// Update is called once per frame void Update() { if (Input.GetButton("Tap")) { iTween.Resume(player); iTween.Resume(electron); iTween.Resume(STC); iTween.Resume(elec2); iTween.Resume(elec3); iTween.Resume(elec4); iTween.Resume(hone); iTween.Resume(htwo); iTween.FadeTo(membInfo, 0f, 0.5f); iTween.FadeTo(mtrcabInfo, 0f, 0.5f); iTween.FadeTo(STCinfo, 0f, 0.5f); iTween.FadeTo(CYMAInfo, 0f, 0.5f); iTween.FadeTo(QUINOLInfo, 0f, 0.5f); iTween.FadeTo(HInfo, 0f, 0.5f); if (count >= 2) { HowLook.CrossFadeAlpha(1.0f, 1.0f, false); } if (count >= 7) { FirstPer.CrossFadeAlpha(1.0f, 1.0f, false); } if (count >= 8) { Fin.CrossFadeAlpha(1.0f, 1.0f, false); } } }
// Use this for initialization void Start() { iTween.MoveTo(player, iTween.Hash("path", iTweenPath.GetPath("toShew"), "time", 3, "easetype", iTween.EaseType.easeInOutSine, "oncomplete", "showShewInfo")); iTween.Pause(player); HowLook.CrossFadeAlpha(0.0f, 0.0f, false); FirstPer.CrossFadeAlpha(0.0f, 0.0f, false); Fin.CrossFadeAlpha(0.0f, 0.0f, false); count++; }