public void Start() { if (Instance != null) { Destroy(this); return; } Instance = this; ctrlLockAddon = new AddOns.ControlLockAddon(); Satellites = new SatelliteManager(); Antennas = new AntennaManager(); Network = new NetworkManager(); Renderer = NetworkRenderer.CreateAndAttach(); FilterOverlay = new FilterOverlay(); FocusOverlay = new FocusOverlay(); TimeWarpDecorator = new TimeWarpDecorator(); FlightUIPatcher.Patch(); RTLog.Notify("RTCore {0} loaded successfully.", RTUtil.Version); foreach (var vessel in FlightGlobals.Vessels) { Satellites.RegisterProto(vessel); Antennas.RegisterProtos(vessel); } }
private async void ToolbarItem_Clicked(object sender, EventArgs e) { if (FilterOverlay.IsVisible) { // If overlay is visible, slide it to the right, and set as invisible. await FilterOverlay.TranslateTo(this.Width - 100, FilterOverlay.Y); FilterOverlay.IsVisible = false; } else { // If overlay is invisible, make it visible and slide to the left. FilterOverlay.IsVisible = true; await FilterOverlay.TranslateTo(0, FilterOverlay.Y); } }
/// <summary> /// Called by Unity engine during initialization phase. /// Only ever called once. /// </summary> public void Start() { // Destroy the Core instance if != null or if RemoteTech is disabled if (Instance != null || !RTSettings.Instance.RemoteTechEnabled) { Destroy(this); return; } Instance = this; // disable KSP CommNet HighLogic.fetch.currentGame.Parameters.Difficulty.EnableCommNet = (RTSettings.Instance.CommNetEnabled = false); // add-ons KacAddon = new AddOns.KerbalAlarmClockAddon(); // managers Satellites = new SatelliteManager(); Antennas = new AntennaManager(); Network = new NetworkManager(); Renderer = NetworkRenderer.CreateAndAttach(); // overlays FilterOverlay = new FilterOverlay(); FocusOverlay = new FocusOverlay(); TimeWarpDecorator = new TimeWarpDecorator(); // Handling new F2 GUI Hiding GameEvents.onShowUI.Add(UiOn); GameEvents.onHideUI.Add(UiOff); RTLog.Notify("RTCore {0} loaded successfully.", RTUtil.Version); // register vessels and antennas foreach (var vessel in FlightGlobals.Vessels) { // do not try to register vessel types that have no chance of being RT controlled. // includes: debris, SpaceObject, unknown, EVA and flag if ((vessel.vesselType <= VesselType.Unknown) || (vessel.vesselType >= VesselType.EVA)) continue; Satellites.RegisterProto(vessel); Antennas.RegisterProtos(vessel); } }