUI finalScoreUI = GetView <FinalScoreUI>(); gameModel.IsOver = true; finalScoreUI.gameObject.SetActive(true); finalScoreUI.UpdateUIMessage(); }
void Awake() { Instance = this; gameObject.SetActive(false); }